We knew that the late Nintendo president Satoru Iwata worked on the brilliant Pokémon Gold and Pokémon Silver games, but what we didn’t know until today was the extent of his involvement in the game. In a new episode of Did You Know Gaming?, it has been revealed that Mr. Iwata helped produce code for the game to speed up loading times, which helped save a fraction of a second at the start of battles, making the game feel more immersive. The algorithm that was written was a tweaked version of what was used in EarthBound and other games from HAL Laboratory. It is also worth noting that Game Freak were able to use a one-megabyte Game Boy cartridge, whereas previous Game Boy games were produced on cartridges half that size, allowing the team to bring the Kanto region to life.
Thanks to Greatsong1 for the news tip!
I feel like I heard this clarification several years ago somewhere
This isn’t new.
Bless Iwata though.
Just imagine how much time Iwata saved everyone, a fraction of a second at the start of each battle. What would i do with all that extra free time from annoying load times.
It doesn’t really matter, if you played your game though Pokemon stadium 2, you could activate dodrio mode and run the game at 3 times the speed.
Wasn’t Iwata the one who made getting the Kanto region into G/S/Cr possible by coding the game so well that there was enough space left to do so?