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Breath Of The Wild Developer Talks About Speedrunners

Breath of the Wild caught the attention of many speedrunners when it was revealed you could go straight to the final boss. Even though the game’s only been out for a week, there have already been numerous records made and broken. While you might think the developers wouldn’t want people rushing through their game and not appreciating their work, Breath of the Wild’s director has come out in support of this type of player. In an interview with Verge, Fujibayashi talked out how excited he is to see people racing toward the ending. Check out the full interview here.

V: Are you excited about what will happen when speedrunners pick this up and see what they can do with it?

Fujibayashi: We’re all looking forward to it, very much so. We’re really excited to see people who are able to figure out things we weren’t able to figure out. Because we made the game so that, even though you can do things that we weren’t expecting, it’s not a bug, it’s all part of the game mechanics and game logic. And once we decided to make it so that you could basically go to Hyrule castle after seeing it from the beginning of the game, we immediately thought, “Oh, we’re going to have to wait and see if someone actually figures out a way to do this.”



    1. I’ve done the opposite, I’ve been exploring almost everywhere, get up the mountains first, glide through until I eventually hit land then explore until i find a new mountain to trek :)

    1. Remind me of that time because back in the 80s/90s Nintendo and various other devs held contests based around high scores and fastest run times for their games. How far back are you talking? RCA II? 2600? Magnavox? Because those had them too.

      As long as high scores and end goals have existed, so has competition. You’re blinded by rose tinted glasses if you think otherwise.

  1. I never understand why speed love seeing how fast they can beat a game. I’m the “take it slow” type of player. That’s why I hate being timed. Even if I beat the game I am still that type of player when It comes to adventure games like Zelda.

    1. I don’t ever speedrun a game the first time around. I want to take my time, see the sights, and enjoy the ride in roughly the way the developers intended. However, the reason I love speedrunning is that it adds replay value to games that I love but that I would otherwise consider myself done with. It also gives you a totally different perspective on the game, and you learn things you simply wouldn’t notice on a casual playthrough. Routing a speedrun for a game like Breath of the Wild is particularly engrossing, because there are so many different directions one can go, so it’s a fascinating problem to consider which might be the quickest.

    2. It’s a challenge on additional to the challenge of the game itself. I use to speed through games for nes and snes all the time as a kid. You probably did to if you’re around that age.

  2. speedrunners ruin games exploiting glitches which spoil the fun of the game. Games are meant to be enjoyed not rushed

    1. Any particular reason why one can’t do both, as I commented above? Play through the game at a leisurely pace, and then speedrun it afterwards. It adds a good deal of replayability to a game. I don’t precisely understand why you have a moral issue with using glitches – who are you to judge how one wants to enjoy playing their game? That being said there are plenty of games with glitchless speedrun categories, or that simply don’t have any/many useful glitches for speedrunners.

    2. I agree, now, after you’ve fully enjoyed it, then I don’t think it’s so bad to Speedrun. now, I can’t Speedrun shit, so Mostly just my two cents.

  3. This was a possibility left open by Nintendo and it made made clear during one of the very first interviews. Nintendo was basically challenging speed runners before te game was released, so it’s hardly a surprise
    I also read a few funny comments about speed running: you can NOT speed run a game the first time (unless of course you have pointers, like a previous speed run). The astonishing feat is that in less than a week a few people managed to distill the basic actions needed to conquer the final boss, some without substaining damage.

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