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Zelda Breath Of The Wild Director Talks About The Games Which Inspired Him

Hidemaro Fujibayashi who is the director behind the critically acclaimed Legend of Zelda: Breath of the Wild has talked with EDGE magazine about which games inspired him while making the first open world Zelda title. We already know that series producer Eiji Aonuma was inspired by games such as The Elder Scrolls V: Skyrim so it’s interesting to hear which games inspired Mr. Fujibayashi.

“I was rather inspired by playing Minecraft and Terraria. I was able to learn from the gameplay and the possibilities found in. I could learn from the sense of adventure, exploration and how it inspired curiosity.”

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18 comments

      1. Like the sense of freedom and exploration, and the details hidden almost everywhere. No matter where you go when playing both games, there will be always a surprise if you sniff a bit. This shows how much detailed are the worlds, and how much devs put their efforts to deliver something worth to play.

        Also, the upgradable weaponry and apparel; the extent to which you are free to tackle the quests; the alternation between day and night, are points in common.

        I’ve put around 100 hours into MGSV, and, believe me, there are some stuff I didn’t touch yet — the replayability is king. I only have something like 10 hours in Breath of The Wild, and I already feel as much hooked into it as I felt when I played MGSV.

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