Skip to content

Nintendo Cut Some Touchscreen Features From Breath Of The Wild

While Breath of the Wild was originally announced as a Wii U game back in 2014, the Switch version seems to have stolen the spotlight now its actually been released. However, the transition between consoles wasn’t as smooth as it may initially seem. In an interview with IGN, Hidemaro Fujibayashi talked about how the announcement of the Switch version forced them to cut a handful of touchscreen features. Acting as the game’s director, Fujibayashi claims that he wasn’t too fond of the features anyway. Check out the full interview here.

”When we were developing the game for the Wii U, we had touch features implemented as you have seen. Once we began to develop the game in tandem for the Switch, we aimed to provide the same gameplay experience across both on Switch and Wii U.

In doing our testing without the touch features we noticed looking back and forth between the GamePad and the screen actually took a little something away from this type of Zelda game.

Without the touch features it actually turned out to be a really strong gameplay experience. After more experimentation and testing out, we realized that this is the best way to experience the game. That’s how we ended up with the current gameplay style in the production version.

There was no hesitation or reluctance in removing those features because we felt the way it is now is the best way to play the game.”

Source

66 thoughts on “Nintendo Cut Some Touchscreen Features From Breath Of The Wild”

  1. Lol. What a bunch of PR cover-up.

    “The WiiUs second screen was a distraction. That’s why we didn’t support the WiiU. whoever designed that system was a real dumbass. … oh wait, umm..”

    He is so full of shit, desperate to cover the Switch’s ass. I read another interview with Aonuma where he said the development team wasn’t happy about removing the features, and he had to convince them, probably because shit rolls downhill.

    This kind of bullshit from Nintendo Makes me really glad to be going out on a game like Breath of the Wild. I’ll honor the devs who were in the trenches during all this, and make one of my first Nintendo games my last Nintendo game… on a home console at least.

    fuckers!

    1. I can actually agree with them. As opposed to other wiiu games, this one really relies on immersion, and doing that would break it, especially if you have to switch weapons mid-battle.

    2. Nintendo First Order Commander Quadraxis

      ||These news aren’t new to you anyway as I confirmed them to you many weeks ago…||

      1. The WiiU was a science project. One Nintendo hardly ever acknowledged and after third parties where expected to adapt to the hardware, in the end, Nintendo wouldn’t put half the effort Ubisoft, EA or Activision put into it. And that’s Sad.

        But there truly is no other path forward except to move on, one or another, that’s exactly what I plan on doing. This charade, the fabricated success of the switch is no more than Nintendo putting it’s full weight on Link’s shoulders to carry them into the next gen. And given how many mistakes Nintendo is making, Link really is their only hope. It was the smartest decision they’ve made in a while, launching a console with a killer game. How long will it last though? After the Zelda hype wears down? They need to keep the great games coming, and I don’t think they are ready.

        I think things will slow significantly. I think the price cut will come sooner than later, and I think as a result, Nintendo will be forced to develop another handheld.

        And I’ll sit back and watch.

        1. I think what happened to the Wii U was a shame, It was a terrific yet misunderstood console. But I have hope for the switch to do better. I think third parties will jump onboard if, like you said, the hype for the switch is kept high. Hopefully Link’s endurance will last until Mario and Pikachu are ready to pull their weight.

          1. If anyone has the endurance to push Switch to the release of the next big titles, it’s Link, and it’s this Zelda game. It’s just so fucking fun.

            And anyone that played the original, I think it was the … 2nd, or 3rd dungeon, … I have a theory that Breath of the Wild is loosly based on the original Zelda map.

            The original was a giant rectangle, breath of the wild is a giant rectangle. I think Nintendo buried a fuck ton of original Zelda into this game, bringing along the best of the other installments… I see similarities between the two maps even…

            And I don’t know about you guys, but I’ve invested heavily in my stamina. I would rather hone my combat skills with less hearts, and be able to reach those ~just~ out of reach ledges and cliffs.

            OK. back to work, although focusing I’d damned near impossible.

              1. Oh yeah. I have that too. it’s cool that we could all be playing with slight variations of Link as far as how we develop his abilities. I’m going back to the great Plateau for combat training. I have to stop relying on bombs and my Wolf Link. x.x

                1. I’m sure there’s enough Shrines in the game for people to max out both Hearts and stamina. Eventually I’ll get there :)

                  1. indeed! and how we develop him could alter how and when we explore various areas. making it a slightly different experience for everyone. genius game.

            1. King Kalas X3 {Greatness Awaits at Sony PlayStation 4! Hopefully it will also await us at Nintendo Switch if Nintendo doesn't FUCK things up again!}

              I’m doing the same right now. I’m gonna give Link’s stamina a second full circle to go along with the default then start on building up hearts, so I’m still at 3 hearts. Need better defensive attire so those 3 hearts can last til I can start building up more hearts.

              Notice how you need 4 orbs per heart/stamina? xD Nice way to reintroduce “Pieces of Heart.”

