Nintendo Wii: Ubisoft Doesn’t See The Point Of Realistic Games On Wii

Red Steel 2’s Creative Director, Jason Vandenberghe has told online gaming publication CVG that “he doesn’t see the point in trying to do too much realism on the Wii”

“Why compete with the 360? The Conduit is a great example. Talk about an incredible piece of technology. Those guys did an amazing job of modernizing the Wii engine.”

“It’s got to be frustrating for Conduit dev, High Voltage. Gamers will see the flaws, not your work. They’re not going to see all the effort you put in. Any developers working on the Wii, I recommend you stylise the look because it helps. I think it looks cool anyway.”

– Jason Vandenberghe, creative director for Red Steel 2



  1. His underlying logic is sound, yet if attempting realism on the Wii is pointless just because it’s not technically on par with the PS3 and 360, then there would have been no point for the PS2 or Gamecube to have attempted realism either last generation, the Xbox was nearly a full step ahead of both Sony and Nintendo’s visuals.

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