Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros Edition Special Demo Coming To Europe This Week

If you’re in Europe you will be interested to know that Nintendo will be releasing a Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition Special Demo. The playable demo will arrive on the Nintendo 3DS eShop on Thursday and is bound to be pretty fun. You can read more about it, below.

Discover the puzzle-action game sensation with this free demo, which features a whole stage from Puzzle & Dragons: Super Mario Bros. Edition and has two difficulty levels and a variety of team set-ups to try. Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition is a two-game-in-one package. Puzzle & Dragons Z combines the elements of a deep and strategic puzzle game, a dungeon-crawling RPG and a monster-collecting adventure. Puzzle & Dragons: Super Mario Bros. Edition offers the same deep puzzle gameplay, presented in the Super Mario Bros. universe. Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition releases on 8thMay.

GungHo Reiterates That Puzzle & Dragons: Super Mario Bros Will Head West

Good news for those of you who were fearing that Puzzle & Dragons: Super Mario Bros. Edition for 3DS will be a Japanese only release, as the developer GungHo has reiterated that the game will be heading to the west at an undisclosed date. The company says that it’s down to Nintendo to announce the western release of the game. At least it’s confirmed that it’s coming at some point.

“Nintendo will announce details concerning the overseas release.”

GungHo Contacted Nintendo For Puzzle And Dragons: Super Mario Edition

Daisuke Yamamoto and Kazuki Morishita from GungHo Online Entertainment have stated that they approached Nintendo to see if they would be interested in creating Puzzle & Dragons: Super Mario Bros. Edition for Nintendo 3DS. Morishita says they contacted the Kyoto based firm with a Happy New Year greeting to inform them that Puzzle & Dragons Z had shifted over one million units. They then informed Nintendo that they were more than open to creating spin-offs based on the franchise. Here’s what they had to say.

Morishita: We contacted Nintendo with New Year’s 2014 greetings as we reported that Puzzle & Dragons Z had sold one million copies. We said, “we’d like to do more Puzzle & Dragons spin-offs” to president Iwata and Mr. Miyamoto. From there on, we tried to create the Mario version in-house at GungHo as we thought, “wouldn’t it be better to show Nintendo?” Then discussions with Nintendo progressed again.

Yamamoto: We showed a prototype to Nintendo several months after contacting them for the first time.

Morishita: From there, we rebuilt the game anew by combining the action of Puzzle & Dragons and the world and stages of Super Mario Bros.

Keiji Inafune Says Mario Is The Game Creator’s Development Bible

new_super_mario_bros_2_mario_flyingMega Man creator Keiji Inafune has been tied up with development for Mighty No. 9 of late, but he’s been on hand to interview in IGN’s article, which celebrates the life of our favourite red-capped plumber, Mario. Looking at different stages of Mario’s life, several developers and ex-Nintendo employees have shared their memories when it comes to creating their own games.

Nintendo of America’s former VP of marketing Perrin Kaplan said that, to him and many Nintendo employees, Mario was “half digital and half real human” and that his most amazing memory was when Super Mario 64 launched, where Mario could fly in the air. And Jim Merrick, former technical director of Nintendo of America, was also of the same opinion. Merrick thought of him as a colleague and “the guy who brought to life so many of Nintendo’s new products and technologies”.

But Keiji Inafune remembers Mario not as a colleague or a half human, but as the King of the development industry, seeing him as the game creator’s “development bible”. His comment in full can be seen below, but if you want to check out what other developers said, you can view the article, here.

“If any creator has not played Mario, then they’re probably not a good creator. That’s something I can say with 100 percent confidence. Mario is, for game creators, the development bible. There are so many hints about good design, about cute characters, about innovation in using an existing gameplay system. It’s something you have to constantly look at and examine and take hints from as a game creator. It’s the anchor that grounds almost all games.

“I have total respect for Miyamoto, to the point where… It’s very strange that there are national cultural treasures – they’re traditionally sportsmen. I think it’s very strange that somebody as famous as Miyamoto hasn’t been designated one of those people. He’s talked about in all different countries. Lots of people know him. He’s pushed forward Japanese culture and interest in Japan all over the world. He’s somebody that deserves everyone’s ultimate respect, and a lot of that is due to being able to create Mario. And Super Mario Bros. 3, of course, within that, was a fantastic game.”

Wii U Developer Direct – Super Mario 3D World

Another developer direct hits us and this time it’s Super Mario 3D World in the spotlight. The game’s director Koichi Hayashida takes us through the main differences and key aspects of the title which is due for release this December. Hayashida had always wondered what happens to Mario when he transports himself through a pipe, so Nintendo has developed clear pipes which will have coins and, occasionally, even enemies. He also comments on the multiplayer element of Super Mario 3D Land, in which you can play levels repeatedly with friends to gain better scores – well, we all love a bit of friendly competitive action, don’t we?