”When we were developing the game for the Wii U, we had touch features implemented as you have seen. Once we began to develop the game in tandem for the Switch, we aimed to provide the same gameplay experience across both on Switch and Wii U.
In doing our testing without the touch features we noticed looking back and forth between the GamePad and the screen actually took a little something away from this type of Zelda game.
Without the touch features it actually turned out to be a really strong gameplay experience. After more experimentation and testing out, we realized that this is the best way to experience the game. That’s how we ended up with the current gameplay style in the production version.
There was no hesitation or reluctance in removing those features because we felt the way it is now is the best way to play the game.”
While Breath of the Wild was originally announced as a Wii U game back in 2014, the Switch version seems to have stolen the spotlight now its actually been released. However, the transition between consoles wasn’t as smooth as it may initially seem. In an interview with IGN, Hidemaro Fujibayashi talked about how the announcement of the Switch version forced them to cut a handful of touchscreen features. Acting as the game’s director, Fujibayashi claims that he wasn’t too fond of the features anyway. Check out the full interview here.