The amount of time, energy, thought (and money) that goes into making a video game is quite often a real eye-opener. We learned a while back that the Zelda: Breath Of The Wild team consisted of 300 employees that worked tirelessly towards creating one of the most critically-acclaimed titles in the Zelda series to date. Some say it is a masterpiece.
Thanks to an official Japanese Development blog, we now get an insight into the efforts the team went through to bring players an even more immersive experience through the power of sound effects.
- A lot of focus was put on sound effects in order to immerse players in the world of Hyrule
- The development team worked with Sound Racer, a studio specialised in sound effects
- This studio also worked on Xenoblade Chronicles X
- They recorded more than 10,000 different sounds for the game
- The team used a school bag to simulate the sound of rubbing leather
- For the sound of “normal” footsteps, they mixed various kinds of sands
- For the sounds of equipment, they had to search for various materials and find ways to use them
- They used an actual block of ice to recreate the sound of footsteps on ice
- With the ice block, it always ended up melting or getting cracks when the staff had to walk on it
- Link’s footsteps were made by a woman
- Depending on Link’s actions and the equipment he’s using/wearing, the recorded sounds were separated out individually
- The volume is changed as needed to make a particular sound stand out
- Check out sound effect samples here