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Xenoblade Chronicles X Review

Years in the making, Xenoblade Chronicles X finally lands on the Nintendo Wii U console. With a visually stunning backdrop and battle mechanics that permeate the surroundings so beautifully, the JRPG is a timeless classic made for franchise fans.

Developed by the renowned Japanese company Monolith Soft and directed by Tetsuya Takahashi, Xenoblade Chronicles X is an intensely enjoyable but highly complex action RPG. Pitched as the spiritual successor to Xenoblade Chronicles for Wii and New Nintendo 3DS, players will be placed in the year 2054 on planet Mira to discover and explore its six distinct locations. Following the battle between two alien races that caused Earth’s destruction, American civilians evacuated on to the interstellar ark known as the White Whale. Yet due to an intergalactic battle with the alien race, the White Whale’s doom is sealed and crashes, spreading debris far and wide over Mira. In the six months after, Earth’s evacuees establish New Los Angeles, living and breathing alongside the planet’s monsters – or indigens as they are more widely known – and the Nopon race.

XenobladeChroniclesX_scrn_038
New Los Angeles (NLA) as it stands after crashing on Mira. It’s actually a large iced doughnut, masquerading as a city.

As a complete beginner to the franchise, Xenoblade Chronicles X is somewhat difficult to get to grips with. The JRPG feels similar to a beautiful blend of Capcom’s Monster Hunter series and James Cameron’s Academy award-winning Avatar, with its focus on arts and skills for battle mechanics than traditional button-pressing play. The sheer size and scope of X’s gameplay is absolutely staggering, perhaps even intimidating, for newcomers and fans alike that it’s easy to lose all sense of time and your bearings when in Mira. While there are numerous moments to be lost for words when looking over at the highly detailed and huge monsters that roam the planet, Xenoblade Chronicles X is almost like wading through mud.

From running through Primordia, Noctilum and Oblivia in the beginning, clawing your way through the amount of customisation and upgrade menus available, to surveying the land through data probe placement, it’s more than a little daunting. Simply put, both new and veteran players will need to dip in to the game’s instruction manual repeatedly to learn its complexities and incredible depth. And that’s not to say X is off-putting for those new to the series, in fact, it’s far from it. It just requires patience, effort, and a willingness to face niggling frustrations due to its lack of comprehensive explanations.

First and foremost, Xenoblade Chronicles X focuses on your customisable avatar and two other main characters, Elma and Lin, alongside an adorable dancing Nopon named Tatsu. Aside from slight adjustments to the game’s avatar customisation, including the removal of a breast slider from the Western version, players will find plenty of opportunity to stylise a character to their liking. Though, pre-made avatar faces in a game so intrinsically detailed will no doubt be a sore spot to fans of the series. Once your avatar is complete, players will be launched into the wonderfully immersive storyline and follow commander Elma to NLA in a three-chapter jaunt in learning the game’s basics.

xenoblade_chronicles_x_screen
The game’s stunning visuals are just astounding at times with perfect lighting and shade.

However, if you want to progress through X’s main storyline quickly, you’ll be in for a sharp surprise. All story chapters require players to hit certain levels, location survey rates and complete affinity quests before embarking on the next mission. While this is a fantastic way to explore Mira, as well as gain closer connections to the game’s well-voiced and three-dimensional characters, it’s also a little mundane. Tirelessly running through segments of the GamePad’s map to install the next data probe on a Frontier Nav site – primarily to increase the location’s survey rate and add to your miranium and revenue levels – can be a real chore.

After 28 hours of traversing the landscape on foot, seamless as it is with the map’s grateful fast travel mechanic, I’ve still yet to score my Skell, which is arguably the most intoxicating part of the game and one that I unfortunately cannot comment on. Those gigantic hulking masses of metal taunt players with every step you take in NLA, but it really is just a matter of time until we can get our hands on one and revel between the metallic sheets to take on bigger monsters and travel greater distances. For now, I can only imagine the satisfaction of controlling a skell will be akin to the smell of a home-cooked Sunday roast on a winter’s day; utterly to die for.

