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Monster Hunter Creator Explains Why Monster Hunter 4 Is Not Multi-Platform

Monster Hunter series creator and producer Ryozo Tsujimoto says that the team do not think about porting new Monster Hunter games across to other platforms while they’re working on them.  Tsujimoto claims that they see each Monster Hunter game they work on as a single entity that plays to that specific piece of hardware’s strengths.

“The way that we work with Monster Hunter games is that we see them as single entities, so we don’t develop for one platform and then think about porting it to another platform. The situation with the 3DS and the Wii U is that we wanted people to play this game a lot, so that’s why we have taken this [multi-platform] approach with Monster Hunter 3 Ultimate. But it doesn’t mean we’ll do that with new entries.”

37 thoughts on “Monster Hunter Creator Explains Why Monster Hunter 4 Is Not Multi-Platform”

      1. You have no confidence in saying that with a franchise debut .

        Monster hunter 4 is going to shit on soul sacrifice , ragnacock and pso 2 gimped edition , and you know it . In quality and sales .

              1. He would say the opposite of what he is saying.

                He just likes stirring up Nintendo fans, and supporting the site by generating hits and page views.

                      1. Good news; that means that they won’t have any side distractions whilst making it. they can put their full effort into it, no worrying about two different architectures or more.

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