Remember that movie from the early 90s starring Bob Hoskins and Dennis Hopper that vaguely followed the story of Super Mario? Well, it’s getting a 20th anniversary screening in LA at the end of this month.
The Super Mario Bros. Movie was a financial disaster but over the years it’s blossomed into a wonderful cult film enjoyed by fans across the globe. On May 24, a screening will be held at midnight in the NuArt Theatre, Los Angeles.
The time has come! As the 20th anniversary of Super Mario Bros. draws near, we are pleased to announce a special screening that will be held at the NuArt Theatre in Los Angeles, CA on Friday, May 24th at midnight!
Screenwriter Parker Bennett and production designer David L. Snyder will be sitting on a Q & A panel, answering questions from fans.
We will also have a few other anniversary surprises, so be sure to join us in the festivities!
- The Super Mario Bros. official Facebook page
After Chotto Nintendo Direct announced yesterday their upcoming releases for the eShop on Nintendo 3DS, Super Mario fans will also get to feast their eyes on prepaid Augmented Reality card sets featuring characters from the franchise. The prepaid cards are set for release in Japan on April 23, but there has been no confirmation if they will be launched in Europe or North America.
The software entitled “Isshoni Photo”, directly translated as “take a picture together” will be available to download for free on the 3DS via access from a special QR code on the packaging. It will allow the player to interact with the characters, moving them to different locations to take pictures, as well as enabling the creation of classic in-game animations. Currently, there are three cards available from launch including Goomba, Mario and Princess Peach – ranging in price from 1,000 to 3,000 yen. Three other characters have also been confirmed, which include Koopa Troopa, Luigi and Bowser – again, all at similar prices – but Nintendo have yet to announce the official date.
The first issue of Nintendo Power released 1988, and its final issue launches this December. Both their covers share many resemblances and feature Nintendo’s No. 1, cheerful mascot, Super Mario.
Nintendo characters, including ones from The Legend of Zelda and Super Mario franchises, appear in Wii U’s version of Scribblenauts Unlimited. The Nintendo 3DS version will not feature the iconic characters because of ‘timing,’ according to Scribblenauts developer 5th Cell. The developer says the Nintendo 3DS version is complete and is currently being manufactured, unlike the Wii U version, because Game Cards take longer to make than Wii U Optical Discs.
“The 3DS version was already finished and moving into manufacturing (cartridges take longer to produce) by the time the deal was signed with WB & Nintendo…only the Wii U and PC [versions] remained and obviously Nintendo would only want their IP on their platform.”
It’s safe to assume that Nintendo will be bringing an all-new 3D Super Mario title to their forthcoming console. According to a new rumor, a “trusted source” claims that a 3D Mario game for Wii U is currently in development. The 2D side-scrolling New Super Mario Bros. U is scheduled to launch this year and, supposedly, Mario’s 3D outing will be released sometime during 2013.
Assassin’s Creed was originally meant to be a trilogy, but publisher Ubisoft plans to turn it into a long-running franchise like Super Mario or Resident Evil. Assassin’s Creed III creative director Alex Hutchinson says that even though both franchises have good and bad games, Nintendo will continue adding new installments to Super Mario as will Capcom with Resident Evil.
“Since when is something less amazing if you get a new one every year?”
“The way we see Assassin’s Creed 3 now is as a franchise, like Mario or Resident Evil, that will have its ups and downs. It wasn’t the original plan to be an ongoing series, no, but it became the plan. The curse of success, for want of better phrase.
“But if you can keep a series interesting and fresh then I don’t see why it shouldn’t go on. Nintendo has been great at reinvigorating their franchises, as have other Japanese companies, so we feel we can too.”
U.S. magazine Nintendo Power has revealed that popular suits from Super Mario Bros. 3 will be a part of 5th Cell’s upcoming Wii U and Nintendo 3DS game, Scribblenauts Unlimited. The main character, Maxwell, will be able to wear all kinds of suits – including a frog suit, tanooki suit, hamburger suit or dog suit. For the first time in the series, players can give their creations a gender; for example, you can create a male cheerleader.
During a Q&A session at Comic-Con, the developers of PlayStation All-Stars Battle Royale were asked who they’d like to see in the game that they have no chance of getting. The developers revealed that, if they had the option, they’d want Nintendo mascot Super Mario to be a part of Sony’s upcoming brawler.
During E3, video game journalist Neal Ronaghan played New Super Mario Bros. U for Wii U and, while he was playing, asked a Nintendo representative where to find the Flying Squirrel suit. The representative corrected him by saying that Mario doesn’t wear suits but instead transforms into something after he touches a special item. Ronaghan then asked if the claim is a response to PETA’s attacks on Nintendo’s well-known plumber and the representative said, ”No, it’s always been that way.”
Most people would assume that the favorite Mario game of Super Mario creator Shigeru Miyamoto is the original Super Mario Bros., but Miyamoto recently revealed that his favorite title in the series is Super Mario Bros. 2. Although this game is a 2D platformer like its predecessor, its gameplay is quite different from most Mario games. In Super Mario Bros. 2, for example, instead of defeating enemies by jumping on them, players must throw items at them in order to progress. Which Super Mario game is your favorite?
“I guess as a developer that might have to be the very first Super Mario game, for me, because I have so many memories tied up in it. Perhaps as a player, I might go for what was, at least in Japan, we referred to it as Super Mario USA, which was a game that just had a very different sort of feel. I think we had such a loose approach to it, we really came up with something interesting.”