Shigeru Miyamoto has told Famitsu that just as Super Mario Bros Wii had SNES classic Super Mario World at its core, Super Mario 3D Land for Nintendo 3DS harks back to the classic NES title Super Mario Bros. 3.
“Part of that is because a lot of the staff is from the Mario 3 generation, but there’s also the fact that Mario’s falling speed is cut down a fair bit in the 3D titles.”
“It’s more fun to have him zoom down in the side-scrolling titles, and it’s more fun to make it a lighter sort of thing in 3D. That’s why implementing the Tanooki stuff made more sense here.”
“For this game, I worked as general producer,” he said.
“I’ve made the Mario series alongside Takashi Tezuka, and especially I tend to be the main person in the 3D games. With those titles, I’ve been working alongside the producer Yoshiaki Koizumi for a pretty long time, so 3D Land is being made with him overseeing a group of younger directors.
“I kept my distance from the project at first, but became more deeply involved midway – I don’t think it’d be satisfying as a Mario game to everyone unless I made myself known on the little details.”
“Like how the enemies in Mario should be, or what the music should sound like,” he said.
“It’s hard to put into simple terms, but it’s something that I really have to be looking at or else it won’t happen. Having a new control scheme can really erase that Mario-ness from the game, and you’d be surprised at how long that can go unnoticed during development.
“Still, the main points of it became clear as we discussed it – for example, how much acceleration Mario should have in order for his jumping to feel really good and Mario-like. I helped fine-tune the numbers behind all of that; it was a really fun part of development.”
“If you just want to finish the game, that’s relatively easy. Try to collect all the Star Medals, though, and you’ll find it pretty tough. There are other features in the game, too, for players confident enough in their skills.”
first!!!
Yes, first to make a pointless comment in this thread. Congrats.
pointless comment for a pointless article. nothing of value was lost.
It’s really fun to hear Miyamoto speak on how he goes about fine tuning a game.
A Mario game without Miyamoto somehow involved is not a true Mario game
Looking forward to this game so hardcore <3
“If you just want to finish the game, that’s relatively easy. Try to collect all the Star Medals, though, and you’ll find it pretty tough. There are other features in the game, too, for players confident enough in their skills.”
Awesome
Really looking forward for this game
Can’t wait for the game.
Well, the title was kinda obvious, isn’t it? I mean, theere’s the Tanuuki and Hammer Bro. suits. The game screamed ‘Mario 3’ since the first trailer.
With that said, I’m glad to read Miyamoto spoke about how he got invovled in the game. Gotta love Shigsy! And hooray for the extra chhallenge, of course.
… I’m sorry, I could see SM3DL being like Super mario bros. 3. But in no way did NSMBW capture the amazing classic that is Super Mario World at it’s core >.>
Nice opinion..good thing its yours huh
I think it did pretty well though with the map secrets and Yoshi. It wasn’t COMPLETELY like it, because it was still A New Super Mario Bros. title
Its really interesting how he himself thinks that it wouldn’t be a mario game if he didn’t sprickle his touch on it. even if its only in guide the programmers, it still shows.
Excited they’re doing the star medals. It took me forever to get them all in NSMBWii. Can’t wait to do it again… all in glorioius 3D
Thanks Mr. Obvious.
Unfortunately, my excitement for this title has lowered. It looks like the Tanooki Suit might be overused (on not just Mario, but the enemies as well), and I’m not attracted to the linear hub world. For me personally, Mario is best when the hub world has lots to discover, i.e. Super Mario World and Mario 64. I hope to be proven wrong, but this game seems “flat”.
In other news, the sky is blue.
No offense guys, but wasn’t the fact that this game was partially based off of SMB3 known from the start?
This games sounds cool but I’m not buying first day. The 3D looks amazing though!
If NSMBW was like SMW, then why in the hell was there NO Classic Controller support?
Self aggrandizing as usual, I see, Miyamoto.
“Star medals”
Just thought I’d take a moment to point that out. This is the official name for the generic medals. You can stop calling them Comet Medals now (except for the ones in Galaxy 2, of course).
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Does that mean that World 8 will be near impossible to beat without a massive amount of power ups and a load of luck? If that is the case, I might have to pass. Most of the people I know have never actually beaten Mario 3 without a Game Genie. They usually die from the many battle ships before the actual 1st stage in World 8.
Seriously? Most people you know suck at games, then.
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