As expected in a traditional RPG, Xenoblade Chronicles X displays an extensive levelling and upgrade system to really get your teeth into. Once you’ve passed the game’s beginning chapters, you can then select a weapon class, ranging in various offensive and defensive strategies, and choose from up to eight divisions. These eight divisions play a specific part in X’s online gameplay as well, giving player’s the chance to work towards a common goal in squad missions and division spoils, alongside boosting daily rankings and providing other in-game rewards. There’s a strong sense of community in X with its online missions, yet it’s never intrusive, allowing players to experience the storyline at their own pace.

 

xenoblade_chronicles_x_battle
Take the fight to indigens and increase your level, BLADE rank and upgrade your arts palette. Give them a good thwomping!

Working towards increasing your BLADE level – the game’s acronym for Builders of the Legacy After the Destruction of Earth – is one of your main goals in X. Depending on which division you choose, performing certain in-game actions will increase your BLADE level, which then unlocks new exploration abilities out in the field by improving your mechanical, archaeological and biological skills. With the game focusing heavily on exploration, you’ll find music is a key part of X’s feel. Luckily, the mix of rock, rap and ballad tones are rich and invigorating for play, though they may turn a little stale after 30 plus hours.

Keeping to X’s rhythm is the fantastic array of weapons, gear, art palettes and skill sets on offer. Battling against huge indigens is as wonderful as that delicious salty or sweet snack you’ve hidden in your desk drawer, forgotten about, and then found a week later. It’s an ultimate score, especially when there are so many varieties to battle. By using your art palette at the bottom of the game screen, you can unleash superb attacks that range from a flame whip to a lightning burst shot. With stat buff and debuffs to use, players can team up to slay an enemy with strategy in mind. And while skills can be equipped, upgraded, and take effect automatically, arts need a little more love. Reaching new class ranks will unlock new arts and are easily switched around in the upgrade menu. Complex, perhaps, but it’s a system RPG fans will adore.

With affinity missions and side quests seen as another strand to X’s core gameplay, there’s plenty of character development to witness. One of the many side mission highlights players will experience is the moment Tatsu – the friendly, jiggling Nopon – is reunited with his mother. It’s a touching and adorable sequence; one that is echoed throughout Mira and helps to keep the game electric and in motion, even through its level grinding parts. Other missions can be found in NLA’s administrative hub and are categorised into social, gathering and bounty quests – once accepted they will be listed under the missions tab on your start screen.

WiiU_XenobladeChroniclesX_char_03
The adorable Tatsu is just one of the many highlights in Xenoblade Chronicles X. Just, er, don’t put him in a stew.

Sadly, one of Xenoblade Chronicles X’s main flaws resides with its mission explanations. Gathering quests can be nigh on impossible if you’re not clued up on the game’s enemies, surroundings and item drops. Partaking in fruitless searching in an enormous map can be terribly frustrating, particularly if it’s part of an affinity quest and you’re locked into it – just like storyline mode. It’s in these moments, when you are running or swimming through barren wastelands with nothing but indigens and scenic plants at your side, that the game presents its difficulties. Couple that with storyline side quests that aren’t marked on your GamePad map screen and are only labelled with question marks within the on-screen mini map, it can really test your patience.

But we must give credit where credit is due as Monolith Soft has utilised the GamePad superbly. Using this as your in-game communication device, you can fast travel, change data probes, and switch fluidly from one map screen to another with a choice of segment or terrain view. However, X is enjoyed the most on a HD TV screen, a Wii U Pro Controller for longer play sessions and the GamePad by your side. Since the game relies heavily on exploration and map usage, off-TV play is a firm no-go zone. Besides, X’s stunning visuals were meant for HD screens.

Having merely scratched the surface of Xenoblade Chronicles X and its world, the sheer scale of gameplay is enough to satiate any franchise fans’ appetite. And while the game has sore spots, its visual and storytelling depth will keep you playing for days, weeks and months on end.

8 / 10

*Please bear in mind that this review and its score may change overtime due to the size of the game.

