Liam Robertson has posted a new video containing details about the cancelled Wii title, Project H.A.M.M.E.R.
The information revealed in the video explains why a large number of NST staff left the company during the game’s creation, consequently leading to Katsuhiko Kanno being removed from the project in 2007 – later to be replaced with Masamichi Abe, the director of Pikmin 1 and 2.
Liam also highlights that Shigeru Miyamoto was unhappy about NST spending over $1 million on CGI sequences prior to the game design actually being set in stone, or even the game being officially announced.
For more information on the title that ultimately got cancelled in 2009, watch the full video here.

Making this kind of videos should be illegal. The fact that I’ll never be able to play canceled games kills me.
I agree. It doesn’t matter if we don’t know. When we do know we want it.
totally unrelated I want that Nintendo makes a new ”realistic” IP, y’know in the style of Uncharted, but in a different way(Nintendo way :P) It will lure the teens and kids in who think they can only play those games to be ”mature” and ofcourse can show the power of NX(Metroid can do it to)
You mean grounded fiction? They have some IPs that could work, like Disaster (it was a Nintendo IP and not just published by them, right?), but I don’t see it. Realistic videogame fiction is very western in nature. Even Metal Geat, the most westaboo series that ever came out of Japan has a lot of campy shit in its games.
Uncharted is Garbage
Nintendo is Garbage
Your opinion fucking sucks
OR, how about Nintendo creates it’s own version of The Last Of Us. Make it their biggest budget game yet, a definite mature title and let’s see who gets on on board with it. Nintendo I think needs at least one “serious” game in it’s catalogue. Nintendo are the best at what they do but they can still experiment I think.
People really need to define ‘serious’. Metroid is serious enough, but it doesn’t seem you mean that. Then there’s Fatal Frame or the occasional mature game like Geist.
Perhaps they can use Eternal Darkness since they keep renewing the trademark for it?
Eternal Darkness takes the prize, yup. I’d love to see a new game in the franchise. Whatever happened to that Shadow of the Eternals pseudo-sequel?
>>>Canceled because they kept adding higher goals and they wanted to release them for the Sonyans and Xbots too and so, why would the empire invest in something as corrupted as that?>>>
Hm, didn’t know about that. It’s a shame, there are not that many horror games outside of the indie sphere anymore.
Sorry. When I mean serious, I mean where they make us feel emotions towards the characters just like we do for Ellie and Joel in TLOU, especially Ellie. There is so much love for her around the world and the characters in the game. The game made a lot of people care what was actually going on. I cannot wait for the movie. I hope they do it right!
>>>Games are about playing, not emotions, are you becoming a Sonyan now too?>>>
Yes but are all about playing of course, but if a game gets you invested, it’s done it’s job too I think!
I disagree with the idea that a serious game needs to be character-driven (or even narrative-driven, for that matter), but I get what you mean. I think Nintendo kind of tried that with Skyward Sword, but I’m not really sure if they succeeded or not.
Something like TLoU seriously breaks game design philosophy, let alone Nintendo’s own philosophy. The gameplay hurt the movie, & the movie hurt the gameplay.
what you said doesn’t even make sense. TLOU movie doesn’t even exist! lol
Sorry, I was implying: The gameplay [elements of TLoU] hurt the movie [elements of TLoU] & vice versa. TLoU was a less than cohesive experience, & its elements tripped each other up. Like so many recent titles, the cutscene elements have gone beyond mere framing devices, & end up breaking the main objective in a game: gameplay. But gameplay too is incompatible w/ the a more passive experience like long cutscenes, even QTEs are disruptive.
TLoU seriously broke the rules of game design philosophy, let alone Nintendo’s own philosophy. TLoU was an experiment which both failed w/ its execution, & succeeded w/ profits & hype.
If Naughty Dog had focused on making an actual game in the 1st place, & then making a more fleshed out movie later, this conflict could’ve been avoided. But again, it was an experiment, & I guess if they get paid & awards, then whatever.
I remember this game was one of my most anticipated games for years. Sad it never made it.
Why are they bring this game up again, it’s not like they’re gonna bring the project back to life. just leave the dead, let me find the right words here, oh yeah! DEAD!