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Nintendo Reveals New Kid Icarus Uprising Details

Nintendo has revealed new details about the storyline and single-player gameplay in Kid Icarus: Uprising, which will launch exclusively for the Nintendo 3DS on March 23rd in North America and sometime in March for Europe.

  • Introduction: The game’s story begins with the return of the dark goddess Medusa and her Underworld Army. With the help of Palutena, goddess of light and guardian of the human race, the heroic angel Pit must combat the forces of darkness as he battles Medusa and her minions by air and by land.
  • Fiend’s Cauldron: The Fiend’s Cauldron is an incredible new system that allows players to customize their play experience by adjusting the intensity level. Intensity ranges from 0.0 – 9.0 for each individual Chapter. As the intensity increases, players will be able to earn more Hearts and more powerful weapon drops from defeated enemies. Hearts also can be used to purchase new weapons. The standard intensity setting is 2.0, but players can precisely adjust it by increments of 0.1. In order to increase the intensity, players must bet by placing an increasing number of Hearts into the Fiend’s Cauldron. If the player is defeated during the Chapter, some Hearts will be lost and the intensity will be lowered.
  • Weapons: A wide variety of collectible weapons offers an extraordinary amount of replay value. With nine different categories of weapons, ranging from Bows to Claws, players can learn the unique characteristics of each weapon and determine which is best suited for each battle and their style of play.
  • Vehicles: During certain parts of his adventure, Pit will have access to special vehicles such as the Exo Tank. Pit can use the tank’s powerful drift ability to boost over jumps or defeat enemies with the tank’s ramming horn.
  • Stand: Kid Icarus: Uprising uses a control scheme designed to fit the game’s unique blend of flight, shooting and melee combat, and offers tremendous precision and depth for dedicated players. The left hand uses the Circle Pad while the right hand uses the stylus. Every copy of the game will come with a free stand that holds the Nintendo 3DS at an angle above any flat surface, providing players with a new kind of gaming experience.
  • Circle Pad Pro: Kid Icarus: Uprising is compatible with the Circle Pad Pro accessory, offering an alternate control scheme for left-handed players. With the Circle Pad Pro, players hold the stylus in their left hand and use the Circle Pad with their right hand.

32 thoughts on “Nintendo Reveals New Kid Icarus Uprising Details”

  1. I’m still pretty wishy-washy on this game. It doesn’t seem like Kid Icarus (because it originally wasn’t) and it seems like it’s going to be pretty short

      1. possibly but it has excellent replay value because of the large variety of weapons as well as online multiplayer

  2. The Fiend’s Cauldron thing sounds like TWEWY’s leveling up system with a bit of virtual gambling thrown on for good measure. I loved TWEWY’s system, so I’m sure this’ll be appreciated as well.

  3. I like that nintendo is reviving old IP’s but Kid Icarus is just not that appealing to me. To me nintendo’s top franchises are either an epic saga/story like Zelda and Metroid or just simple fun/goofyness like Mario,DK, pikmin etc.
    I don’t know where to place kid icarus. I’ve never played the classic ( know him from Smash ). The story doesn’t look epic or great and i don’t like the world he is in.It looks and feels as if they just made something just to shut the fans up!
    Time will tell, but now i’m not hyped for this game at all.

  4. “Kid Icarus: Uprising is easily the best-looking game I’ve yet seen on the 3DS. It’s not even close, really. The aerial levels, in particular, are downright glorious at times—Pit will burst from cloud-cover into the silent sweep of the setting sun; a later level had him soaring through a galactic ocean, stars and constellations dotting the horizon in a thousand points of light. It’s a colorful, warm-looking game, and shows off the 3DS’s horsepower to a degree I’ve not yet seen.”


  5. I love Nintendo, but that stand is stupid. It kind of defeats the purpose of having a portable system when you need a stand to use it in a stationary location. They should have released this on the Wii and it wouldn’t be a problem.

    1. The stand isn’t necessary. I’m assuming it’s both to accommodate those who found Metroid Prime: Hunters painful or uncomfortable and to maintain the proper angle during 3D gameplay because of the stability that will be lost using only one hand on the system. I agree that this game looks well suited to wii though. After flying in SS combined with excellent combat system that zelda always has I think it would have been ideal. Even shooting star bits in a third person platformer like mario lends a strong argument to kid icarus wii. Oh well, I’ll wait for the reviews, which I predict will be extraordinarily average.

    2. I just noticed that the Circle Pad Pro wouldn’t fit on the stand…Anybody else notice? (*Nintendo finds out “whoaaa”)

  6. I registered Mario Kart 7 and Super Mario 3D land at the weekend so still waiting for my first non Captain N experience with Kid Icarus

  7. When i saw there was a section for the second slider i thought ok this may be worth trying now that it isn’t a bunch swiping the stylus on the touch screen but since it’s just so them devil worshiping lefties can play easier no thank you

  8. Pingback: Kid Icarus: Uprising al completo

  9. Pingback: Nintendo Wii U 3DS Wii – » Blog Archive » Nuevos detalles y tráiler de Kid Icarus: Uprising

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