        2. Mario Kart next month, Splatoon in the summer, Xenoblade 2 sometime later this year, Super Mario Odyssey in the winter, and Fire Emblem already confirmed for 2018. We haven’t even hit E3 yet.

          Good luck waiting on another handheld. Unlike Wii U Switch actually can get the main Pokémon games since it’s portable. Once it does its success is sealed.

          1. Yeah, the handheld thing will be totally dependant on Switch sales. If it sells really, really well… they probably won’t release one.

            They’d almost be better off making a “Non portable” version that doesn’t have the battery to cut costs instead of the other way around.

            Wait, I just remembered a game was announced that was handheld only… well, scratch that idea.

            1. I think waiting is stupid. They should just put Pokémon on it and watch the sales roll in. If by some ungodly miracle Pokémon doesn’t do the trick, THEN release a handheld.

              Oh and that portable only game is technically “tablet only” since it’s a lazy port of a mobile game.

              1. If they put a main-story Pokemon on Switch, then it will be the end of the 3DS and the switch will be secured. No matter what else I’ve said, I know Pokemon on switch will change the game… unless it’s a duel release, 3DS and Switch.

    3. You will never convince Jaded.

      I would have posted this just after reading the incipt of the article. ^^

      Anyway they are right. The GamePad is stupid, as is stupid the second screen of the DS. But that is far less stupid because they those screens are very near. Stupid them too anyway. ^^

      Wii U was stupid, and it did not sell for that too, even with the good games it got.

      1. You picked up on that huh? I’m just practicing my Dark Side training.

        I’ll never get to use force lightning if I don’t practice channeling my anger! RAWR

  2. I agree. When playing Twilight Princess HD, I mostly paused the game while looking at the second screen, in fear of being attack or so. Even when I didn’t pause, It really break my play flow. I was a bit skeptic about not having a second screen at first, but after few hours with BotW, I’m glad it is the way it is.

  3. I don’t get why mynintendonews has a negative news view on the switch. I have it and it’s the best console I’ve owned. Just clickbait to get people mad I guess.

  4. Right on. It only took 4 years for devs at Nintendo to realize that having to take your focus off of gameplay to look at a separate screen might detract from the immersion.

    1. Right — I really don’t like to be distracted by the gamepad. Thankfully the gamepad is only used for off-TV play in BoTW.

      1. Honestly, people can fuck right off with the whole “the gamepad breaks my immersion” shit. Nobody’s saying it needs to be used to change weapons necessarily but having the Sheikah slate stuff on there would be incredibly useful. I hate having to keep bringing up the map when I’m trying to get somewhere. Also having the picture album on the gamepad for the memories quest would be really useful. There are also times when I’m waiting out a thunder storm and I’d like the check out the map without pausing time. It’s VERY OBVIOUS that this game was made with the gamepad in mind. That’s what the Sheikah slate actual is!

        I’ve probably said this a thousand times before but the gamepad is great for “heads down display” stuff. Heads up displays are things you need to see at a glance and heads down would be stuff done at a longer glance. Further more, the inclusion of these features doesn’t mean they couldn’t be brought up by a button anyway since it would still be required for off-screen play.

        1. It’s just duplicating things that have barely any use. I get the map pop-up in Zelda with one button.
          It’s the worst technology ever by Nintendo. Even worse that the Virtual Boy that at least made me playing something different.
          It made the whole console costlier, it made the joypad chunky, it removed the things the Wii did good, a great step back. It was bad quality, with horrid screen.

          It’s a waste of time that you try to defend that technology. Nobody bought that thing making the big failure in Nintendo history apart the Virtual Boy.
          Now that it’s down the WC Nintendo can recover with the biggest boy ever, the Switch.

          1. It’s by no means horrible technology. To this day it’s difficult to find devices that allow you to stream things at such low latency. The gamepad was actually less latent than some TVs so you can’t call it bad technology.

            Yes, it made the console cost more but offered crazy amounts of input. Instead of telling people to by a Wii Speak and camera and NFC reader/writer, it was included in the gamepad. Similarly, in order for the Switch do to what claims to do (be a console and handheld at the same times), it needs to included a dock and grip which up the price somewhat. Also you never get to use all of the features of the system at one time. You have a beautiful multi-touch screen on the Switch that can’t be used when docked and actually gets covered up by the dock.

            I’ve already told you countless times the ways it can be used well but I don’t expect you to understand that because you never owned a Wii U, DS, or 3DS. You just one of those boring ass gamers who just wants buttons and is freaked out by alternative methods of controlling things. There are literally types of games that could be made playable well on a console because of the gamepad that would have been a pain before.

