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Volume 1 of Xenoblade Chronicles 3 Expansion Pass arrives on launch day

Nintendo has revealed a little more about the Xenoblade Chronicles 3 Expansion Pass which arrives when the game launches on 29th July. The first volume of the Xenoblade Chronicles 3 Expansion Pass contains items and clothing for your journey, which will no doubt come in handy for players. The second volume of the Xenoblade Chronicles 3 Expansion Pass will be more exciting for fans and is scheduled to be released by the end of the year and is set to include a new character tale. We will have to wait until both volumes launch to get the full details about the new items, clothing, and the new Xenoblade Chronicles tale.

Xenoblade Chronicles 3 Expansion Pass – Volume 1 contents:

Xenoblade Chronicles 3 Expansion Pass – Volume 2 contents:

11 thoughts on “Volume 1 of Xenoblade Chronicles 3 Expansion Pass arrives on launch day”

  1. This is precisely the problem with the game industry!
    The game isn’t even out yet, can only imagine how many bugs haven’t been fixed yet, and there is day 1 dlc, WITAF is wrong with these companies!?
    Seriously sick and tired of this sh!t, why can’t more devs just stop this BS and just do wtf Platinum does, make a complete game, make sure it’s completely tested before release, and move TF on.
    For fuck sake the ONLY complete games I’ve seen over the past few decades seem to only come from Platinum, while everyone else think it’s okay to Nicole and dime people during a globe financial melt down, seriously fuck these companies and I’m not just talking Monolith either, I mean everyone who announces dlc before a game’s release!

    1. The answer is money.

      Developing AAA games is getting more and more expensive each generation.
      Just try to compare the credits of a game made 20 years ago with a new one and you’ll see that the people working on them has more than doubled.

      Also consider how decades ago games used to be finished and fully tested in just a year or two (let’s say, Final Fantasy as an RPG example), meanwhile Xenoblade Chronicles 3 has been in development for 5 years and the team will continue to work on patches and DLC for at least another year.

      On the other hand, game prices haven’t changed that much, with only a 10 USD increase in the last 20 years (Nintendo of America), and most people aren’t willing to pay more for bigger and better games.

      That’s why companies are always looking for ways to maximize profits via DLC, cosmetics, loot-boxes, subscriptions and so on.

      1. Well at least they are trying so hard to do so. I’m very proud of them on there achievement from the last game. I can’t wait to see how many sales it will get for the new game.

    2. This is exactly that actually. They do this to give them time to develop the expansion, the early DLC is only meant to give extra value to the pass as they work on the expansion. Really is is less dlc than it is bonuses on top of the expansion coming out later on. Just like Torna was. It was completely worth it.

    3. That’s what I thought when I read the title. Then I read the article and realized this wasn’t really one of those situations. The day 1 DLC is just a few cosmetics, which really isn’t content imo. It’s more like a pre-order bonus for the real DLC to incentivize people to… well… pre-order it instead of waiting to buy it when it releases. Still kind of money-grubbing but not as evil as holding back finished content to release as Day 1 DLC.

    4. The game literally got pushed up a few months. I think it’s fair to say it’s probably been done a while. I don’t like these practices normally, but you can’t deny the game is almost certainly complete and they’re just taking the opportunity to moving forward with the DLC. DLC does not mean the game itself isn’t complete, and if it’s anything close to the standard of 2’s, it’ll be worth it.

  2. Correction for you, the Torna-like expansion is scheduled for “by the end of next year” not this one.

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