Joe Neate, the producer behind the recently announced Sonic & All-Stars Racing has attempted to explain the similarities between the game and Nintendo’s Mario Kart 7. Neate says development for Sonic & All-Stars Racing started before Mario Kart 7 was revealed to the world.
“The key thing is that vehicles can transform, so you can not only race on land but on water and in the air too. There can be up to three surfaces per track, meaning you can have cars racing alongside boats during certain sections, for example. The second part of the transformation element is that the tracks can transform in different ways.”
“When Nintendo showed MK7 in more detail we realized it was more focused on kart customization. So you have this option to not fly as such, but what we call ‘falling with style,’ and this gliding is something we had considered during pre-production on our game. But we decided to go with full 3D flying for our game, so you’re not forced to land after a certain amount of time. Obviously you have to take the flying route, but it’s full 3D movement and it’s a proper flying model.”