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Video: Check Out New Details On Project H.A.M.M.E.R.

Liam Robertson has posted a new video containing details about the cancelled Wii title, Project H.A.M.M.E.R.

The information revealed in the video explains why a large number of NST staff left the company during the game’s creation, consequently leading to Katsuhiko Kanno being removed from the project in 2007 – later to be replaced with Masamichi Abe, the director of Pikmin 1 and 2.

Liam also highlights that Shigeru Miyamoto was unhappy about NST spending over $1 million on CGI sequences prior to the game design actually being set in stone, or even the game being officially announced.

For more information on the title that ultimately got cancelled in 2009, watch the full video here.

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22 thoughts on “Video: Check Out New Details On Project H.A.M.M.E.R.”

    1. totally unrelated I want that Nintendo makes a new ”realistic” IP, y’know in the style of Uncharted, but in a different way(Nintendo way :P) It will lure the teens and kids in who think they can only play those games to be ”mature” and ofcourse can show the power of NX(Metroid can do it to)

      1. You mean grounded fiction? They have some IPs that could work, like Disaster (it was a Nintendo IP and not just published by them, right?), but I don’t see it. Realistic videogame fiction is very western in nature. Even Metal Geat, the most westaboo series that ever came out of Japan has a lot of campy shit in its games.

      2. OR, how about Nintendo creates it’s own version of The Last Of Us. Make it their biggest budget game yet, a definite mature title and let’s see who gets on on board with it. Nintendo I think needs at least one “serious” game in it’s catalogue. Nintendo are the best at what they do but they can still experiment I think.

        1. People really need to define ‘serious’. Metroid is serious enough, but it doesn’t seem you mean that. Then there’s Fatal Frame or the occasional mature game like Geist.

              1. Nintendo Tetrarch Quadramus-NX

                >>>Canceled because they kept adding higher goals and they wanted to release them for the Sonyans and Xbots too and so, why would the empire invest in something as corrupted as that?>>>

          1. Sorry. When I mean serious, I mean where they make us feel emotions towards the characters just like we do for Ellie and Joel in TLOU, especially Ellie. There is so much love for her around the world and the characters in the game. The game made a lot of people care what was actually going on. I cannot wait for the movie. I hope they do it right!

            1. I disagree with the idea that a serious game needs to be character-driven (or even narrative-driven, for that matter), but I get what you mean. I think Nintendo kind of tried that with Skyward Sword, but I’m not really sure if they succeeded or not.

        2. Something like TLoU seriously breaks game design philosophy, let alone Nintendo’s own philosophy. The gameplay hurt the movie, & the movie hurt the gameplay.

            1. Sorry, I was implying: The gameplay [elements of TLoU] hurt the movie [elements of TLoU] & vice versa. TLoU was a less than cohesive experience, & its elements tripped each other up. Like so many recent titles, the cutscene elements have gone beyond mere framing devices, & end up breaking the main objective in a game: gameplay. But gameplay too is incompatible w/ the a more passive experience like long cutscenes, even QTEs are disruptive.

              TLoU seriously broke the rules of game design philosophy, let alone Nintendo’s own philosophy. TLoU was an experiment which both failed w/ its execution, & succeeded w/ profits & hype.

              If Naughty Dog had focused on making an actual game in the 1st place, & then making a more fleshed out movie later, this conflict could’ve been avoided. But again, it was an experiment, & I guess if they get paid & awards, then whatever.

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