57 thoughts on “Xenoblade Chronicles X Review”

  1. Looking forward to it, though I have a huge backlog due to being unable to leave Fallout 4’s fantastic Wasteland.

    At least that will be two games I’ll have bought on Wii U in 2015. 2 games! Thanks Nintendo! I totally don’t regret my purchase or anything….:/

    1. Seriously. I get that one has to put a lot of hours (and I do mean a lot) into the game to make a fair judgement, but that’s hardly an excuse. If the review itself (not the text but the experience with the game) is not done yet, people shouldn’t be uploading it before being able to grasp the whole picture.

      This should be a ‘Early Game Impressions’ kind of article more than a review, especially when that score number is absolutely meaningless since it reflects a particular 28 hours experience that will not be shared by most players.

      1. Exactly!

        This is a first impression not a review. I can understand playing something like Mario Kart for a few hours and writing a review because it’s just a racing game with no story. It doesn’t take that long to beat the game, but this game is huge and I think 28 hours is barely enough time to scratch the surface of what this game has to offer.

        That’s the way I look at it anyway.

      2. I can’t speak for other publications but I would be very surprised if they had all completed the game given the hours needed to be put into it. You have to take into account the time when we get the code, when the embargo ends, and juggling work. We wanted to be honest and say that the game hadn’t been completed and that the review score etc could change once additional hours are put into it. Maybe this review would have been better without a score, but Colette has marked it based on what she played which was 28 hours or so.

        1. I don’t take any major review seriously. I’m convinced that most reviewers only played 10 hours of Mad Max before slapping a 6 on it. When I review a game I finish it. Plain and simple. This is a first impression not a review and it’s getting so much flack because the word “review” is in the title.

          I didn’t bash on it by making my observation, but calling it a review and then telling everyone you’ve only got X amount of hours invested in this game is stupid in my opinion. Don’t call it a review and you avoid this whole mess. That being said I wasn’t bashing on the author. Take this as constructive criticism.

        2. I don’t consider ‘there are other people doing it’ a valid excuse. You won’t see me defend the reviews of other publications either, no matter if they’re larger or smaller outlets.

          I understand what you mean, but from my perspective as the person reading the review, admitting that the game hadn’t been completed and then stamping a score on it anyway seems really unfair and, ironically, dishonest, both towards the game and the reader.

          As I said, the problem is not the text itself, it’s the format. This would be a great ‘first impressions’ type of article. However, since it’s presented as a review, I just have to be blunt and say that, from my side of the equation, it is incomplete and it doesn’t reflect my own experience with the Japanese version of the game.

        3. horrible ‘review’. maybe a decent ‘first impression’ piece but even if it were a review, the little to no negatives described in the piece hardly warrants 2 marks deducted. Hey, heres an idea ‘mynintendonews’, maybe because everyone on the planet knew the game is incomparably massive, two or three of your reviewers should have played the game, pooled knowledge and opinions and maybe gave an average score based on the 3. very poor anyway. who plays half of witcher 3 or fallout 4 and then excuses the second part of the game and gives it a score? And covering yourself with a sily, ‘the score may change’ sums up the stupidity.

      3. What’s the difference between “Early Game Impressions” and “Review in progress” though? In both cases, you are expressing your thoughts on your first impressions of the game and the experiences you made in your first hours, which will unfold and develop further the more you play. I don’t know, just seems like a different name for the same thing to me.

        1. Nevermind, reading the comment you’ve made after this one, I see it’s more about the format, as in, including a score, which makes the issue a bit more understandable to me. But then again, I don’t know if including an incosistent scoring system for reviews as well makes much sense, so I’m not sure if much would change about what I’ve said in my previous comment.

        2. One is a finished piece of writing, the other isn’t. One has a meaningless score that doesn’t reflect the actual opinion of the reviewer about the game as a whole, the other doesn’t.

          It’s a different name for the sake of being organized and precise. “Review in progress” isn’t a format of journalism (although video game journalist surely are trying to push it), so it makes no sense to mix actual finished reviews with what can be categorized as “Early Game Impressions”. Why not use the format that already exists instead of making a different type of review that goes against the principle of what a review should be?

