Nintendo released iOS and Android game Fire Emblem Shadows out of the blue and according to data published by App Figures the tactical deduction game has gotten off to a slow start compared to 2017’s Fire Emblem Heroes. The data and analysts firm says that Fire Emblem Shadow has seen roughly 518k installs and $107k in spend during its first ten days which the company says is around $0.21 per download. Fire Emblem Heroes by comparison saw 2.3m (4.4x) installs and $5.3m (49x) spent by players during the first ten days, which is around $2.31 per download.
Fire Emblem Shadows launch has seemingly had a slow start

Wow, don’t advertise or promote your new game in any way other than put a little video out on an app that not everyone has and said news automatically hides itself by the end of the day and people don’t notice it? So surprising…
the shadow drop (unintended) was cool, but marketing was basically confined strictly to Nintendo Today and Nintendo’s mobile channel. Also, I just don’t think it’s that great. It’s fine as far as mobile standards go, but the premise is cooler than the execution imo plus the waifu material is LACKING compared to Heroes
Dude I miss the waifus in Dragalia Lost
They should have taken their time on announcing the game instead of announcing it out of the blue. That’s why it has a slow start due to a small lack of characters.
Shadow Drop, Minimal Advertising(Nintendo Today and Nintendo Mobile Channel on Youtube), some review bombings and that’s a fair slow start.
Overall, uniquely fun game.
I forgot about it
I immediately forgot about it since there was little fanfare.
I mean, I barely know anything about it, I’m honestly not interested in it from what I have heard of it, and finally, did we really need another FE mobile game when we already have Heroes which itself already does well AND have another console FE coming to Switch 2?