“When making the first Super Mario Galaxy, I had said Mario games didn’t need a story or movies, but before I knew it, there were quite a few movies and a substantial amount of story. When it comes to movies, you can pretty much stick them in at the end of development.”
So during the development of Super Mario Galaxy 2, Miyamoto tried to get these story elements cut back, but they kept creeping back in. Finally Miyamoto had a discussion with Koizuma and finally realised something:
“But talking over fundamental issues like Koizumi-san’s views on the importance of story,” said Miyamoto, “the function of stories in games and what kind of a game Mario is, I learned something important.
“I realized that whether it’s story or movies, it’s not about whether we need them or don’t need them. What’s most important is that the game resonates.”
– Shigeru Miyamoto