Nintendo Switch

The Nintendo Switch Has Already Been Hacked

That didn’t take long. While Nintendo’s newest console has only been out for a week, a minor vulnerability means the Switch has already been hacked. The system’s hidden web browser seems to have been rushed out the door by Nintendo, it featuring several vulnerabilities that hackers could easily exploit. Notorious hacker qwertyoruiop has posted a screenshot of what is known as the Webkit exploit running on the Nintendo Switch. However, this doesn’t really mean anything for the regular user at the moment and Nintendo is sure to address the problem in a future update.

Source / Source

 

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41 comments

      1. emulators dude, having wiiu, 3ds etc running on other systems. because of this it makes people not buy the system because they can get t elsewhere for free.

        nintendo suffers from it because they get no money, and the systems seem unnatractive meaning no support overtime from devs and nintendo themselves

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      2. Looking at the videos they are certainly and running pretty well. It’s not preventing anyone from buying the system but it’s also not encouraging people to buy one

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      3. Cemu and Citra are only barely coming into their own. They are nothing like Dolphin yet, which offers feathers (like play playing Super Mario Sunshine in Widescreen at 60fps in 1080p) that exceed the Wii itself. And not everyone softmods their console the pirate games. I softmodded my Wii basically for convenience. I wanted to store all my games (games I owned and ripped myself) on a harddrive. I also wanted to use my Wii as a DVD player.

        Liked by 1 person

      4. I use CEMU and while development is progressing quickly, there are many games that don’t work or don’t work well and they’ll never support things like Miiverse and online play. The second screen functionality also only works as a toggle. As with any emulator, you generally need a decent CPU to use it, too, and while you don’t need a great GPU since newer systems interact with there GPUs much more analogously to PCs, it does have issues with Intel graphics so many laptops and low-end desktops won’t have the best experiences with it.

        Nintendo themselves could have insured that Wii U emulation wouldn’t be as attractive to be people if they themselves had just released a system that can play Wii U games at 4K which would have been extremely doable. That theoretical system itself would also be much more difficult to emulate.

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      5. Emulators are extremely important to computing history because they preserve things that might otherwise be lost in time. Besides, that has nothing to do with hacking. Emulation is reverse engineering hardware or APIs and creating software that provides all the necessary translation in code needed to run something on different hardware.

        Hacking is usually necessary to learn he ins and outs of a closed system but there have been cases where an emulator was created before a system came out.

        Obviously, hacking can allow people to pirate games but that’s a just a side effect of there work, not the goal. It was because of hackers that we know about the internals of the Wii and Wii U and it was because of hackers that the gamepad and Wii remote were able to be used for a lot of maker projects like Johnny Lee’s head tracking project.

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      6. You don’t understand what I’m saying! If you can hack into a system, you can also alter save states and the state of the game memory. You can do stuff like making yourself invincible in a multiplayer game, which completely ruins the game!

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      7. That would be a game exploit though, and changing saves doesn’t harm anybody. When it comes to multiplayer it also depends on what work is being done on the server and what’s being done client side. For an MMO, for example, assets and UI code is held client side and player information is held server side. Things like movement are a mix of both and battle calculations are done server side as well. In the average multiplayer mode in a game, I’m sure there stuff people can do to cheat but it’s a game exploit at that point.

        To say this is a bad day for gamers is being insanely overdramatic.

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      8. It’s not a game exploit you idiot! It’s that simple: Console not hacked = no way to change state of memory (RAM!!!) = smooth and fair online experience. Console hacked = open door to change state of memory or game saves = hackers can screw up online matches! There’s no exploit on the game’s side, it’s a technical problem that no game can solve! You would have to run all game logic on a server and that’s not going to happen with any Switch game ever! And the other thing is that with save hacks you can fully upgrade your character day one, without having played the game yet. This will make hackers comletely overpowered. These things are a big problem for online games, because it can destroy the fun and fairness of a game and reduce the number of active players!

