This week’s software and hardware charts are in from Japan courtesy of Media Create. It’s been a bad week for Wii U hardware sales as the console only sold 3,939 units which is quite a substantial drop from the previous week. As we reported yesterday there appears to be a Wii U stock shortage in Japan with a number of retailers waiting for stock to replenish, so this could explain it. The Nintendo 3DS was the second best-selling console just behind Sony’s PlayStation 4. Here’s the best-selling hardware and software this week!
Software Sales (followed by lifetime sales)
- [PS4] Naruto Shippuden: Ultimate Ninja Storm 4 (Bandai Namco, 02/04/16) – 64,446 (New)
- [PSV] Dragon Quest Builders (Square Enix, 01/28/16) – 46,391 (224,407)
- [PS4] Dragon Quest Builders (Square Enix, 01/28/16) – 37,784 (174,153)
- [PS3] Dragon Quest Builders (Square Enix, 01/28/16) – 19,151 (72,305)
- [Wii U] Mario Tennis: Ultra Smash (Nintendo, 01/28/16) – 17,856 (73,187)
- [3DS] Monster Hunter X (Capcom, 11/27/15) – 13,391 (2,674,914)
- [Wii U] Splatoon (Nintendo, 05/28/15) – 11,816 (1,240,225)
- [3DS] Yo-kai Watch Busters: Red Cat Team / White Dog Squad (Level-5, 07/11/15) – 10,171 (2,193,737)
- [PSV] Minecraft: PlayStation Vita Edition (SCE, 03/19/15) – 8,926 (651,150)
- [PS4] Yakuza: Kiwami (Sega, 01/21/16) – 8,046 (131,562)
- [3DS] Monster Strike (Mixi, 12/17/15) – 7,891 (787,645)
- [PS3] Yakuza: Kiwami (Sega, 01/21/16) – 7,243 (85,262)
- [3DS] Hyrule Warriors Legends (Koei Tecmo, 01/21/16) – 6,685 (76,338)
- [Wii U] Super Mario Maker (Nintendo, 09/10/15) – 6,134 (790,345)
- [PS4] Just Cause 3 (Square Enix, 01/21/16) – 4,414
- [PSV] Sangoku Rensenki: Omoide Gaeshi CS Edition (Prototype, 02/04/16) – 4,359 (New)
- [PS4] Romance of the Three Kingdoms 13 (Koei Tecmo, 01/28/16) – 3,950 (24,051)
- [PS4] Rainbow Six Siege (Ubisoft, 12/10/15) – 3,868 (68,593)
- [3DS] Disney Magical World 2 (Bandai Namco, 11/05/15) – 3,659 (270,985)
- [PS3] Romance of the Three Kingdoms 13 (Koei Tecmo, 01/28/16) – 3,528 (18,959)
Hardware Sales (followed by last week’s sales)
- PlayStation 4 – 31,158 (32,557)
- PlayStation Vita – 23,090 (45,114)
- New 3DS LL – 19,991 (22,593)
- New 3DS – 4,389 (4,978)
- Wii U – 3,939 (8,931)
- 3DS – 2,705 (3,298)
- PlayStation 3 – 1,715 (1,993)
- 3DS LL – 459 (558)
- Xbox One – 286 (92)

-||4k Units = Empire has fallen||-
-||The rise of The First Order of Nintendo is about to begin||-
is a stock issue. So yea Cuz Wii U sold 3 million in Japan. i see no end next year is the end of Wii U tho.
-||This doesn’t have to do with stock issues in the long run||-
that other news that sickr sent out tho
-||I know, still doens’t||-
I almost feel as if they were just shipping the units that have been sitting in the warehouse for so long. By the time they noticed… “Oh hey guys, we’re running out of Wii U’s”, It was already too late.
Actually, I wonder if it’s related to this.
http://mynintendonews.com/2013/08/04/the-factory-responsible-for-wii-u-edram-set-to-close-within-2-3-years/
I didn’t finish reading the article. Please fail to take notice.
-||Not really, as you can see, High Command allied itself with another empire for trading||-
I knew the stock issue was bad but not THAT bad.
Estimated stock return is late February to sometime in march. Wii U numbers may look very bad until then in Japan.
Ouch, that’s a new low. Oh well, I don’t expect sales when there hasn’t been new releases in ages.
STOCK ISSUES!!!!! Theres not alot of Wii U’s in Japan store.. so Stock issue,
http://mynintendonews.com/2016/02/10/japan-wii-u-apparently-encountering-stock-shortages/?utm_source=dlvr.it&utm_medium=twitter
??????
LMAO!!! You’re really damage controlling this.
No, the poster is stating fact. Fact statements is damage control? If that’s the case everything is damage controlling.
Can we have Dragon Quest Builders in America like RIGHT NOW?!? KTHNX SQUEENIX
Yeah that games looks fucking awesome!!!! Did they say they’re localizing it?
Not that I’ve heard, but I’m hoping they will! I think I heard Nintendo was in talks about getting DQ11 for the NX, so maybe we’ll get Builders too! But I guess that still doesn’t confirm we’ll get it in the US. I think I also read somewhere that Squeenix will determine whether the US gets more DQ games based on the sales of DQ Heroes here in America.
