Automaton recently spoke to the acclaimed Clair Obscur: Expedition 33 team about a range of topics and one thing brought up was the demand for a Nintendo Switch 2 version of the game. The team say they are interested in bringing it to the Nintendo Switch 2 but it would be a “big technical challenge” due to the system being less powerful than the other formats. This is also problematic due to the size of the studio, but it is something they will consider as Unreal improves.
I think your fans are quite curious about a Switch 2 version. Do you think Expedition 33 would be able to run on the Switch 2? And do you have any such plans at the moment?
Guillaume Broche: We are interested in looking for a way to do it, but it’s too early for us to announce anything at this point.
Tom Guillermin: It’s a big technical challenge because we tried to do something beautiful with the game, but of course, the Switch 2 is not as powerful as the PlayStation or the Xbox Series X. So, it’s an important thing for us to consider, especially given the size of our studio.
Do you think Unreal Engine 5 is also a challenge when trying to bring Expedition 33 to the Switch 2?
Guillaume Broche: Yes, a lot of features don’t work on Switch 2.
Alan Reynaud: They’re introducing features like Lumen Lite now, which is easier to run than the standard Lumen, but these things take time to roll out, so we’ll have to consider the updates coming from Unreal Engine to determine what to do.

“the Switch 2 is not as powerful as the PlayStation or the Xbox Series X”
But it’s just a bit weaker than a Series S, which the game runs and looks great on. Why not use that version as a baseline like Capcom does?
The Switch 2 CPU is quite a bit less powerful than Series S, while it may have a decent graphics chip for a low end device a good CPU is certainly still needed for games heavy on calculations or physics etc.. This is why some games are still targeting 30-40FPS and even have dips below that during action.
Switch 2 is not suited to games that are heavy on the hardware.
PC is getting close to maxing out raster performance, I mean look at the RTX 4090, still the second best GPU and it’s a beast years later, it’s all about frame rates and ray tracing now, and consoles are still behind to some extent, especially on the CPU side. That said, the Series X and PS5 are great for moderately demanding games, but even they will likely struggle with some next-gen software like GTA 6 (prob 30FPS).
Nintendo needs to focus on their first party games and bring back some classics, not recycle and rehash the same stuff like they keep doing. I’m not too hopeful given they screwed up some of the voices on the Star Fox 64 remake though, sounds as if some of the bosses are bored rather than excited to fight.
Bro, they brought back donkey Kong, Kirby air riders, and star fox. I think they doing good at bringing back classics.
Doesn’t it run on the steam deck?
Maybe contact the FF7 Rebirth SW2 porter, thats a UE5.
“the Switch 2 is not as powerful as the PlayStation or the Xbox Series X”
But it’s just a bit weaker than a Series S, which the game runs and looks great on. Why not use that version as a baseline like Capcom does?
Yeah I played it on steamdeck and it was great. I don’t see how this is the case but idk.
This game gave me motion sickness. I quit after an hour. Unreal engine 5 sucks