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      9. Hey, genius, game saves have nothing to do with multiplayer at all. The multiplayer equivalent to game saves would be on a server somewhere. Game saves would only apply to single player modes. Any power ups and online stats should be where the leaderboards are, on a server. Do you really think things like online player level, kill/death ratios and stuff like that is stored on your console? If they are then that’s the game equivalent of a security hole and it would be a game exploit to some extent if the wrong game logic is happening client side.

        For example, in the videos Snowman posted, the Mario Kart Wii ones could have been prevented if item allocation was controlled server side. If someone gets an item, the calculation for determining which item they get can be determined server-side, then the server maintains a list of what player has what item and when the player uses it, the item is taken away server side. If the player tries to use an item and they shouldn’t have one, then nothing would happen. Just to be extra sure, there can even be a comparison to make sure that the item the player is using client side matches the item they’re supposed to have. If your exploit only works because of a flaw in the game, then even if it’s through modifying memory, then it’s a game exploit.

        Again, you’re being overdramatic right now. I’m not saying that some multiplayer hacking can come of this, but console hacking is generally for the purposes of homebrew or for learning things about a system, not for multiplayer hacking. It may even be possible that there will be no interest in REALLY hacking the Switch since there’s nothing really interesting about the hardware. I can imagine at least one project starting up attempting to place the Switch’s firmware onto the Shield TV, though.

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      10. Yeah hacking is great and all man, salute to those who do use hacking to fight for our country, but when you get annoying fuck heads, specially that second video, its no fun. People like to play the game as attended unless your one of those glitchers. Seems like you are all for hacking and other shit with nintendo but I do make a valid point. Not all hacking is good, specially this news…meaning we will see more of these videos.

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      11. The Mario Kart Wii ones could have been prevented if item allocation was controlled server side. If someone gets an item, the calculation for determining the which item they get can be determined server-side, then the server maintains a list of what player has what item and when the player uses it, the item is taken away server side. If the player tries to use an item and they shouldn’t have one, then nothing would happen. Just to be extra sure, there can even be a comparison to make sure that the item the player is using client side matches the item they’re supposed to have.

        The Mario Kart 8 one isn’t even a multiplayer one. He’s just corrupting things in memory in single player mode.

        To be clear, I’m not for hacking for these purposes but generally these projects to hack consoles is to figure out how they work and possible allow homebrew, not for the sake of cheating online.

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      12. That’s not my point though, its not just mario kart either. My point is, if the system is hacked already, what do you think would happen to you if you ran into an hacker online and fucked you around? Monster hunter, pokemon, mario kart, etc. there are hacks of most of these games even on xbox and playstation. Tekken x street fighter is one main example. If you ran into a dick like that second video and your playing the game fair unlike him, would you continue?

        Trust me, if its hacked already, nothing good will come from those hackers wanting fun. Most would just log out and find a new room. Mainly the fear of nintendo bricking our accounts.

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  1. this is great news. the wiiu was the ultimate nintendo console because of hackers. now the switch will take that spot. think of the positives, people.

    Liked by 1 person

      1. That would only work well if the Switch could recompile the Wii U’s RPX files to use the Switch’s ABI beforehand and if the Wii U’s sound and graphics APIs were ported to the Switch since the Switch wouldn’t have a powerful enough to CPU to do Just-in-time recompiling of the Wii U’s ABI. The 3DS uses ARM already so it should be a bit easier for the Switch to emulate but both systems would require that the Switch interface with the Wii U gamepad do to the requirement of a second screen as well as requirements for things like a microphone, camera, or sensor bar which the Switch doesn’t have..

        So if Wii U and 3DS emulation does work on the Switch, don’t expect it to happen anytime soon and don’t expect it to work on the go.

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    1. He was able to look at system calls though so it is the first step to something like that working. I believe a browser exploit was how Marcan and friends started their Wii U hacking efforts, too.

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  2. It’s wonderful to see so many people not knowing what they’re talking about yet demonizing the hack like it’s the catch-all move that makes everything bad and evil.

    I’ve heard of some shite excuses, but goddamn.

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