Back in February, Nintendo Switch owners were able to download a Prototype Missions demo of Daemon x Machina to get a flavour of the action-shooter title, with select players able to send their feedback to the game’s developers via an online survey. During the Nintendo E3 Treehouse stream, director Kenichiro Tsukuda spoke about how players’ feedback has been used to help improve the game’s current state.
Playing as a mercenary who is tasked with defending the planet after a catastrophic event, Daemon x Machina enables you to customise your arsenal with a range of different weapons and, based on players’ feedback, play the game with optional motion controls that can be easily turned on or off in the main options menu. Other changes have been made too, including the ability to identify enemy units via markers, alongside new damage indicators, so that players know exactly which direction an enemy attack is coming from.
Smaller changes were also made to the way you view the game from a player’s perspective. The viewing experience is now smoother, with improved angles when traversing on the ground and in the air – a welcome change for many who experienced the demo, we suspect. Daemon X Machina releases for Nintendo Switch later this year on September 13th.
Source: Nintendo Treehouse
Have they fixed the game? I played the demo and had some problems like in one mission I didn’t have any ammo and there were any other object to use for killing the boss