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New Pokemon Scarlet & Violet trailer & game coming to Switch, 18th November

pokemon double pack for switch

The Pokémon Company has revealed the latest trailer for the two new mainline Pokemon games coming this autumn which are titled, Pokemon Scarlet and Violet. As you can see it’s a 3D open world affair and the visual-style of some of the characters seem to be inspired by the immensely popular smartphone game Pokemon GO, though with more detail. The game will hopefully buld on some of the new features seen in the last mainline Pokemon game, Pokemon Legends: Arceus, which launches earlier this year and was well received by Pokemon fans worldwide. Pokemon Scarlet and Pokemon Violet are bound to be a huge success for The Pokemon Company when they launch on 18th November. Digital pre-orders for the games are available starting today on Nintendo eShop.

Cover Art Reveal

The new Legendary Pokémon appearing in these titles, Koraidon and Miraidon, are on each cover of the retail version of the game, and the title logos are embellished with foil stamp-like designs that use these Legendary Pokémon as motifs. The packages of these games have a similar look to the covers of old books and evoke the feeling that a new story lies ahead.

Multiplayer
Pokémon Scarlet and Pokémon Violet are the first open-world RPGs in the Pokémon series. Along with series staples, such as trading and battling Pokémon, players will be able to explore the various locations of the region in these games with up to four players.

15 thoughts on “New Pokemon Scarlet & Violet trailer & game coming to Switch, 18th November”

  1. I know from trying to purchase Pokemon legend Arceus finding a physical copy at local retailers is almost impossible at or around release. Might as well just plan on pre-ordering Scarlet and Violet as digital and worry about a physical copy at a later date.
    I went to numerous local retailers trying to purchase Pokemon legend Arceus including Gamestop, Wal-mart, Best-Buy and Target without any luck.

  2. Looks promising. A lot of it looks like Pokemon Legends (which is great imo) but I’m concerned we didn’t see one shot of the player throwing a Pokeball at a wild Pokemon (outside of battle). The option to catch Pokemon without starting a battle HAS to be there. It streamlined things so much and was a satisfying mechanic.

  3. Sigh, first it was dog legendaries with a sword in it’s mouth and a shield as a mane. Now its lizard legendaries with a wheel for a chest and jet engines for legs….. If I saw these designs as a kid back in the 2000s I would have 100% thought they were digimon.

      1. The point was that since Sword & Shield, box legendaries now have inanimate objects as part of their design. Sun & moon was just a Lion and a Bat, not a Lion holding a weapon or a bat with vehicle parts incorporated into it. All pokemon are obviously plants or animals lol.

      2. It isn’t a new problem. Its just more obvious now. Solgaleo and Lunala may look like rejected McDonald’s toys, but at least their theming was ok. A lion with a link to the sun, a bat with a link to the moon. Works fine. Animals already do have strong affinities for day or night, and the sun and moon are common elements of focus in fantasy writing.

        Now we have mad lib pokemon. They just pick random animal and random object and duct tape them together. Dragon/office building. Rabbit/soccer. Gorilla/drums. Bug/spaceship. Dragon/apple.

        Personally I started thinking lots of “new” Pokemon designs started to look embarassing and terrible as long ago as Gen 3. The parts I didn’t like though have since become the point of emphasis. The more silly and implausible they are, the better, appears to be the new standard.

        Not that my opinion counts for a lot. I’m 34. Hardly a demographic they should be worried about.

        1. That’s the thing when your designing stuff though especially when your designing over 1,000s of things some being beta your bound to have average, ugly, or great designs that may or may not be greenlighted.

        2. My thoughts exactly. Contrary to the popular opinion, but I think Gen 3 is where the designs started to go stale. Once Gen 4/5 came around, they started “overdesigning” everything. Not to mention the fact there’s too much a focus on humanoid pokemon. I hate the humanoid egg group for the life of me lol.

          Wish they would stop focusing on creating cool designs, and instead take a simplistic approach and apply nature gimmicks to lesser known animal/plant species. We could use more pokemon based off carnivorous plants, fungi, uncommon insects, abyssal region sea creatures, etc. At this point every new gen feels like quantity over quality.

          1. I agree to certain extent but I like some of humanoid pokemon they look pretty cool to me, and considering were about to reach 1,000+ pokemon its defintely going to be even more hard to please others I get that most don’t even like some of the current designs, but it seems either way most people will still complain if they went simplistic approach to nature.

  4. Like the look of both professors here as well as the new rival.
    Professor Sada gives away some cool vibes of Chrono Tigger’s Ayla.

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