Shin’en is renowned for supporting Nintendo platforms as that is what they have done for many years. NWR recently had the opportunity to catch up with Martin Sauter from Shin’en about the gorgeous FAST Racing NEO which is due for release later this year. During the interview Sauter was asked what makes FAST Racing NEO a Wii U title. It was a tough question to tackle, but here’s his answer.
NWR: What makes FAST Racing NEO a Wii U game? Are there things the team could only do on a Nintendo platform?
M: It’s hard to say because we’re a Nintendo developer. We develop every game on Nintendo, so I don’t know what would be different if we would go and develop a game on another platform. We think Nintendo is a good environment for us, we’re very happy, there’s no reason to change. We want to show that it’s possible to develop a full-featured game because it has 16 tracks, 16 cars, multiplayer, local 2 and 4 player splitscreen, online multiplayer, hero mode… it’s like a full featured game, but it’s on the eShop. I think that’s the way to go, and even for Nintendo that’s something special. We think we can put something special out there, and we hope you can support us to bring those kinds of games in the future.