WayForward’s DuckTales Remastered is making changes to the game’s format, but it’s still one that fans of the original will love. In an interview with Kotaku, Matt Bozon – the creative director at WayForward – spoke about adding in a new extreme difficulty mode which requires you to beat DuckTales in one go, a new final stage that takes place at Mount Vesuvius, as well as expanding the shorter segments of the game by adding in 40% more content. He also mentions that the enemies are a little different and will bring much more to the new title. DuckTales Remastered will be available in the eShop later this year. Check out what Matt Bozon had to say below:
“Everything that was good about the original is still there. We used the original NES game as a template…about 60% follows the original perfectly, and then about 40% is new content. For the level design itself, it has to do with adding more of what was already there in the original NES game—some of the levels are a little short, you know? In a couple of spots, you might run into only one enemy type twice, and there’s really mean enemies, and there’s really mean puzzles there that we wanted to give the player more of that to experience.
“We didn’t create any new enemies, all the enemies are there, and a couple of them have a few lil’ tricks to them that they didn’t have before—like the skeleton duck leaves a skull behind and that becomes a puzzle mechanic you use…with some bosses, the bosses in the original game were really short, and you could beat them really quickly, and we sort of brought our WayForward flair to them and gave them more patterns, and a little more challenge, and really building on what their behaviors and patterns were in the original game.”