            And it’s chunkiness is irrelevant here. I’m not talking about it’s sex appeal, I’m talking about it’s functionality. The gamepad could have been made sleeker and I know you’re aware that the gamepad could be made lighter, smaller, and more comfortable than the Switch. No, you wouldn’t be able to play games out of your house but that’s because I’m talking about a controller, not a console. You harping on the gamepad’s aesthetics to try to argue againstthe concept would be like me bringing up the Switch’s JoyCon connectivity problems, the dock damaging the screen, and the plastic getting damaged by adhesives. All of those are design problems that have to do with poor implementation and aren’t inherent flaws of it’s concept.

            I also fail to see how commercial success determines whether something is a good idea especially when implementation, poor marketing, and low specs for the actual console can’t be factored out. If the Switch doesn’t continue to sell and it’s hardware problems cause a general disinterest in the console, then would you consider the hybrid system concept a failure?

            Are you claiming the map and Shiekah slate stuff have barely any use in BotW? Fine then. Play through BotW 100% and never press the select button.

            Tell me, what makes the Switch such mind blowing technology without factoring in your love affair with Nvidia? It’s a PlayStation Vita on the go, and less than an Nvidia Shield at home.

            1. It’s bad technology and numbers remember it. It started with the best support of third party to date (after SNES) and it sold miserably. This show you the value of that GamePad.

              The Nintendo Switch is an home console that’s (barely) portable, it has motion controls and support multiplayer from what’s inside the box. It convinced so many people that already broke every sales record surpassing even the Wii (for now), even without (good) third party support.

              If it will not sell definitely it will be a failure, since general disinterest means lack of quality. We will see how will it go. I presume it will boom (not less than 30 millions, certainly).

              1. The gamepad wasn’t and isn’t bad technology. I don’t get where you’re coming from when you say that. Further more, the poor sales of the Wii U don’t show the gamepad to not be valuable. The Switch was marketed way better than the Wii U and due to people constantly moving their bar well evaluating it from handheld to console, they judging it as the most powerful handheld even though it’s barely home console. The Wii U was also only had a launch line up consisting of Nintendo Land, New Super Mario Bros U and some ports to games that were already out on platforms for a year. The Switch had BotW at launch and not only was it pushed for Switch but they took out features from the game (and apparently took things out of the story) so that it would even be possible on the Switch. The Switch also launched in the period that’s usually dead before E3.

                There’s nothing special about Switch’s technology. The JoyCon’s are interesting because of the HD Rumble but the main unit and it’s concept are incredibly boring especially when portability is pushed and it’s only barely portable.

                Also, I’m pretty sure it didn’t outsell the Wii.

                1. I, customer that refused to buy that thing, felt the system was bollocks because of that. Certainly it wasn’t a software problems.
                  The Wii U got marketed too, but it’s difficult to sell that stupid GamePad to ‘normal’ people. It’s bad. And I very well remember all the comments of Sony/Xbox customers about that. Cumbersome, why?, Fisher-Price, etc.
                  You are in love with it, fine. I’m not questioning your love, I’m questioning the ‘product’.
                  Switch is special. Portable, powerful (for an hybrid console), detachable controllers for multiplayer (even on the go!), motion controller in the box (so eventually will be used by many games), HD rumble, complete support by Nintendo (hat as reunite its teams in one entity instead of home/handheld), quality craftmanship.

                  You don’t like it, fine. I’m not questioning your taste, to everyone his taste.
                  Though numbers will matter. We will see about that.
                  Actually they are proving you wrong. We will see in 2 years who is right.

                  1. “I, customer that refused to buy that thing, felt the system was bollocks because of that. Certainly it wasn’t a software problems.
                    The Wii U got marketed too, but it’s difficult to sell that stupid GamePad to ‘normal’ people. It’s bad. And I very well remember all the comments of Sony/Xbox customers about that. Cumbersome, why?, Fisher-Price, etc.”

                    Again you have the utmost difficulty seperating implementation from concept. The fact that you can’t do that is worrysome. Also, I didn’t say the Wii U wasn’t marketed, it was just marketed like shit. They’re doing a much better job at marketing the Switch and there are even people think they need a Switch in order to play BotW.

                    “You are in love with it, fine. I’m not questioning your love, I’m questioning the ‘product’.”

                    You’re barely questioning the product. You’re just doing childish “ehh it’s stupid” stuff.

                    “witch is special. Portable, powerful (for an hybrid console), detachable controllers for multiplayer (even on the go!), motion controller in the box (so eventually will be used by many games), HD rumble, complete support by Nintendo (hat as reunite its teams in one entity instead of home/handheld), quality craftmanship.”

                    Again you’re phrasing stuff like PR. You yourself said it’s barely portable. It would be powerful for a dedicated handheld, but is running even significantly scaled back versions of games like Dragon Quest Heroes at 20fps when docked (and actually worse in handheld mode). Having motion controls in-box is a novelty anymore. HD Rumble is just clever use of a linear resonant actuator which the same thing used in iPhones. Uniting, not reuniting, there hardware and system OS (what the fuck were they even doing all this time?) didn’t require the Switch coming about. As for quality craftsmanship, there have been multiple complaints about the Switch’s own dock scratching it, and Giant Bomb’s Switch has one of the JoyCons lose after one fall. That last point is inherently a flaw in the concept of the console because the place where JoyCons attach is a natural weak point for a system especially when slow-mo drop tests have shown the JoyCon’s to take the brunt of the impact (resulting in impacted analog sticks, too). It sells it’s self on being a half-assed portable.

