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Capcom Says You Can Now Mash Your Way Through Tutorials In Monster Hunter 4 Ultimate

Capcom has once again detailed some of the changes you can expect from the western version of Monster Hunter 4 Ultimate. One of the new things is the ability to easily skip through the “Do you want to hear that again?” parts on which the cursor in the Japanese version defaults on Yes. So if you were mashing the buttons trying to get through the tutorial because you knew what you were facing then you would inevitably get the text come up twice.

In Monster Hunter 4 Ultimate, the early tutorials that teach you the basics of the game are abundant and cover everything from the basic controls to cooking meat and delivering items. It’s all done while you’re on specific quests, and they are definitely helpful when you don’t know a Nitroshroom from a Scatternut. But there was something we had an issue with…

If you can’t read Japanese, this message translates to “Do you want to hear that again?”, and automatically appears after every tutorial message. The cursor also defaults to Yes, so if you’re mashing buttons to get through the tutorial, you can accidentally select Yes and you’re sent through the entire thing again.

This was one of the first issues I brought to the Monster Hunter team, because I felt Western gamers wouldn’t respond well to it. After the director, Fujioka-san, explained their reasoning, I understood why they had made this decision. During the development of Monster Hunter 4, the team was directed to aim for a younger audience because the Nintendo 3DS’ market is younger than other platforms. To make sure the younger kids knew what do to, they added that question at the end of each tutorial just to be safe.

19 thoughts on “Capcom Says You Can Now Mash Your Way Through Tutorials In Monster Hunter 4 Ultimate”

  1. What I have feared. With this, the over-use of crossovers, I think that they are doing everything the fans want. This means that we will probably see easier battles and less strategy so that they could expand their market. You’ll probably be able to getfully into the fun in a few minutes now…MH3U is probably the last good MH game you’ll see.

    1. Nintendo Elite Commander Quadraxis

      This only concerns skipping tutorials that veteran players don’t need to read again…

      1. I don’t know…all these cross-overs and stuff, it’s a joke. No more water cuz people hated it…little by little, they will make this game easier.

    2. No, I personally know people who own MH4 and they say it’s better than MH3U. And this is coming from longtime, hardcore MH fans. I am kinda bummed about no water though. Thats the first I heard about that. I always liked the water battles, it was a nice challenge. But don’t worry about the difficulty, It’s just as challenging as MH3U.

      1. Hmm alright, thanks. The water battle thing, still bothers me a bit that they took it out. Oh well. I see all that action hopping from vine to vine or whatever, as a gimmick. The water thing truly changed the way one battles.

    1. Pete H. (master`s degree in the logic of life)

      Makes sense. Getting all serious in a video game is little kid stuff. Most adults understand that there’s more to life than stressing over video games. Thankfully many have the wise mentality of playing little entertaining phone games between little trips. Most adults have children, a wife, a job, and better hobbies, such a socializing. All in all, most kids grow out of video games and see the true wonders of the world and the people who surround us.

    2. Developers number one fear is making a game that people might not understand how to play. So what ends up happening is they over simplify, or over explain thier games. Nintendo is a huge offender of this. Kids catch on quick to video games, and they are always underestimated by developers.

  2. Or, they could just give us back the little feature that asks if you are a newcomer to the franchise. You know, the one that lets you skip all the bullshit tutorial missions. Yea.

  3. Maybe I’ll finally get into the series. MH3’s demo was a very bad experience for me. I felt my character was way too slow and clunky and that was just a big turn off for me. Then the Wii U version had horrible text sizes, I know that should be minor but when you wear glasses, hurting your eyes from text is not worth it for a game. I’ve heard great reviews and praise of the franchise however, and it seems like something I would like so maybe this’ll be it for me.

  4. MH demos are just horrible, and don’t represent the game correctly. Capcom for some strange reason does not understand this. You think they would.

    For one, in the demo you are thrust into a battle, not knowing your character at all. You don’t know how your character moves, reacts to danger, or dodges attacks. This takes times to learn. You also don’t know how to use your weapon properly yet. In MH mastering a weapon takes time, and practice. In fact that is 50% of the game, just mastering your weapon and perfecting your dodge. Thats why the game starts you on easy quests, killing very small beasts and gathering material, eventually graduating to larger, more dangerous beasts.

    I can imagine someone trying to fight a giant boss fight the very first time they pick the game up. That would be a very frustrating ordeal. Your character would indeed appear clunky, slow, unresponsive, and just a mess.

    If you had ten hours to practice with your character and weapon of choice before hand, that same boss fight would feel exhilarating, smooth, and very responsive.

    This is what I try to explain to everyone who tries the demo before trying the actual game. The demo is fine for MH pros, but just awful for newcomers. The demos do not attract new players, thats for sure.

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