It’s not Nintendo’s fault in low stock. I understand i mean even I didnt expect Wii U sales to pick up.
Of course it’s their fault. You want to blame the consumer then? Ridiculous.
How is it their fault when Wii u was failing 4 years straight? Who makes a bunch of products on money if it aint selling. Take if gas prices were $4.00 a gallon why would Toyota make 1 million 4 Runners? That’s stupid.
Seriously? It’s their product, mountains stock especially if they knew about the surge in sales.
You think gas PRICES dictate manufacturing? Hilarious.
*maintain stock.
And car manufacturers don’t keep to good supply and demand, otherwise you wouldn’t see so many unsold vehicles.
adding to your point:
Splatoon, it has become a phenomenon in Japan, Nintendo shoulve known that the skyrocketing popularity of that game would move units now. Hell, they sold rather well here in the states during the holidays were its not as popular.
Yeah gas prices play a big role in manufacturing. Why when 1998 when gas prices were $1.34 a gallon Hunmer was successful? Why is it that the Civic, Corolla, Focus And Cruze are Americas best selling cars? Why is it thay when gas prices are lower again, demand for larger SUVs are higher than last years and forcing Ford, GM. TOYOTA, hyundai to increase supply? Why is it that Kia is thinking of releasing the Telluride even though the Borrego was a failure because it while the SUV was being developed gas prices were $1.89 a gallon but when it debuted gas prices hit over $4.00 a gallon in 2009 making Kia have to kill the SUV in 2011?
So why produce and waste cost on products in low demand? That’s stupid.
I’m not going to dwell on this bad example as it’s two very different industries. Fuel, a ‘limited’ resource/commodity for an everyday product does not have an equal in gaming. It’s ludicrous to infer causation in this method.
You referred to the price of fuel having a direct impact in manufacturing. But that’s not the way it works. Fuel has an impact on perception, which ‘may’ affect sales, which in turn eventually affects manufacturing. It’s not a direct correlation.
In terms of products being popular due to a certain period, that’s a stretch as well but I’ll place the example of the Wii being successful vs the U a failure. The outside variable of time period (fuel) had no direct impact. But as I said there’s no equal to fuel in gaming.
Car manufacturing is a long term vast portfolio of products. Producing 1 home console does not compare in the slightest. Nintendo dropped the ball because their demand increased and supply subsequently wasn’t.
Ok. Why should Platium Studios waste money making a million copies of W101? If it flopped.
You’re reaching. I’m done arguing this.
Only thing that’s Nintendo’s fault was when Project Café was in R&D, giving it specs slightly greater than PS3 specs and expecting it to sell well.
Really now? Marketing and supply are part of the business. The company is responsible for all aspects of said business.
I think what killed it was marketing as we all know they had a good first party lineup.
We not talking about marketing we talking about supply and demand. 3 years ago Wii U was selling an adverage of 3k units in Japan for years. So why would they take the cost to make millions of units and store them and then over time lose value? That’s a waste of money. The idea is to make a product and sell it as soon as it is made. That way if changes in value depreciate, it wont hurt the units that were produced before the value was lowered.
I brought up marketing because you said
“Only thing that’s Nintendo’s fault was when Project Café was in R&D”
You’re throwing theoreticals on how a market SHOULD work, but a failed product has stock sitting there, and if not you keep producing as needed. They saw the high sales early on in the holiday rush and didn’t replenish stock accordingly. Demand increased, and they didn’t increase supply.
Millions? It’s not millions of units as we can tell from abysmal sales, it’s just making thousands for a region that doesn’t have much interest in home consoles which for a corporation like Nintendo you’d think they’d know how to. But Amiibo shows us how much they suck at supply and demand.
That’s not very many at all :(
It is for Japan.
No it isn’t. Japan is usually at least around 10,000. This isn’t even close to normal numbers. How much of it is a result of the stock shortage is unknown, but don’t make stuff up and say this is a lot for Japan. That simply isn’t true.
~*Uhm. It’s Brandon Headache. What do ya expect?*~
I know, I know haha.
Still having trouble reading, eh? :/
~*Still a Nintendolt, eh?*~
Still avoiding the question I see.~
There may be stock issues, but it’s not like Japan is sold out of Wii Us lol. If the demand for more than 3k consoles was there, more than 3k would have been purchased.
I’m glad there’s another sane Pearson on here. Thank you.
That’s too bad hopefully things get better
Cant wait for the crossover to come out which should be soon
I’m actually surprised the Wii U is still selling at all. The console has next to no good games to choose from, other than a handfull of first party games. And a couple third party games.
~*Are you… surreal? ………… *bursts out laughing* Please tell me this is still a stock issue.*~
~*But I doubt it. It’s been over a month since December when they had stock issues in Japan. If they are still having stock issues, it just shows how little faith Nintendo has in the Wii U at this point in Japan. So with that in mind, it better not be stock issues or we got a ship that is finally going to fully sink to the bottom of the ocean. :/ Sucks, really, because a tiny part of me still has hope that the Wii U can reach GCN sales even though it doesn’t seem like it at times with how much I disagree with Nintendo’s dumb decisions.*~