Looking at that info graphic, reminds me how gaming has lost the magic it once had, these past 5 years have been utterly terrible especially when 8th gen launched, now every game is rushed, require installations which proofs the weakness of the disc based tech that Sony used to so boast using cartridges would require shitty installations because laser is so slow to read games, games also have locked on content etc.
All the big 3 are expanding out of their own products making them pointless in the long run, Sony is doing cloudgaming for non playstation products, Nintendo is releasing mobile content, Microsoft is releasing exclusives on Pc/tablets. Gaming lost the magic of the past.
Sega used to be so great, when they had a system they used its potential and released good games, unlike Nintendo that half asses everything, if only Sega would had the dignity to go out with the glory without disgracing themselfs putting games on Playstations and what not.
Goodbye gaming it was fun while it lasted, im done.
We don’t need useless nostalgia junkies like you anyway. A primary reason games of today need so much post-release patching today is because gamers’ expectations haven’t adjusted to the fact that mainstream games of today have a hell of a lot more code that has to be bugtested than in the “good, old” cartridge days. They want a short development cycle like before, well, the end product is going to suffer for it. Just plain old common sense. People like you are as big a problem as money-hungry, faceless, evil corporations.
Have fun in your rose-tinted bubble, just don’t you dare even come back here or be deemed a hypocrite for life.
His anniversary is 5 years after the one of The Legend of Zelda. And Nintendo preferred to have Zelda’s 25th anniversary in 2011. People are mad that Samus did not have an anniversary, but they did not even think of the fact that it was Mario’s anniversary, too. And people say that Mario is milked. I mean, sure, I love Zelda, but we get main games, spin-offs and/or remakes every year nowadays. I mean, Mario seems to get less than Zelda.
He made his debut in the early 80s in Donkey Kong, but Sept. 11 is the 30th anniversary of the release of Super Mario Bros. on the NES/Famicom. I guess celebrating the Donkey Kong anniversary would be a bit more a celebration of Donkey Kong, although I don’t see anything wrong with starting the clock at the release of Mario Bros. on arcade. Oh well. They’re calling it “Super” Mario’s anniversary, which I guess started with the NES game.
Mario’s Cement Factory is one of those games I played the crap out of on Game and Watch Gallery 4 on the Game Boy Advance. This infographic makes me want to play it again already…
A good example of necessity being the mother of invention. Had today’s technology been available to Miyamoto then, Mario would’ve looked far different & likely have lacked his charm.
But many iconic characters & gameplay elements were more than the sum of their parts & so creative because of how “limited” the technology was @ the time. Hel, if the entire industry started w/ what we have now, 2D gaming might never have existed; perish the thought.
W/ limited tech, devs had to compensate for the obvious shortcomings in order to really sell a game (unless they resorted to E.T. tactics; whoa, déjà vu). Nowadays, w/ so many bells & whistles practically handed to them, it’s become all too easy for many devs to forget the creative & fun aspects of gaming. Most AAAs, which now dominate the industry, are basically assembly-line work, micromanaged to the point of vapidity, & annualized to death (too much co$t, too many devs, too little time, though more time requires even more $). It’s any wonder devs working on AAA get burned out & pine for indie jobs. As a gamer, I pine for AA, which imo peaked in 6th gen, but rapidly declined in 7th. Even Nintendo succumbed.
Wii had some of the shallowest 1st-party franchise entries, the exceptions (imho) being Fire Emblem: Radiant Dawn, Twilight Princess, Super Mario Galaxy, Metroid Prime: Corruption (though 2 was the best Prime), DKC: Returns, Sin & Punishment: SS, & Xenoblade (does The Last Story count?). I had way more fun w/ the DS versions of New SMB (‘cept Wii’s 2-player), Animal Crossing, & Mario Kart than their Wii counterparts. Even SMG 2 felt lifeless compared to the 1st. & while Super Paper Mario’s gameplay deviated from the “norm”, its world was barren, as was Wario Land’s (Wario World, however, was an absolute…Treasure). & Skyward Sword felt blunt. I’m compelled to mention PoP: The Forgotten Sands, which also left me parched.
To be fair, w/ the right devs, focus, & budget, today’s tech can produce great games full of fun & charm. But that balance is so much rarer these days. The industry has become far too institutionilezed & far too focused on specs as the end result rather than the means to an end.
Thank God he didn’t stick with the “use Mario for everything I work on” when he began work on creating the Legend of Zelda series. Oh & Star Fox. Wait. Does Star Fox even count as one of Miyamoto’s creations?
Whoa to play as Mario in Halo would have been amazing.
Looking at that info graphic, reminds me how gaming has lost the magic it once had, these past 5 years have been utterly terrible especially when 8th gen launched, now every game is rushed, require installations which proofs the weakness of the disc based tech that Sony used to so boast using cartridges would require shitty installations because laser is so slow to read games, games also have locked on content etc.
All the big 3 are expanding out of their own products making them pointless in the long run, Sony is doing cloudgaming for non playstation products, Nintendo is releasing mobile content, Microsoft is releasing exclusives on Pc/tablets. Gaming lost the magic of the past.
