The Wii U has been criticized for requiring players to to switch their view back and forth between two screens while gaming. Nintendo marketing executive Scott Moffitt responded by saying, “It doesn’t take long at all for the controller to feel intuitive.” Moffitt mentions how people are used to gaming on Wii but were first skeptical about its motion controls because it requires people to move while playing games. Moffitt believes Wii U’s “adjustment period will be quick,” and gamers will realize that the Wii U GamePad “enhances gameplay.”
But what about criticism that having to interact with two screens will take players out of the experience of playing a game?
“I can tell you about the experiences from gamers I’ve seen. It doesn’t take long at all for the controller to feel intuitive. The analogy may be similar to adjustment it took for consumers to get up off the couch and adjust to using a motion controller; it didn’t take very long for consumers to learn and appreciate and embrace it and I think you’ll see a similar dynamic. The adjustment period will be quick. I’ve seen people commenting about how it enhances gameplay and does not divide their attention.”