                    You’re enlove with the selling point so much that you don’t really like thinking too much about the details.

                    “You don’t like it, fine. I’m not questioning your taste, to everyone his taste.
                    Though numbers will matter. We will see about that.
                    Actually they are proving you wrong. We will see in 2 years who is right.”

                    Hype does quite a lot. The PS4 was apparently the fastest selling console of all time at a point where people questioned if consoles were viable anymore and you’re saying Nintendo’s proving me wrong because the console that they released in a usually dry period before E3 is selling well? Think, dude.

                    1. They got the right marketing for the Nintendo Switch because that console is good and cool. You can’t sell weak concepts, even if your name is Nintendo.
                      And they are selling so well a console which is top game isn’t even exclusive.

                      Maybe is childish, still it’s the reason why people did not buy that console.

                      It’s barely portable but it’s portable. It’s a fact.

                      Dragon Quest is like the same game with just half the frame rate.
                      Many people will say it’s better portability, etc. than more fps.
                      People have paid for a console that’s actually far more worse if you saw how it runs on the Vita and can do just (handheld) that with not much other games.

                      HD Rumble do please many people. Look at reviews. It is vital? Not. Is it something more than others? Yes.

                      The problems you are referring too I haven’t noticed. So if some console are lemons it’s ust normal. Many PS4 were lemons, they got warranty for it.

                      It isn’t dry at all, Sony released PS4 Pro not long ago and it got some good games. Selling out at march is nothing ordinary. More special than ordinary.

                      1. “They got the right marketing for the Nintendo Switch because that console is good and cool. You can’t sell weak concepts, even if your name is Nintendo.”

                        They’re selling a weak concept with the Switch. The Wii U didn’t have anything like the Wii Would Like To Play campaign that the Wii had or the Super Bowl commercial that the Switch has.

                        “And they are selling so well a console which is top game isn’t even exclusive.”

                        There are people who don’t know BotW isn’t exclusive. Often times the Switch copies are at the front of stores while the Best Buy I got BotW at had the Wii U copy in a cage behind the counter. I’ve even heard Ben Heck infer that buying a Switch was the only way to play that game. I have a friend who bought a Switch just so he could flip it and decided to just take it back instead. He really has no interest in the Switch, but after playing BotW on my Wii U, he considered buying a Switch just because the Wii U is EOL. After thinking about it more, he decided against it and will just borrow my Wii U after I’m done playing BotW and Paper Mario.

                        “Maybe is childish, still it’s the reason why people did not buy that console.”

                        What is the reason? Again, you’re thinking that everyone’s criticism was the second screen. The Wii U lacked third-party support and had hardware more comparable to the systems that people were looking to upgrade from. Some also thought it was just an add-on to the Wii, so people didn’t even know what the damn thing was. There was a lot of reason why the system wasn’t successful. Some people might not have been willing to try the gamepad especially due to its size, but to say it was overwhelmingly the concept that was flawed is incredibly narrow of you.

                        “It’s barely portable but it’s portable. It’s a fact.”

                        Yea, and it’s a barely console to a lot of people. If it didn’t have the “most powerful dedicated handheld” title, you wouldn’t have sold people on shit about it’s concept. Ask yourself if the concept would be sell to anyone if it had specs more comparable to a Vita, would anybody have given a shit about the fact that you can plug it into their TV? No.

                        “Dragon Quest is like the same game with just half the frame rate.
                        Many people will say it’s better portability, etc. than more fps.”

                        It’s closer to 1/3rd the frame rate of the PS4 version (60 vs 20) in battle but with noticeably lower polygon count, ground clutter, and textures and that’s in TV mode. I Am Setsuna on the other hand does look the same as the PS4 version but at half framerate.

                        “People have paid for a console that’s actually far more worse if you saw how it runs on the Vita and can do just (handheld) that with not much other games.”

                        They probably bought there Vita in 2011 or 2012 though. That was back when it was considered the most powerful handheld and years before Dragon Quest Heroes came out. Nobody expects it to have visuals on par with a system that came out 6 years later.

                        “HD Rumble do please many people. Look at reviews. It is vital? Not. Is it something more than others? Yes.”

                        I never said that HD Rumble was bad. I like HD Rumble, but what makes HD Rumble possible isn’t some complex patented technology. It’s already possible on Apple phones since the iPhone 6s.

                        “The problems you are referring too I haven’t noticed. So if some console are lemons it’s ust normal. Many PS4 were lemons, they got warranty for it.”

