Revered video game designer Shigeru Miyamoto previously called out developers during a recent shareholders meeting in July. Miyamoto said his impressions of E3 were that the video game developers are beginning to become obsessed with creating violent shooters which sport ultra realistic visuals.
“This year, the majority of what the other developers exhibited was bloody shooter software that was mainly set in violent surroundings or, in a different sense, realistic and cool worlds,” Miyamoto said at the time. “Because so many software developers are competing in that category, it seemed like most of the titles at the show were of that kind.”
Miyamoto was recently quizzed by EDGE magazine to follow-up on his opinionated comment. He told the publication that the video game industry needs to create more risky and unique titles, but it still has a long way to go. Here’s what he had to say.
“Oh, I’ve made quite the grand statement, haven’t I? My comment was based upon the fact that I have not been fully satisfied with the inspirations that I have or that other people in the industry have in general. I feel that industry tends, rather than the creator’s individuality and uniqueness, tend to be prioritized. When the people who manage the development budget take the lead in making a game, creators tend to make games that are already popular in the marketplace. Even when there is opportunity for young developers to make something freely, they tend to make similar proposals. I can’t help but feel that the industry has a long way to go. I hope Nintendo will always be a company that aggressively invests in something new – something born from each creator’s individual characteristics.”