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Luminous Arc Devs’ Upcoming RPG Stella Glow Arrives For Japanese 3DS This June

Luminous Arc developer Imageepoch has teamed up with publisher Sega to bring its upcoming RPG Stella Glow to the Nintendo 3DS. Set to arrive in Japan this June, the strategy title will focus on the lives of four witches and a knight who must join together to defeat the witch of destruction, Hilda, in order to save the world from her accursed magical song. According to translations from the official website, the game’s main protagonist is Aluto – a 17-year-old knight, struck with an unfortunate case of amnesia.

Stella Glow was revealed last October as part of Imageepoch’s 10th anniversary celebrations. The game was originally targeting a winter 2015 release in Japan, though will now arrive in the region on June 4, priced at 5,990 Yen. It’s not yet known whether Stella Glow will land on western shores, however. You can check out some neat screenshots over on Famitsu, here.

6 thoughts on “Luminous Arc Devs’ Upcoming RPG Stella Glow Arrives For Japanese 3DS This June”

    1. Prince of Persia & Assassin’s Creed are 2 very different games. Any similarities are solely cosmetic.

      PoP’s gameplay is way more focused w/ tighter environs. Also, it has environmental puzzles (blocks, levers, etc.), & blatant obstacles that necessitate acrobatics & platforming in order to advance (or acquire a new item or upgrade). The bosses follow the classic video game philosophy & are usually puzzle-like. Combat is less prevalent, but many of the enemies are monsters. Finally, both the 3D & 2D variants are light on cutscenes; a more cinematic experience than long movie interrupting momentum. The characters & plot are secondary & not as convoluted. PoP is a Platformer @ its core, but has elements of the 1st Tomb Raider (puzzles & adventure), Rygar (acrobatics, platforming, & combat), & Metroid (exploration, backtracking, & upgrades).

      I’ve played the original 2D title, plus Sands of Time, Warrior Within, The Two Thrones (GCN), The Forgotten Sands [Wii] (very weak entry), & The Fallen King. I skipped Battles of PoP (but that’s a different genre). I really miss Prince of Persia, especially those hidden obstacle courses.

      AC, however, is Open World. Its gameplay is meandering & the environments sprawling. There are little to no puzzles. The acrobatics & platforming are environmental (or less obvious), impromptu, more combat-purposed, & largely arbitrary. Bosses lack any real puzzle element & are simply quicker & stronger versions of normal foes. The enemies are all human; no literal monsters. Combat & traveling are AC’s main gameplay elements, & its cutscenes are much longer & more frequent like a movie.
      Admittedly, I only played AC II. But unless the franchise has drastically changed, then my assessment should be accurate. I was thoroughly unimpressed w/ AC II, except its level of detail. I really wish Ubisoft would stop fixating so much on Assassin’s Creed & focus more on new Prince of Persia. But the industry’s current trend condemns variety, focused experiences, huge amounts of meaty gameplay, & puzzles. @ least AC isn’t using the PoP name, unlike recent versions of Tomb Raider & Resident Evil, which bear little to no resemblance of their former selves.

      1. Prince of Persia & Assassin’s Creed are 2 very different games. Any similarities are solely cosmetic.

        PoP’s gameplay is way more focused w/ tighter environs. Also, it has environmental puzzles (blocks, levers, etc.), & blatant obstacles that necessitate acrobatics & platforming in order to advance (or acquire a new item or upgrade). The bosses follow the classic video game philosophy & are usually puzzle-like. Combat is less prevalent, but many of the enemies are monsters. Finally, both the 3D & 2D variants are light on cutscenes; a more cinematic experience than long movie interrupting momentum. The characters & plot are secondary & not as convoluted. PoP is a Platformer @ its core, but has elements of the 1st Tomb Raider (puzzles & adventure), Rygar (acrobatics, platforming, & combat), & Metroid (exploration, backtracking, & upgrades).

        I’ve played the original 2D title, plus Sands of Time, Warrior Within, The Two Thrones (GCN), The Forgotten Sands [Wii] (very weak entry), & The Fallen King. I skipped Battles of PoP (but that’s a different genre). I really miss Prince of Persia, especially those hidden obstacle courses.

        AC, however, is Open World. Its gameplay is meandering & the environments sprawling. There are little to no puzzles. The acrobatics & platforming are environmental (or less obvious), impromptu, more combat-purposed, & largely arbitrary. Bosses lack any real puzzle element & are simply quicker & stronger versions of normal foes. The enemies are all human; no literal monsters. Combat & traveling are AC’s main gameplay elements, & its cutscenes are much longer & more frequent like a movie.
        Admittedly, I only played AC II. But unless the franchise has drastically changed, then my assessment should be accurate. I was thoroughly unimpressed w/ AC II, except its level of detail. I really wish Ubisoft would stop fixating so much on Assassin’s Creed & focus more on new Prince of Persia. But the industry’s current trend condemns variety, focused experiences, huge amounts of meaty gameplay, & puzzles. @ least AC isn’t using the PoP name, unlike recent versions of Tomb Raider & Resident Evil, which bear little to no resemblance of their former selves.

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