                        Let’s look at some issues each console experienced at launch

                        PS4 Pro https://www.youtube.com/watch?v=6__TvBzAVj8
                        PS4 https://www.youtube.com/watch?v=6FwlK-jU8Yg
                        Xbox One https://www.youtube.com/watch?v=Bu7jHLsW-5s

                        Switch https://www.youtube.com/watch?v=Cb-srOfRqNc&t=634s

                        The Switch video is over twice as long as the other videos.

                        “It isn’t dry at all, Sony released PS4 Pro not long ago and it got some good games. Selling out at march is nothing ordinary. More special than ordinary.”

                        The PS4 Pro launched during the holiday season 4-5 months ago and it didn’t “get some good games”, it plays PS4 games. Anybody who had PS4 and wanted the PS4 Pro could buy the Pro, ditch their original PS4, and still be able to play their same game collection. The reason that selling out in March isn’t ordinary is because consoles really never get released in March. Around March is always the time when there is a lack of video game news because people are saving info for E3.

                        1. Even a blind man can understand how strong as a concept is the Nintendo Switch.

                          Before or later, if he is interested in Nintendo, will fall to Nintendo Switch. It’s not ‘if’ but ‘when’.

                          Third parties were stronger on the Wii U than are on the Nintendo Switch (for now), so this analysis is wrong. It’s selling now because it’s cool and have good announced games.

                          That ‘barely’ console/handheld is selling like cakes. Nice job for a ‘barely’.

                          60 fps vs. 30 fps is Dragon Quest. With some dips. PS4 has dips too.

                          It’s not the same technology that Apple uses. There will be definitely patents there. Maybe not Nintendo’s property but not same technology as Apple. Otherwise they would have demoed it with same things.

                          PS4 Pro sales are weaker than PS4 sales.

                          1. “Even a blind man can understand how strong as a concept is the Nintendo Switch.”

                            Actually, I can most understand why a blind man would like the Switch.

                            https://www.reddit.com/r/NintendoSwitch/comments/5xi2k1/me_and_my_blind_husband_played_12_switch_for_two/

                            For people with incredibly poor vision, like my brother’s girlfriend or the kids my brother works with at the library, the gamepad is actually more beneficial to them.

                            “Before or later, if he is interested in Nintendo, will fall to Nintendo Switch. It’s not ‘if’ but ‘when’.”

                            I have no idea what you’re saying here.

                            “Third parties were stronger on the Wii U than are on the Nintendo Switch (for now), so this analysis is wrong. It’s selling now because it’s cool and have good announced games.”

                            Good announced games? You mean like the port of a game that came out for the Wii U, the sequel in a game series that started on the Wii U, a sequel to an RPG series that managed to push no Wii Us, etc?

                            “That ‘barely’ console/handheld is selling like cakes. Nice job for a ‘barely’.”

                            The phrase is “selling like hot cakes” btw.

                            “60 fps vs. 30 fps is Dragon Quest. With some dips. PS4 has dips too.”

                            https://www.youtube.com/watch?v=cbRA1mCbrac An inconvent truth. See this is why you should use real numbers and not theoretical numbers.(That was a callback to our GFLOPS conversation)

                            “It’s not the same technology that Apple uses. There will be definitely patents there. Maybe not Nintendo’s property but not same technology as Apple. Otherwise they would have demoed it with same things.”

                            You know, a smart man would have looked up the teardowns on the products in question and saw that they use the same tech instead of assuming they aren’t the same technologies based on how the companies use them. I happen to know that your more of a guy who needs to see info above the comments section before you’ll beleive it. So I literally did a quick search and found other people saying the same thing

                            https://www.reddit.com/r/Games/comments/5y3km6/nintendo_switch_teardown_shows_that_joycon_use/

                            “PS4 Pro sales are weaker than PS4 sales.”

                            That’s completely irrellevant to any point I made.

                            1. Yeah, that port will sell millions too, just wait and see. I’m going to buy it and I never touched a Wii U.
                              Zelda, Arms, Xenoblade, Odissey, Splatoon in the first nine months are just very good announced games.
                              Xenoblade sold 900.000 pieces on a very bad platform, it’s a good game rated very high.

                              And you are that very wrong on that Dragon Quest Heroes, since the PS4 version can go as low as 38 fps (!).
                              And the demo shows lower frame rate than the actual retail version on the Switch, so double wrong.
                              It’s just the wrong comparison to point out, just wait for a Mass Effect or something similar if you want to prove the PS4 to be much more powerful (since it is much more powerful, it’s obvious).

                              If you believe it’s same technology it’s your loss, I’m not going to make any step to make you believe otherwise.
                              It’s like comparing a V6 to a V12. Both makes the car running, but they aren’t the same. But you can believe what you likes.

                              It’s not irrelevant. You say the bigger the better. Market very often proved you wrong (PS1, PS2, Wii, PS3, GameBoy, DS, 3DS).

                              1. I have company so I’m not gonna respond to everything but how the hell are you arguing that HD Rumble and Taptic are the same thing when there’s no discussion to be had? They’re literally the same hardware and both were likely provided by Immersion.