          1. I see, I see. That makes a lot more sense. I hadn’t considered that this (or more like, the score) would be mixed in with full reviews.
            And as I’ve said in my previous comment, I’m not the biggest fan of the scoring system reviews feature nowadays, so I’d also prefer this writing to not feature a score, for a couple of reasons, including ones you have mentioned.
            So yea, I mind the score in this one about as much as I mind them in “regular” reviews, hah. Maybe that’s why I initially couldn’t really see the issue people have with this.

            1. I think scores work pretty well when the sites allow you to see every score a particular reviewer has given. That way you’re able to follow different reviewers and see how any given game or genre caters to their different tastes. If you find one with similar tastes to you, all the better. I guess that’s one of the reasons why YouTube reviews are so popular.

              I’m aware that most sites (most big sites, at least) already allow you to do this, but it a bit clunky to navigate in most cases. Ideally, they’d have a couple of people reviewing the game and giving it a couple of different scores (without adding them up like Famitsu, just having 4 different scores or so for every game). It would be very unproductive, I admit, but at least in that way scores would mean something, even if it’s only by comparison.

              1. Yea, I’m definitely not saying the scoring system is all bad, I personally check Metacritic every now and then too to get an idea how a game has been generally received, for example. And I agree with the things you’ve said.
                But my biggest problem with it is the fact that every game, from every genre, is being put together in that one system. There’s a good example in this very comments section as to why that’s unfavourable – the score in this “review” for XC is being compared to the review for Paper Jam, which got the same score. So, normally, with a system like this, every game getting an 8 would technically mean they’re all equally good. But is that true? Can you really compare games of two entirely different types, based on the score they’ve gotten? I mean, they’re being judged in regards of entirely different criteria, after all, so what meaning does it hold for two games completely different from each other getting the same score, the same rating of level of quality? Would a casual game getting a 9 be better than an RPG that’s a lot more in-depth and demanding getting an 8?
                Of course you could just decide to look at every review individually, independently from any other review – but then you’ll see there are games being praised for a feature another game is being criticized for (or vice versa), or it’s not even being mentioned as a positive/negative point in the review for another game.
                So, to put it short, what I dislike the most about this whole scoring system is that it’s impossible for it to be fair, it’s predestined to be incosistent.

                So yea, as I’ve said, I don’t refuse reviews with scores, not at all. Even though they do have some negative aspects, they definitely have their positive sides as well, along the ones you’ve mentioned. Personally, I just try to not take the score overly serious, and think it’s best to mainly focus on the points being mentioned in the actual review to determine whether or not a game suits one’s taste, even though it sometimes might seem easier to just take a glimpse at the final score rather than reading the entire review.

                1. I’d just solve that problem by saying that a 3DS game getting an 8 doesn’t necessarily represent the same kind (not level) of quality than a Wii U getting an 8, since they’re completely different platforms. And not only because one is a portable and the other a home console, but for a lot of other factors as well (how that game compares to the rest of the games in the console, for example)

                  And I agree with you about the text being much more relevant than the score (I’ve personally enjoyed a lot more sixes, sevens and even some fives or fours more than a lot of nines and eights). I just think it’s sad that some people think we can just have one or the other. They can coexists perfectly, in my mind at least.

                  1. I respect you two so much. An argument from two intelligent people having a disagreement and not insulting each other is rare.

                    1. Well, thank you for the kind words. I like people who think before they type, so I have no problem being respectful towards those who care about their posts and don’t just say the first stupid thing that crosses their minds (on the contrary, I’m more than pleased to have a peaceful conversation with them)

      4. i agree that this should be an early impressions and when the game is complete (100% or not) then you can give a full review. i imagine chuggaconroy will give a full review after he completes the game and whether or not he will do an lp of it.

