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Reggie-Fils Aime discusses what went wrong with Wii U

While the Wii U had some great Nintendo software titles the system failed to catch on with consumers and there were a plenty of reasons for this. Speaking at a Q&A event at the NYU Game Center former Nintendo of America boss Reggie Fils-Aime openly discussed what went wrong with the system .

Despite the system’s unfortunate marketing Reggie says that “the pace of new products we had seen on paper did not materialise on the timetable that we needed” The Kyoto-based company was also facing significant pressure from both Sony and Microsoft’s new consoles. The company realised during the second year that the Wii U ultimately wasn’t going to catch on with consumers and released the micro legacy devices the NES Mini and SNES Mini to “sustain” the business. Here’s what he said:

“Wii U was the second worst performing platform for Nintendo,” he noted. “Second only to the Virtual Boy.”

“When we were developing the Wii U, we were convinced that the combination of what I call the ’10-foot experience’ — your TV 10 foot away, and a 10-inch experience having some sort of gameplay on the GamePad… was a big idea,” he continued. “We believed that it would create opportunities for different types of gameplay, where you could be playing what’s happening on the big screen together, like in Mario Kart, or you could play a different type of game where one person is having a slightly different experience than everyone else. 

“We began creating content with that idea and the output was NintendoLand,” Fils-Aimé said, referencing the mini-game collection that arrived alongside the Wii U itself. “We thought it could be the equivalent of Wii Sports for that generation. And I played it, I didn’t stand up and say, ‘Boy, this software isn’t working for me,’ but you get that little itch in the back of your neck that says, ‘Ehh… this isn’t Wii Sports.’

“We launch, we actually did well in our first year, but then as players were looking at the next generation of Sony and Microsoft [consoles], our sales really stalled,” Fils-Aimé continued. “The other thing that happened was the pace of new products we had seen on paper did not materialize on the timetable that we needed. So the team was working on a new Smash Bros., Mario Kart, Splatoon — which has become a fantastic franchise for Nintendo — but the games didn’t come out fast enough. And after the second year, it was clear that we were not going to have the success wea needed to.”

“That’s when the commercial executive starts really pushing an agenda on how we need to course correct,” he recalled, noting two steps he took that firstly appeased retailers seeking a simpler offering, and then customers seeking more games for the console. 

“We had launched with two different SKUs [essentially, two versions of the same product], one had more memory than the other,” he continued. “The one with less memory was white, the other SKU was black. I killed the white SKU because the volume wasn’t there to sustain it. In order to keep our retail partners, we needed to have a velocity that made sense. We [also] focused on some games that were coming digitally, and this was really the beginning of a deep relationship with independent developers that would find success on that platform, and then on Nintendo Switch. So we did a series of commercial efforts to try and sustain as much momentum as we had. 

“In two successive years, we launched those micro legacy devices… the small NES and then following year, the small SNES,” Fils-Aimé also noted. “We did that to sustain our business, because we needed something to sell at volume, come the holiday season. So it was a series of commercial ideas, knowing full well that the Wii U was on life support.”

“Now jump to March 2016,” Fils-Aimé said. “I’m called to Japan for a meeting, and I argued with [former Nintendo president] Mr Iwata because I’d lined up activity for my birthday. He was adamant on the days that he wanted me in Kyoto, and I would have celebrated my birthday in Kyoto.”

“In the end there were two reasons for this meeting,” Fils-Aimé revealed. “The first is, that’s when he told me his cancer was back. At that point, we all believed he had beaten his cancer, but he wanted to tell me face-to-face that his cancer was back. And we talked about that for like an hour. And then he, like, flipped the switch. Now we need to talk about the future. And it was in that meeting that we did the launch planning for the Nintendo Switch. The software that would come out, the pricing, how we would launch it, how we would think about it. And we ended up launching the Switch the following March.”

“When you’ve got a business in trouble, you know,” Fils-Aimé concluded. “And when you know, you need to take decisive action in order to manage the situation, manage your key constituents, whether its retailers or consumers, and then find the solution that would deliver success downstream. And for Nintendo, that solution was the Switch, that leveraged the insight we had about a 10-foot experience and a 10-inch experience, but the execution was different.”

13 thoughts on “Reggie-Fils Aime discusses what went wrong with Wii U”

  1. Hold up- that timeline is wrong. How did Reggie meet with Iwata in March 2016 when he passed away in July 2015?

    I vividly remember reading an article on this very site about how he made a heartfelt thank-you to everyone who picked up and played the original Splatoon and giving it the chance it deserved, and then getting the news that he died only a short time after making that statement; again, first learning about that news via an article on this site.

    I think Reggie miiiiiight have that detail wrong.

  2. I still currently have my Wii U and all the games too. Just with the original Splatoon and then the Wind Waker, Twilight Princess and Breath of the Wild releases, they had some bangers on the Wii U. The very first Mario Maker game. I am holding onto mine for now just to play some of these titles still.

  3. I loved the Wii U, but yea if a product isn’t selling and your whole enterprise hinges on hardware-software symbiotic sales, then you need a new hardware product.

    @ Mason above, Reggie probably just spoke off the cuff and had his years wrong. Not sure how old you are, but man once you’re a couple years out of college it all just starts blending together and it can take a moment of active recollection to remember what year different things happened. Especially if you start a family. “They days are long, but the years are short.”

  4. The Wii U was a failed concept and it didn’t add much to its third party content for its million console creation. I still have mine though and love the system 100% one the software’s they made for the system was truly inspirating.

  5. It’s very flawed, but it has a heart unlike any system has. There’s an undeniable charm that it has.

  6. The Wii U is an awsome console. I still play on it and that i have a Switch 2 though. Marketing was the main issue and the time. Compared to the Wii it was the better version with a wrong name. And it was the predecessor of the Switch which leads to the Switch. I love this console more than others.

  7. The name was its downfall. Consumers thought it was an add-on for the wii and it was supposed to be its own thing. I worked at a game store when it launched and the vast confusion because of the name was visible daily. I loved the Wii U amd a lot of the games for it, but the name buried it before it could even launch.

  8. Finally someone official admits it. The problem was there was no software to play.

    I’m going to give a hot take and say the Wii U, in retrospect, was actually a success. It’s positives AND negatives lead to the Switch’s massive success… which mostly boils down to consolidating their platform to one hybrid console.

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