Sega used to be so great, when they had a system they used its potential and released good games, unlike Nintendo that half asses everything, if only Sega would had the dignity to go out with the glory without disgracing themselfs putting games on Playstations and what not.
Goodbye gaming it was fun while it lasted, im done.
*using cartridges wouldnt require
now im done lol
||It’s all beginning to take shape, the ineluctable is just beyond the horizon……
Personally I loved the Cartridge game days.
So did I. Still have some of them lost somewhere at my place.
Those days were special ones, and regrettably they won’t come back ever again.
I couldn’t agree more, GoldSkulltula. Sadly, gaming nowadays is much more about frustration and pointless keyboard wars.
“Unlike Nintendo that half asses everything”… Son, what dimension are you living in?
We don’t need useless nostalgia junkies like you anyway. A primary reason games of today need so much post-release patching today is because gamers’ expectations haven’t adjusted to the fact that mainstream games of today have a hell of a lot more code that has to be bugtested than in the “good, old” cartridge days. They want a short development cycle like before, well, the end product is going to suffer for it. Just plain old common sense. People like you are as big a problem as money-hungry, faceless, evil corporations.
Have fun in your rose-tinted bubble, just don’t you dare even come back here or be deemed a hypocrite for life.
Mario was solider
Does that mean that Mario Warfare 3 is confirmed now?!
I find it funny that the article says Marios been around for 30+ years yet his 30th anniversary is on Saturday. Is there something I’m missing?
Actually screw that, the anniversary doesn’t included the days that he was in donkey kong,
His anniversary is 5 years after the one of The Legend of Zelda. And Nintendo preferred to have Zelda’s 25th anniversary in 2011. People are mad that Samus did not have an anniversary, but they did not even think of the fact that it was Mario’s anniversary, too. And people say that Mario is milked. I mean, sure, I love Zelda, but we get main games, spin-offs and/or remakes every year nowadays. I mean, Mario seems to get less than Zelda.
He made his debut in the early 80s in Donkey Kong, but Sept. 11 is the 30th anniversary of the release of Super Mario Bros. on the NES/Famicom. I guess celebrating the Donkey Kong anniversary would be a bit more a celebration of Donkey Kong, although I don’t see anything wrong with starting the clock at the release of Mario Bros. on arcade. Oh well. They’re calling it “Super” Mario’s anniversary, which I guess started with the NES game.
Mario was a soldier, stupid auto correct
Lol, I never knew Mario was a solider OR Loader. Also wasn’t aware sheriff was a Miyamoto game.
Mario’s Cement Factory is one of those games I played the crap out of on Game and Watch Gallery 4 on the Game Boy Advance. This infographic makes me want to play it again already…
Heh, I LOVED sheriff growing up. Got so good I maxed out the score.
i gonna say there hard work over the years of mario is very outstanding besides they are putting a good used for there work.
A good example of necessity being the mother of invention. Had today’s technology been available to Miyamoto then, Mario would’ve looked far different & likely have lacked his charm.
But many iconic characters & gameplay elements were more than the sum of their parts & so creative because of how “limited” the technology was @ the time. Hel, if the entire industry started w/ what we have now, 2D gaming might never have existed; perish the thought.
W/ limited tech, devs had to compensate for the obvious shortcomings in order to really sell a game (unless they resorted to E.T. tactics; whoa, déjà vu). Nowadays, w/ so many bells & whistles practically handed to them, it’s become all too easy for many devs to forget the creative & fun aspects of gaming. Most AAAs, which now dominate the industry, are basically assembly-line work, micromanaged to the point of vapidity, & annualized to death (too much co$t, too many devs, too little time, though more time requires even more $). It’s any wonder devs working on AAA get burned out & pine for indie jobs. As a gamer, I pine for AA, which imo peaked in 6th gen, but rapidly declined in 7th. Even Nintendo succumbed.
Wii had some of the shallowest 1st-party franchise entries, the exceptions (imho) being Fire Emblem: Radiant Dawn, Twilight Princess, Super Mario Galaxy, Metroid Prime: Corruption (though 2 was the best Prime), DKC: Returns, Sin & Punishment: SS, & Xenoblade (does The Last Story count?). I had way more fun w/ the DS versions of New SMB (‘cept Wii’s 2-player), Animal Crossing, & Mario Kart than their Wii counterparts. Even SMG 2 felt lifeless compared to the 1st. & while Super Paper Mario’s gameplay deviated from the “norm”, its world was barren, as was Wario Land’s (Wario World, however, was an absolute…Treasure). & Skyward Sword felt blunt. I’m compelled to mention PoP: The Forgotten Sands, which also left me parched.
To be fair, w/ the right devs, focus, & budget, today’s tech can produce great games full of fun & charm. But that balance is so much rarer these days. The industry has become far too institutionilezed & far too focused on specs as the end result rather than the means to an end.
wow, just wow. Miyamoto had very good ideas about the design of his character.
Thank God he didn’t stick with the “use Mario for everything I work on” when he began work on creating the Legend of Zelda series. Oh & Star Fox. Wait. Does Star Fox even count as one of Miyamoto’s creations?
I’m pretty sure Star Fox does count as something he created.
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