    1. Why? They’re reviewing the experience they had in their first hours; in this case being about 26 hours for Colette, which is a lot of time. I don’t see why people are getting so upset about this, at no point did she say this was the final review for the game – on the contrary, she said the review might change with more time put into it.
      You don’t have to necessarily complete a game to be allowed to express your thoughts on it and *review* your first impressions of it. The points she mentioned seem very valid and credible. The things she criticizes make sense. So, what’s the issue?
      All this complaining does is make me wonder if you’re upset about the review, or the score it got.

      1. The reviewer hasn’t experienced how the gameplay and exploration in general change when you get your doll. That fact alone is enough for me to take the review with a package of salt.

        1. I could just go on and say how it’s not a full review, but considering we’ve discussed our perspectives on the matter above, I can understand your view on the matter.
          Though I must admit, I’m kinda bummed it’s gonna take so long to get your hands on a skell, would have preferred it to take a little less time than that, maybe around 20 hours or so. But at least they don’t hand it to you right off the bat, would have been even worse.

          1. You make it sound like it’s not fun till you get your Skell. When your riding around in your skell all the time, you wont see your customized character, so those 40 hours or whatever let you actually see your damn character lol.

            1. Rogue Master XenoRidley X3

              From what I’ve heard, your character doesn’t have much effect on the overall storyline & is simply there as a bystander. Where’s the fun in that? It’s Indiana Jones & Raiders of the Lost Ark all over again where you being there won’t effect the outcome one way or another. But I digress as I’m sure the game will still be great.

  2. Firstly good work on the review and the writing. I found it interesting and the fact the author does not seems to know the original game make it more enjoyable to read.

    The guys from IGN played 300 hours and seems he did not progress much than Collette, then he found the game very boring. The Japanese publication like the game and play the same amount of time as the IGN bloke.

    I do believe Xenoblade chronicle X will do good in countries like France, Germany, Belgium and Spain. The game will have a certain success in USA cause of the US flag heavily present in the game, however the game itself will be criticise as it does not have the western mentality.

    1. I can’t see a game in which giant mechs are the main selling point doing well in Western Europe in general (maybe Germany is different, wouldn’t know about that), but I can see it having a moderate success in the USA as you say.

  3. I do agree with some people saying how can review a game haven’t played 100% this review is very dumb and this person shouldn’t have reviewed it quick at least played the full game first, trust me the full game will never get 8/10, this game will get 9/10, 10/10 why do people have no patience for reviewing a video game.

  4. To appease the general MNN readership here somewhat, I wanted to personally comment on this review as to where my thoughts are concerning this. I am not speaking on behalf of My Nintendo News here, nor would I want to, this is how I personally feel on the issue concerning my review.

    First of all, I am currently the sole reviewer on this site at present. Whether that may change in the future, isn’t up to me. However, I work full-time, and during the span of the three and a half weeks I had the copy of the game for before the embargo lifted, I also had to play and review two other games in that time frame as well. I want to give each game enough time and dedication to formulate a full opinion on, even taking time off my paid job to play this game.

    I understand your frustration on seeing a review of a game that hasn’t been fully played, and the reflection of a score. I have never been nor ever will be one to defend review scores; but we have a policy to score each game here for review. Personally, I wanted to leave this as undecided, but I placed an 8 on with a disclaimer to say as such that it was based on what I have played, not what I may play. I can’t wait to get myself a skell, honestly! And I said as much in the review.

    Having looked at the average Metacritic score this game is currently receiving – it’s an 84/100. The score we’ve given the game is around the average score. I’m reviewing this game based on a complete beginner’s perspective – I’m being entirely transparent. And isn’t that what our readers want when it comes to reviews?

    If you’re a fan of the franchise, there’s no doubt about it. You’re going to want to play this game. If you’re a beginner and you were worried it may not suit you – I hope my review has given you some flavour of what you may be able to expect.

    I will, of course, be playing more of this game over the coming weeks. Thanks to everyone who has given us constructive criticism on this matter. Should this situation happen again, Sickr and I will come to a decision based on what we have learnt here.

