Nintendo

Dragalia Lost: A Fire Emblem Heroes Collaboration Is Coming Soon & The Game Has Been Updated To Version 1.6.0

Nintendo has released a brand new video to promote the future of Dragalia Lost. The video, which is called the Dragalia Digest, contained a few announcements The next major update to the game, version 1.6.0, was detailed. The update has just been released, but this wasn’t the only news that Nintendo had to share. A six-month anniversary event is on the way, and a Dragalia Lost and Fire Emblem Heroes collaboration event was confirmed. The event is called Fire Emblem: Lost Heroes. All we know is that “characters from Fire Emblem Heroes will appear in the world of Dragalia Lost”, and that it is “coming soon”. The Dragalia Digest video, as well as the official patch notes for the version 1.6.0 update, can be seen down below.

■What’s New?

・Equipping two wyrmprints

Upon completing Chapter 4 of the main campaign, you will be able to equip a second wyrmprint. When you do, the HP, strength, and abilities of that wyrmprint will be added to the adventurer’s stats.
Note: You cannot equip an adventurer with two of the same wyrmprint.

If the two wyrmprints have abilities of the same effect, the effects will stack. However, there is a limit to the effects obtainable via stacking abilities. You cannot exceed the limit for ability effects, even if the conditions for triggering the abilities differ. This limit does not apply to adventurer, weapon, or dragon abilities.

If the two wyrmprints have abilities which apply the same buff under the same conditions, those abilities will be considered a single ability. For such abilities, the color of the text and the numerical value indicating the effect’s potency will change. The text color will also change when the limit has been reached.

・Added co-op room conditions

When playing co-op, you’ll be able to create rooms with certain conditions for entry by setting conditions before looking for players. You’ll be able to set element, weapon type, and might as conditions. When creating rooms for raid battles, you will be able to set team element and team might as conditions.

Note: There is a limit to the might or team might the player creating the room can set, which is based on the might of that player.

Players will be found from those who selected Find a Room. Whether a player meets the conditions to enter a room will be determined based on the leader of the selected team.

Note: Any adventurers and game screenshots shown are still in development.

・Feature change for insufficient materials

When you don’t have enough materials for unbinding mana circles, leveling up facilities in the Halidom, or crafting weapons, you’ll be able to remain on those screens and trade without having to go to Treasure Trade in the Shop. If there is a material that can be traded, a trade icon will display on the top right of the icon.

Note: You will not be able to trade for event materials from facility events or other events.

Note: Any adventurers and game screenshots shown are still in development.

・Added button to change the game speed

You can now change the speed of the game (1.2x, 1.5x, and 2.0x) when playing a quest solo. Your game-speed selection will carry over into other quests. The button to change game speed unlocks from Chapter 1 / 4-2.

・Damage source display

When you receive persistent damage, such as that from afflictions, an icon will now display beside the numerical value to denote the source.

・Display changes for switching teams

The team leader’s element will now display on the UI for switching between teams.

You can change teams by tapping the team-page icon in co-op rooms as well.

■Other Changes

・Added information about bonding with dragons to The Dragon’s Roost under Help.
・The on/off setting for Auto will now always be carried over.
・In High Midgardsormr’s Trial, it is no longer possible to avoid the Tattered Sky attack by using a support skill or shapeshifting.
・In High Brunhilda’s Trial, it is no longer possible to avoid the Searing Pillar attack by using a support skill or shapeshifting.
・In Void Zephyr Strike, it is no longer possible to avoid the Howling Vortex attack by using a support skill or shapeshifting.
・Adjusted some ability names in conjunction with the changes to wyrmprint functionality.
・Adjusted the UI on several other screens.

■Issues Fixed

The following issues have been fixed in this version:
・After being disconnected from co-op play and switching to solo play, users sometimes received errors about idling in co-op.
・Some game elements ceased to work after being disconnected from co-op play.
・When playing co-op, sometimes the enemy’s affliction resistance differed between hosts and guests.
・With skills or force strikes enhanced due to skills, if a player used a continue while the skills or force strikes were enhanced, the enhanced state was constantly maintained.
・With skills enhanced due to skills, the total damage might not have been displayed.
・With skills where there is a time gap before damage is applied, the damage for later attacks that hit was sometimes not added to the total damage.
・For bow adventurers, when a skill hit immediately after activating a force strike, sometimes multiple total damage values displayed one after another.
・Doublebuff abilities sometimes were not triggered due to Last Defense abilities.
・Sometimes the Enemy Wall did not display in the path in Avenue to Fortune: Master.
・When a skill that had a damage shield effect was used, trap damage was not nullified.
・The effects of the Fafnir Statue (Flame) and Fafnir Statue (Wind) facilities placed in the Halidom were not applied to the stats displayed on the weapon change screen.

Source

5 comments

  1. _

    So Dragalia Lost with Fire Emblem Heroes.

    Great idea!

    I’m curious though if FEH gets to have DL characters also.

    There are still too many FE characters that need to be in the game.

    Good luck to this collaboration.

    1. Same, still waiting for it to be announced in the west ( europe sucks when it’s about video games )

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