Legendary video game designer Shigeru Miyamoto told Games Industry International that anytime you have a big jump in the hardware technology it takes development teams a long time to adjust. Miyamoto says the Wii U launch software delays were because of this very issue. He was then asked whether hiring more staff would have countered this problem, but he says it’s more complex than it initially seems.
“Any time you have a big jump in the hardware technology it certainly takes the teams time to learn that and adjust their development environment in order to adapt to those big changes.”
“If you speak in terms of simple maths you could say that Nintendo should just multiply its development team staff by four times and then everything would be fine, but unfortunately things aren’t quite that easy.”
“Our focus is always on delivering the highest quality content, and simply increasing the development team size isn’t going to allow you to achieve the level of quality that we strive for. You really have to kind of bring those people up gradually and help teach them how to develop games in order to achieve that consistent quality level.”
“It’s a little bit coincidental in that the hardware jump from DS to 3DS was quite big in terms of the difference between those two [platforms] and it just so happens that same scale of jump happened from Wii to Wii U, consecutively with those two pieces of hardware.”