    And last but not least, thank you for taking the time to read my review and for all those who have praised this review or my reviews in the past. I am entirely grateful to you guys for the support you continue to give me and the writers of this site. :)

    1. Speaking entirely for myself, I honestly don’t expect anything else than a full, informative review. As I said earlier, I understand that reviewing this game is a challenge big enough by itself, and I don’t have a problem with the score being an 8, more so with it existing in the first place.

      To review so many games in such a small time frame is no easy task, I agree, but shouldn’t the easy solution be to get another reviewer on board? I know this is a question that should be oriented to Sickr more than anyone else in particular, I’m just saying. I don’t know how easy or hard it is to find someone willing to do reviews for free (especially in a rather small site such as this) and I don’t know how it would impact the management of MNN, but it feels like the obvious answer to the problem from an outsider’s perspective.

      And again, I want to say that I don’t have any problem whatsoever with your writing. I think you made your point with precision and, as you say, honesty (a commendable fact given all that’s transpiring in video game journalism these days). I think the complains display a disagreement over how to tackle a complicated issue more than any gripe with your work (seriously, I had noticed that every review is written by you before, which is pretty crazy). Personally, I hope you can go and finish the review in due time, I’ll be waiting for it.

      1. Thank you very much for your kind comments here, particularly when I don’t ever expect them. :)

        We’ve never had any issues before in completing game reviews with just me, but this one was difficult, due to the sheer size of the game. As I said above, perhaps we didn’t handle it in the correct way this time, but for future we aim to correct this.

        As for another reviews writer, I have already broached that with Sickr. I hope we can as it would be much better to have different opinions on this site, not just mine. :)

    2. I know the position you’re in. I regularly get review copies of games from various developers. I got Van Helsing Final Cut right before Fallout 4 released, but I still played through the whole game before I reviewed it. I have four kids, a job, and various other responsibilities and I still found time to complete the games I knew I was going to review.

      It took me 100 hours to finish Fallout 4 and I didn’t write my review until I saw the end credits on the screen. I honestly don’t care about the Metacritic scores. That doesn’t make your review credible because you still haven’t completed it and you admitted that you barely scratched the surface of the game. That automatically labels this as a first impression not a review.

      I’m not trying to start an argument, but you could give a million reasons on why you didn’t complete the game and you would only prove my point in the end. I’m not sure if I should take any of your reviews seriously after reading this one. Finish the game before you write a review. Do a good first impression, which is what this is, and go from there.

      Once again don’t take this as me bashing you. I don’t know how you plan your reviews or go about writing them. I simply go by how I write my reviews and I never write one without thoroughly playing the game first.

      Good luck.

      1. Hand on my heart, this is the one game I have not thoroughly played through before reviewing – and by that I mean a full completion of the storyline. I always strive to complete a game, sometimes having sleepless nights in order to do so.

        I honestly commend you for your dedication to what you personally do as a reviewer. I would be interested in reading your reviews, so please leave me a link to one.

        Thanks for your constructive criticism on this. I have always been transparent in my reviews and I will continue to do so. If you feel you cannot trust my reviews based on this one, I understand. But I have to make deadlines at the end of the day. And perhaps we didn’t judge this one correctly, but we can only learn from this for the future.

        1. Thanks for responding.

          That line about not being able to trust your reviews was probably a bit harsh and I apologize for that. I’ve spent many sleepless nights trying to finish games on a good timetable. It’s not an easy thing to do and I don’t think most people realize that.

          It must be hard being the only reviewer on this site and handling it with a full time job must be a nightmare some times :].

          Here’s a link to the review on my site – http://drakulus.com/category/reviews/game-review/. My latest review was Fallout 4 and as I mentioned before it took a little over 100 hours for me to complete. That’s mostly because I tend to get distracted in open world games :].

          I really like your honesty and that’s not something you see everyday from game reviewers.

  5. Rogue Master XenoRidley X3

    “All story chapters require players to hit certain levels, location survey rates and complete affinity quests before embarking on the next mission.” I don’t like the sound of that at all. With how bad the balance in quests & leveling up was in the original Xenoblade Chronicles, which did not get fixed with the 3DS port, I’m worried I’ll end up over leveled for the next chapter because I hit the level I needed to move to the next chapter but I still have to do the other stuff which in the original game gave you maybe too much experience points as fighting enemies in some quests netted you experience points, as well. As much as I like to have an “easy” time with games, I don’t want it to be THAT easy as I do like a bit of a challenge.

