Nintendo

Yuji Naka Recommends The Wii Version Of Rodea The Sky Soldier

Yuji Naka, the creator behind Sonic the Hedgehog and more recently Rodea the Sky Soldier, has tweeted that he recommends playing the Wii version of the game over the Wii U or Nintendo 3DS version. While it is unclear why, Eurogamer suggests it’s because the Wii Remote and Nunchuck are perfectly suited to the game. Rodea The Sky Soldier is released today in North America and you can watch the launch trailer for the game, below.

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17 comments

      1. Ok, ok… So, he did make it for WiiU also? So there are HD builds of the game?… Whew.. Because at first I was like… He totallly fucked himself.. But maybe it will be ok. I hope it’s a good game!

    1. If he didn’t make HD assets… Then he couldn’t put it on WiiU… Omg, why did he launch it on a dead system??

  1. Is this game worth $40 on 3DS?? I want to like the game… But I’m worried. Kinda looks like a sonic game?

  2. I’m still not understanding why other than people saying ‘it’s better’. I’ll just try them both out and then decide which to go forth with.

  3. The reason? It’s how Yugi Naka designed the game. Rodea was simply shoehorned onto the other platforms, and it shows.

  4. So then spend more time developing the Wii U version and add Wiimote + Nunchuck support to it… why recommend the lower quality outdated version?

      1. Still sounds like we all would have benefited from them taking the time and care to properly support the Wii U version. Even if you poured your heart into the Wii version- it’s still a non-HD machine that is old and may not be the most preferred or convenient way for a lot of Nintendo gamers to play their games (even in Wii mode on Wii U). Just seems like if they put enough/more care into the Wii U version then it would’ve been a win/win situation either way but ah well. Could still be a masterpiece either way I suppose.

        1. ^Exactly this. Personally I believe they deserve criticism for something like this, even if it shows in review scores. Firstly, the Wii U games can support most, if not all, of the Wii’s controllers. Even if they found this out at the last minute, it’s almost copy and pasting controls from one game to another. I’m not saying it’s a piece of cake, but I’m just saying they had much less work to do than if they did it from scratch. Secondly, everyone wants to be playing a current gen game, so most people don’t want to bother with dated (graphics-wise) last gen games at this point. Having recreated the Wii experience exactly on the Wii U should have been a high priority.

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