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Digital Foundry is unimpressed with Tomb Raider ports especially on Switch 2

The teach focussed team at Digital Foundry are still at it looking at the latest gaming releases and analysing them from a technical perspective. The latest project is the recently released Tomb Raider: Definitive Edition ports from Aspyr. The team says “it’s a remarkably iffy port” with the Nintendo Switch 2 version in particular “proving a disappointment on a visual basis” and that “it’s disappointing to see this game paring back so many of the game’s features that even the original non-Definitive PlayStation 3 has.” So it would appear as though Aspyr worked on the Nintendo Switch version first and then boosted it with a few bells and whistles for the Nintendo Switch 2. You can read Digital Foundry’s full analysis here.

Cutbacks and compromises for such an old game are perhaps understandable when looking at the Switch version of Tomb Raider: Definitive Edition, but the downgrades to the Switch 2 version cut deep and don’t particularly make sense for a title released on a brand-new system. If Aspyr and Crystal Dynamics are looking to complete the trilogy with Rise and Shadow of the Tomb Raider, we can only hope for more sympathetic, feature-rich conversions that do those excellent games justice.

4 thoughts on “Digital Foundry is unimpressed with Tomb Raider ports especially on Switch 2”

  1. It looks exactly how it looked like when I first got it on my XBO. I mean, it’s also a port, not a remake.and for $20 ($17 with the discount)
    I’m not going to complain that it isn’t running flawlessly.

    Hell, bring over the other triplets.

    1. Bro its the original 360/PS3 version they ported over, not the graphically upgraded “DE” versions on One/PS4.
      It’s even missing a few shadows and lower poly models that even the 360/PS3 versions have.
      There is a reason why it was shadow dropped and costs $20.
      Plus the port was done by Aspyr, who are known to make some of THE worst ports/remasters. They did 3 remasters of Star Wars games from the PS2/Xbox era, and they have performance issues/missing content, etc. while SOMEHOW being nearly 3 times the file size of the originals.
      Should honestly expect better.

      1. Really? I only play handheld, which is probably why I never noticed the changes. It runs pretty damn good too, I did notice that download file was a bit on the large size.

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