    1. They likely didn’t want overpowered mech users with a low level character. They want you to transgress through the side quests as well as the main content. Speed runners will hate this.

      I’m going through Chronicles currently and doing every single side quest. I have yet to see myself OP from all my side XP. What I am doing is not gifting to raise affinity, as I think that’s wrong.

      I can measure from the scolls sold by the merchants that I can’t raise my abilities to that recently purchased level, so I must be adequate in level and not OP.

  6. “All story chapters require players to hit certain levels, location survey rates and complete affinity quests before embarking on the next mission. ”

    YEEEESSSSSSSS. All my endless exploring will not go to waste. I plan to wander as much as I can before even touching the main story.

    “storyline side quests that aren’t marked on your GamePad map screen and are only labelled with question marks within the on-screen mini map, ”

    NOT COOL.

    “Partaking in fruitless searching in an enormous map can be terribly frustrating, particularly if it’s part of an affinity quest and you’re locked into it..”

    Locked into it???? What do you mean?
    We can’t just skip them or stack a bunch of them and then progress through multiple ones at once?

    You were probably halfway to a Mech, I’m expecting one 50 hours in.

    1. Rogue Master XenoRidley X3

      Look to the part where you can’t move on to the next chapter & you’ll have your answer for being “locked into it.” Apparently once you start a quest/mission, you’re stuck with it & can’t start another mission/quest til the one you’re doing currently is complete. Thanks for putting those together, though. It makes me realize the bust slider isn’t the only problem I’ll be having with this game. But unlike the bust slider which will be a minor annoyance, this is going to be a major annoyance. Or maybe we are both just reading too much into those parts of Colette’s article. I hope it’s the latter because I can forgive the bust slider but I won’t be so forgiving over something that keeps me stuck for hours on end because I can’t cancel it & move on to something else for awhile to cool my jets & let me tackle the mission later with a more refreshed mindset.

      1. Shit, you’re right. It was poorly written in separate sections and not referencing all parts. Thanks for connecting the two. But we both drew incorrect answers.

        Affinity and story quests are required for moving the story along. I don’t think it’s 1 quest at a time. We misread.

        Shit this sucks and doesn’t at the same time.

        Affinity quests are now required before moving on in the story. That’s horrendous and new since Chronicles doesn’t force you on those.

        On the flip side, I’m a completionist. So I was planning to do all side items prior to moving into the next chapter in the story.

        And it’s obvious story quests need to be completed to move the story along. There was no reason for her to write that and throw us off on the 1 quest at a time.

        Dude just stop with the slider, we know it bothers you. It’s been established in every article since it was discovered. And we actually had a discussion about censorship because of it.

        1. Jaded Ridley X3 {I'm not whining, you suckers... *cough* ..poor souls! I've just been driven insane by Nintendo failing me one too many times this gen!}

          Not stopping with it. EVER! People will just have to accept my opinion & move on. They’ll be much happier that way. I think it’s retarded to remove something that has became a mainstay for their corresponding features: voice chat for online multiplayer & a bust slider for character customization. Only at Nintendo, NintenD’OH! of ‘Murica especially!

          But I digress. It won’t stop me from buying & playing Xenoblade Chronicles X but it does make me less inclined to rush to get the game. I’ll get it in either March, April or whenever Nintendo Account releases in the West. No sooner, no later. In the meantime, I’m perfectly content with my n3DS & PS4.

  7. Pingback: Amazon US: Get $10 Off Xenoblade Chronicles X | My Nintendo News

    1. I will be writing an updated version to this review in the new year. I’ve now played 50 hours, but I’m still working through the storyline, so until I’ve done that, the updated version will not be published on here. :)

  8. Pingback: Xenoblade Chronicles X Review – Revised & Updated | My Nintendo News

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