                                1. It’s OBVIOUS that force feedback is force feedback, but IMPLEMENTATION of a technology vary from one to another making it different. And I made an example exactly for that. V6 and V12 both are powered by gasoline but one is used to move an Alfa Romeo for commuting, the other to move a Ferrari for racing.
                                  You can bet there are specific patents on both the implementations, as usually is.

                                  1. Linear actuators just move something back and forth to create feedback. There’s really no room for vastly different ways have implementing something with one.

                                    Your V6 and V12 example is not even remotely similar because we’re not talking about two things that are differently capable nor are we talking about them being used for anything different. We’re talking about two or more devices using the same kind of actuator to do the same things. In both cases, it’s just a device using a linear actuator for shorter, more directional, more controlled bursts of haptic feedback.

                                    1. Are you jojking or what? Do you know that haptic technology has forty years? Do you think that you can do the same thing as a Nintendo Switch with a Dreamcast?
                                      If the iPhone was the same as the Switch there will be millions of games exactly like 1-2 Switch as of now.
                                      There aren’t. Implementation is what make things different. Todays LCD technology is far different from 20 years ago, still it’s LCD. Etc.
                                      iPhone and Nintendo Switch are different, you can talk all the the day about being the same thing, though without success. HD Rumble is actually on Nintendo’s console. Nintendo has PATENTED technology on it.

                                      1. See this is how I know you have reading comprehension issues. The typically implementation of haptic feedback has always uses ROTATIONAL actuators. That was the case in the N64, PS1, PS2, Xbox, Gamecube, etc.

                                        https://c1.staticflickr.com/1/19/98224888_d425bd0fc9.jpg <– PS2 controller

                                        http://1.bp.blogspot.com/-JW1b9C1Kmls/UEF025ViOhI/AAAAAAAAALM/nW7__YA3ARE/s1600/110_2125.JPG Gamecube controller

                                        See those short cylindrical things? Those are the rumble motor. They rotate to create the vibration.

                                        Steam controllers, JoyCons, and Apple products use LINEAR actuations.

                                        https://d3nevzfk7ii3be.cloudfront.net/igi/ncedSsmabZxkAjmt.huge iPhone 7 taptic engine

                                        https://d3nevzfk7ii3be.cloudfront.net/igi/D2UjaDgs3XDWjFlP.huge –> JoyCons

                                        See those long metal pieces in all of those? Those move an element back back and forth kinda like a switch to create feedback. They can do a short pulse to create a tap feeling (a click or maybe an “ice cube” hitting the side of a glass) or they can keep on moving back and forth to create a vibratation.

                                        You have the internet at your disposal. You can look up teardowns of the devices and see what’s inside of them and then look up what those parts are and how hey differ but you clearly don’t use those things to your advantage.

                                        And hey, look at this. I used something called a “search engine” to look up if HD Rumble was patent and it turns out that Nintendo partnered with Immersion.

                                        http://www.mastershow.us/2017/02/meet-minds-behind-nintendo-switchs-hd.html

                                        “What’s important to understand off the bat is that Immersion isn’t creating the rumble hardware directly for Nintendo. 
                                        Instead its focus is on software which acts to allow the Nintendo Switch’s games to make the most effective use possible of the hardware. It provides similar software for app developers to allow them to make the best use of the vibration motors in phones. ”

                                        Up further reading it seems Immersion owns the patents and they actually beleive Apple is infringing on those patents with Taptic.

                                        Tell me again how they’re different and not all similar just because you never saw anything like 1, 2 Switch on the iPhone or how smart phones aren’t nearly as powerful because you never saw Breath of the Wild running on one or how Nintendo must own the patents to their rumble technology just because you never saw anyone else market something as HD Rumble.

                                        1. You are just convincing yourself.
                                          I’ll make you see something though I’m tired of all these discussions and I do not gain anything by making you discover new things since you are arrogant and I don’t like to give informations to arrogants. Anyway (just this time): https://youtu.be/1_6rMa9_UvQ
                                          There are multiple patents ongoing and it’s obvious that Immersion have some of them since it’s the company responsible for the basis of the technology (and they pay for others patents too eventually). There are always new patents on technology that has born decades ago and that got refined with time, that was the meaning. It’s obvious that’s not SAME technology since it has evolved. What’s inside the Switch isn’t inside Apple, it’s not SAME technology and has not involved SAME patents, though it share many patents like any product out there.
                                          Immersion isn’t responsible for HD Rumble hardware, it just provide software technology for Nintendo.
                                          Anyway… enough.

                                          1. “You are just convincing yourself.”

                                            This is hilarious coming from a guy who refuses to see any information that says you’re wrong.

                                            “I’ll make you see something though I’m tired of all these discussions and I do not gain anything by making you discover new things since you are arrogant and I don’t like to give informations to arrogants. Anyway (just this time): https://youtu.be/1_6rMa9_UvQ

                                            I’m arrogant, Mr. self-proclaimed “realist thinker”? Yea, sure.

