There’s no doubt that the Nintendo Switch will be a haven for indie titles and one such game is The Binding of Isaac: Afterbirth+. Polygon caught up with Tyrone Rodriguez, the president of Nicalis to discuss development on the Nintendo Switch and he had nothing but positive words to say about the upcoming system.

“The Switch is, by far the easiest and most programmer friendly so far,” he said. “I know this sounds like lip service to Nintendo, but it’s actually not. If this wasn’t true, we wouldn’t be able to get these games up and running as quickly as we have, and we wouldn’t be able to have a launch title. It’s light years ahead of what we were doing with Wii U.”

Rodriguez also mentioned that, in addition to his team’s three announced titles (Isaac, Redout and 1001 Spikes) they have “way more” Switch games in development. They’ll have competition, though. Other indies have been announced for Switch, including Stardew Valley and Tumbleseed.

“We used to enjoy the lack of developers coming to Nintendo consoles, it was a lot less competition,” said Rodriguez. “But it’s not a bad thing. More good games on every platform is good for the industry.”

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41 Comments »

    • They don’t want to come over because they’ve been burned before. It’s not that it’d be difficult to get these games onto Switch – but they don’t think they’d see the sales to make it a worthwhile investment. Given how third parties did on Wii and especially Wii U, you can’t exactly blame them.

      Liked by 2 people

        • I’m not sure of the investment either, but we know that EA had a studio just dedicated to porting Mass Effect 3 to WiiU. A whole studio, and they had to work their asses off. Say what you will of EA, but the team at Straight Right did an amazing job. – So if it takes a studio to port a large game, it can’t be cheap, at least historically. That’s just me speculating of course.

          Liked by 1 person

    • Keep in mind nicalis got a dev kit early. Why would these games be coming when theres still no install base or developer kit in thier hands. Its not that simple and thier are costs to consider. If at E3 and early 2018 your seeing nothing, the ask your question

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          • So do I but the guy made a solid point to be honest. I think a Nintendo console should have 95% of the console games out there, specially big names like GTA 5 and the games I mentiont before even if there old. I’m sure Nintendo can invest some money to get these games to there console aswell. They made more than enough on the 3ds and WII.

            Liked by 1 person

            • One of the problems, and Wii U showed this, most people who want those great games from yesteryear already have the games and don’t want to double dip.
              However, the Switch’s portability may be (forgive my choice of words but) a game changer.

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                • ||Because they have principles of not supporting overly old weaponry or downgraded nonsense that has the price of the original superior versions that came out way earlier…||

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                    • ||The lack of marketing obviously lowered potential sales but even so, no third class weaponry will ever surpass Nintendo ones…||

                      ||Assassin’s Creed already has the majority if its turf on Sonyan and Xbot machines while Rayman was the Ubisian blame to take so no, they don’t even come close to even challenge second class weaponry either…||

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                    • ||Delete that, why should any non Nintendo weaponry have the same level of sold units compared to our own?…||

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                    • ||That’s illogical, no matter how great a non Nintendo weapon is, it will never surpass Nintendo main ones, and that has nothing to do with how one thinks…||

                      ||Only a fool buys our machines and expects them to have non Nintendo weaponry that outsells our very own despite knowing that people buy a certain machine primarily for their own property…||

                      ||The only reason you see these third class weapons sell the best on Xbot and mainly Sonyan machines is because their main ones are forgettable and because they relied more on third class ones since the beginning…||

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                    • ||Because we had no real enemies and it doesn’t have anything to do with sales which was one of your main arguments…||

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    • i hate those games so i’m not missing them. the only “AAA” third party games i bought on wiiu were batman and assassin’s creed and i regretted both. they were downloads so i couldn’t return them.

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    • ARMS is first party. Most third-party devs are waiting to see the performance of the switch before dipping their toes in the water. Take EA for instance, they said if they see an audience there (and FIFA does well) they’d support the console. I’m sure it’s the same for many others. E3 will be the real showing time.

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    • I think many of them are waiting to see if the Switch has an install base that will buy AAA 3rd party games. Being easy to develop for is a huge strep in the right direction, but it’s not enough to mend a bridge Nintendo spent decades burning to the ground. The Wii and WiiU no doubt left a poor, cautious taste in their mouths. And Nintendo fans, at least many who are verbal, make it known that the large devs are not important to them.

      With any luck, “easy to develop for” = “Easy to port to” = “Less ROI risk”

      Liked by 2 people

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