New Super Mario Bros U Details Emerge From Nintendo

Mario’s first adventure on the new Wii U console, New Super Mario Bros. U, launches 30th November in Europe. In addition to all the side-scrolling fun that Mario is known for, the game includes a number of special modes and features that will make players want to jump in again and again.

  • Challenge Mode: Challenge Mode tasks players with completing specific objectives, such as clearing a course without obtaining a single coin or touching the ground. There are four single-player Challenge categories: Time Attack, Coin Collection, 1-Up Rally and Special (miscellaneous challenges). Boost Mode Challenges require two players. Once players complete a Challenge, the game saves a replay of the action so players can show off their accomplishments.
  • Coin Battle: Up to four players run through a course and compete to see who can collect the most coins. Another player can also use the Wii U GamePad in Boost Mode to place Boost Blocks to help grab hard-to-reach coins. Players can also use the GamePad to edit and customise the coin layout in dedicated courses. The coin layout can then be saved and played by the players using Wii Remote controllers.
  • World Map: New Super Mario Bros. U is the first side-scrolling Mario game since 1992’s Super Mario World that features a seamless world map with named worlds and courses. The map contains many secret exits, which might change the map and cause shortcuts to appear. The worlds are interconnected, so people can play through the game in a nonlinear fashion.
  • Nabbit: From time to time, a creature named Nabbit will appear on the world map. Players must enter the course and catch the speedy Nabbit to recover items stolen from Toad. If Nabbit is nabbed, players receive a powerful P-Acorn, which will allow them to fly continuously through an entire stage. The only way to obtain a P-Acorn is to catch Nabbit.

62 thoughts on “New Super Mario Bros U Details Emerge From Nintendo”

      1. My point is that he doesn’t always have to be made giant by magic for the final boss fight. I remember his fight from the first Galaxy being pretty engaging and he wasn’t made giant.

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    1. Because it’d fucking suck. Half the fun of multiplayer in this game is having your friends in the room with you. It’s like Mario Kart online, it’s nowhere near as fun as local multiplayer because you can taunt or abuse your friends.

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  1. Ok, I wasn’t thinking of getting this game, but this actually sounds interesting. Super Mario World kind of interesting. I loved that game, so maybe I should get it? We’ll see how it turns out.

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  2. Challenge mode > Coin rush mode by the sounds of it! Making this game much more appealing to me (I’ve said in the past that the opposite was true; and yes I already own NSMB 2)

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  3. I can’t wait to play this game! Hopefully they back off the newer type of music that has been used in the New Super Mario series and go back to classic tunes. Preordered already…

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  4. Yeah, this game is definitely shaping up to be much better than nsmb2, and just really great all around. The challenge mode sounds great, and coin challenge, nabbit, everything. It’s just got so much content.

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    1. In the videos of the demos from E3, I saw little arrows around the player-one character selection. That suggests that you CAN select other characters.I’d play with Luigi or Yellow Toad \o/

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