                                            Okay, so I checked out that video thinking “Oh finally he makes some attempt at proving something.” and then I watched it and I’m having a hard time figuring out what you think this proves. Your point, I assume was that Nintendo patented HD Rumble and that its not only different from Immersion’s technologies but completely different from what Apple’s Taptic engine. What that video shows is speculation on the part of one youtuber about who Nintendo might have partnered with to bring an advanced form of force feedback to the Switch. Not only was he simply speculating but the article that triggered said speculation wasn’t even a patent but an article by Laura Kate Dale (who I respect). That video doesn’t point to any Nintendo patents.

                                            “There are multiple patents ongoing and it’s obvious that Immersion have some of them since it’s the company responsible for the basis of the technology (and they pay for others patents too eventually). There are always new patents on technology that has born decades ago and that got refined with time, that was the meaning. It’s obvious that’s not SAME technology since it has evolved. What’s inside the Switch isn’t inside Apple, it’s not SAME technology and has not involved SAME patents, though it share many patents like any product out there.
                                            Immersion isn’t responsible for HD Rumble hardware, it just provide software technology for Nintendo.”

                                            The HD Rumble hardware is a linear actuator. It’s not specialized and that’s not speculation.

                                            As for Nintendo getting software from Immersion, what do you think HD Rumble is? That’s it. HD Rumble and Taptic feedback are just the use of software to make a linear actuator vibrate at a certain cadence or speed to emulate the feel of certain things. Even if the software used by Apple and Nintendo isn’t exactly the same, what it can do is the same. It’s sort of like DirectX vs OpenGL. They don’t use the same libraries and don’t work exactly the same way, but you can do the same things with them.

                                            So, in summation, what’s inside the JoyCons literally IS what’s inside iPhones and they’re capable of the same things. It’s just the software that controls them that’s different.

                                            “Anyway… enough.”

                                            Don’t want to talk about stuff. Don’t post in the comments section. It’s as simple as that. It’s tiring. I know. But if you can’t prove a point, don’t act like you have one.

                                            1. I made you show exactly that many people is working on rumble technology, and that there is one maker that showed something like the Nintendo Switch that Apple’s did not showed. So multiple patents, multiple aspects to technology, Immersion granting software but not hardware, etc.
                                              You can sing all the time that Nintendo’s technology is equal to Apple’s technology but it’s just wasted time.
                                              Summarize it as you like.

                                              1. “I made you show exactly that many people is working on rumble technology, and that there is one maker that showed something like the Nintendo Switch that Apple’s did not showed.”

                                                It’s obvious that other people work on rumble technology. I didn’t say the opposite now did I? It’s only due to your own poor reading comprehension that you even I assumed I was saying that all rumble is the same.

                                                “So multiple patents, multiple aspects to technology, Immersion granting software but not hardware, etc.”

                                                Hey genius, Immersion doesn’t make hardware. That’s probably one of the reasons they’re considered patent trolls by the media (they’ve sued Microsoft, Sony, Apple, and AT&T for what they view as patent infringement). Look at their website. What they offer is an API called TouchSense along with a bunch of pre-designed effects for controlling common actuator types and there hardware integration services only include testing of motors and help with actuator placement. The only difference between the taptic engine and HD Rumble is the use of APIs. In fact, it becomes very obvious that the reasons Immersion sued Apple is because Apple is providing their own API for developers to control the actuator in their devices which makes it harder for Immersion to sell mobile developers on their Touchsense Engage platform which claims the ability to “make it feel like its raining inside your mobile phone” for example.

                                                “You can sing all the time that Nintendo’s technology is equal to Apple’s technology but it’s just wasted time.
                                                Summarize it as you like.”

                                                Yea, I’m aware that I can say that all I want and be completely fucking right and you still wouldn’t beleive it because you dug yourself into a hole where you can’t admit that you work off assumptions more than facts.

                            2. I was actually really annoyed to see them remove all functionality from the gamepad for the Wii U version. That was part of the reason I wanted it for Wii U. Being able to move around and glance down at the map would have been great and not immersion breaking at all. What is immersion breaking is when you have to pause the game and hear that little sound effect, look at the map for a second, in pause and hear that sound again, then realize you need to look at the map, pause, sound effect, unpause sound effect, and God forbid you need to do it a third time. I mean the sound effect isnt bad or anything, but its a constant reminder for me that this is a game and I’m freezing time, by pausing, to look at a map. Other games that have a much more subtle or no sound effect for the map handle this better in my opinion. And being able to touch a way point in the map and then looking up through the shieka slate to see how far away it actually was would have been cool. Or even managing inventory for when Link holds items before cooking or something. It’s just obvious the only real reason these types of features where cut is so that people wouldnt feel like they should have it on Wii U, and wait to buy a Switch. They really couldn’t give the last Wii U game some functionality for what the whole thing was designed for?

