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Mighty No.9 Fails To Impress Reviewers

Mighty No.9 is a game that initially seemed very promising, however the game launches this week and the reviews are now in. Although Metacritic isn’t the best way to gauge a game’s success, Mighty No.9 has only managed to achieve a fairly average 62 percent. Even publications such as IGN which are sometimes overly generous with their review scores have given Keiji Inafune’s latest project a bit of a kicking. Here’s an excerpt from their review.

Despite its pedigree, Mighty No. 9 doesn’t seem to have a good sense of what was fun about Mega Man, or 2D action-platformers in general. There are brief moments where its pieces come together, but even then it’s hamstrung by its visually joyless art and animation. The soul of the Blue Bomber just isn’t here, and worse yet there’s no endearing personality of its own, and as a result, Mighty No. 9 feels much more like a second-rate imposter than a spiritual successor.

Thanks to everyone who sent this in.

32 thoughts on “Mighty No.9 Fails To Impress Reviewers”

  1. Meanwhile, my promo code isn’t in my inbox (unless they’re not sending it yet).

    Well, it’s not like I’m entirely surprised here (or with the scores itself). -_-

    Moving on to Shantae…

  2. According to the it is an average game. It has an average price. I will play it for myself. For me I was judge it for the game it is and not the game it was the spiritual successor of.

    1. This game was mismanaged so badly. There is bad blood and bad history in the making of this game. This is not “just” and average game. This is a game that went millions over budget, and should have been a masterpiece.

      I’ll not waste a single coin on this game to find out what I already know.

      1. I just buy what I like. I leave the politics to everyone else. They will get my money. I never go by reviews. I’ve bought games with 4/10 or 40/100 average review scores and enjoyed them more than the 10/10 games. I understand the politics surrounding the game is not good but I’m just a consumer. I wasn’t a backer and I was never thinking of it as Mega Man. The same way I don’t see yooka laylee as Banjo Kazooie. It is Mighty No. 9. People will decide the game’s fate.

  3. I just realized something terrible, what Capcom was right in not creating another megaman game? I don’t want to believe their choice to snuff out MML3, but given how this is turning out…. god the horrors of living in a world where capcom did something sane, god help us all!

    1. Sad, maybe. But rich. Suckered all the backers out of millions. Somehow I think he will get over it quickly, if he’s not already laughing.

  4. Ok. Well right now, I’m “neutral” about this game. I don’t hate it like some people do but I’m not too overly excited about it either. For someone here that IS angry at this game, can you please explain what is it that’s making this game get so much hate? I honestly don’t understand. I know it’s gotten plenty of delays, but it looks like the frustration from people seem to be from more than just that.

    1. We were promised a spiritual successor to Mega Man. There’s a reason why, once upon a time, the series was such a big name in the industry. There are a ton of great games in the franchise, and while there are a few poopers here and there, the ones that were great are just a blast to play. Great level design, great feeling of accomplishment upon beating a stage, memorable and iconic character designs… there’s a lot of good things to say about it.

      MN9 is instead the wannabe knock-off that forgets what makes Mega Man so good. Instead it says “Oh, we’ll have a character named Doctor White… you know, instead of Doctor Light? Oh and it’ll be Beck and Call, instead of Rock and Roll.” You can’t just regurgitate names or basic gameplay elements and say “look it’s the spiritual successor.” That isn’t what made Mega Man good. It was how differently the game played from other platformers, how much skill it took to get from start to finish. It was the disappearing blocks, the long ladder climbs while dodging bullets, the level design other games didn’t have. The tight controls. The sense of fun you get, even when the game is kicking your ass. MN9 looks like no heart or soul was put into the game’s creation. None of the characters are memorable, only looking like cheap knockoff versions of MM characters. The level design looks piss poor and not up to the standards of the true blue bomber’s best outings. Even worse, the game is super ugly by today’s standards. 8bit Mega Man has better art direction than this.

      Overall, just a big letdown considering what us MM fans were promised. I could’ve looked past the knockoff characters, but.. everything else surrounding it is bad as well.

      If you want to see a spiritual successor being done right, look at Yooka-Laylee. From what we’ve seen it’s looking like they’re delivering on their promises.

      1. Thanks for explaining. I’m not a big Mega Man fan so I’m not really that disappointed about it. But sorry to hear that. I’m sure you and other MM fans were probably looking forward to it and expected better.

        1. Yeah, it could’ve been much better. Especially considering how much money they were able to get from Kickstarter. But oh well. I’ve lost a lot of respect for Inafune after this crap.

  5. This is NOT a Megaman Spiritual successor, looks like a 5 millions Generic Gameloft shity Android game. Imafune is NOT a game developer, is a fucking BUSSINES MEN, he wants money from stupid anime fan.

  6. Pingback: Mighty No. 9 n'a pas convaincu la presse - Nintendo Koppai

  7. Pingback: Keiji Inafune is a producer for Level-5’s Fantasy Life i: The Girl Who Steals Time - Futurist Journal

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