                            3. There is nothing wrong with tweaking game mechanics if in the end to produces a quality product that all can enjoy. I salute the developers of this title for all their efforts in making this game as immersive as possible.

                            4. Everything that was a selling point for the GamePad eventually became annoying, intrusive or distractive. Anyone remember ‘isometric gameplay’? Well done / not even Nintendo remember that.

                            5. I liked the second screen for Xenoblade. I wonder, if they left it in the Wii U version would that game have reviewed higher?

                              We’ll never know. Loving the game as is though.

                            6. Second screen stuff was cool when done right and it was super handy in WWHD and TPHD. Not sure if it would’ve felt right in BotW though. I think by default I would’ve looked away to switch weapons and got one-hit killed a lot. I think some touch stuff would be okay, mainly inventory management when the game is paused and you’re in handheld mode for Switch but aside from that with the enemies being stronger and all the other things that factor into this game if you’re doing anything other than playing the game you probably should just pause it. Even looking down to check your map could result in your death or you missing something cool around you if the game wasn’t paused, and if it is paused- why not just have all that stuff on the main screen?

                            7. It’s very clear that the Sheikah Slate was meant to be an in-game Wii U Gamepad analog. In addition to the touch elements in this article, I’d imagine there was also some Gamepad camera control (tilting) involved.

                            8. “In doing our testing without the touch features we noticed looking back and forth between the GamePad and the screen actually took a little something away from this type of *insert any Nintendo franchise here.*”

                              “Without the touch features it actually turned out to be a really strong gameplay experience. After more experimentation and testing out, we realized that this is the best way to experience the game.” — since it’s related to touch screen approach, I wish the team from Star Fox Zero did not make use of the cockpit view and gyro controls, which totally killed the fun.

                              But, oh, well. Miyamoto is probably the most stubb*rn man at Nintendo.

                            9. Whatever your stance on the gamepad, after playing this wonderful game, it’s obvious to me that the game was designed with the gamepad in mind, and it would have really added to the overall experience for me.

                              Being able to easily place pins, view photos and assign them to the sensor would have been great. I would probably use the sensor more than i do. Managing inventory and gear would have been a breeze as well.

                              Not that I hate what they did, I’m just saying you can see the wasted potential. Now it’s just a simple, clunky menu system like any other.

                            10. King Kalas X3 {Greatness Awaits at Sony PlayStation 4! Hopefully it will also await us at Nintendo Switch if Nintendo doesn't FUCK things up again!}

                              TL;DR: Don’t read if you’re whiny about people being negative/whiny/whatever.

                              Too bad this is PR bullshit. Funny how this wasn’t an issue for Wind Waker HD & Twilight Princess HD but now suddenly it is? Sure a few people had a problem with Gamepad functions in games like Zelda but that’s about it. lol This is as bad as that bullshit they pulled with saying dead pixels are normal, a characteristic of LCD screens, & that they aren’t defects. What a load of horse shit!

                              Honestly, though, this wouldn’t have bothered me at all, the stripping of everything that would have made the Wii U version unique, if it didn’t stop the Switch version from having it’s own unique features like HD Rumble & motion controls for your sword & shield, IF you want to play the game like that. The Switch is built for options yet sadly many of those options are dead in the water for it’s launch title known as Legend of Zelda: Breath of the Wild. This was just a ploy to, like Jaded said, get people to feel as if they don’t need get the Wii U version & go straight for the Switch version. Sure the Wii U is a failure but it does still have plenty of games to play even if those themselves are few & far between… and this is coming from a guy who HATES the Wii U.

                              This trend of trying not to make a game on two separate systems unique started with Super Smash Bros 4 & people were against the weaker 3DS version holding the stronger Wii U version back. But now it’s the other way around & instead of people being pissed the weaker Wii U version held the stronger Switch version back. Honestly, the Switch version should have been for those that were tired of Wii U and/or hated Gamepad functionality while the Wii U version would have been for those that actually liked Gamepad functionality for maps & such.

                              Either way, this once again just proves how divided the Zelda fanbase truly is! Anyway, contrary to my little rant, I need to hurry the fuck off of the internet so I can play more fucking Breath of the Wild on my Switch since I can’t change any of the bullshit Nintendo did anyway so I might as well enjoy what they DID do right. Like giving Legend of Zelda the much needed overhaul it so rightfully deserved after 10 years of slowly becoming stale with the same tired experience with this newest entry.

                            11. Pingback: Fandom Report for Thursday, March 9, 2017 | Derek McGrath

                            12. Amazing the negativity of people. Now it’s GOOD to take away features that likely already existed. Blind fanboys trying to convince themselves they made a good purchase with one game and one system.

                            Leave a Reply to Jaded_DrybonesCancel reply

                            Discover more from My Nintendo News

                            Subscribe now to keep reading and get access to the full archive.

                            Continue reading