Staff writer Heather Alexandra and Kotaku editor in chief Stephen Totilo sat down with Masahiro Higuchi from Intelligent Systems and Yosuke Hayashi from Koei Tecmo to talk about the upcoming Nintendo Switch game Fire Emblem Warriors. A lot of ground was covered in the interview from gameplay features to where the series is going. Here are a few points from the interview but you can check it out in its entirety here.
On hardcore mode and losing characters:
Hayashi: We know Fire Emblem fans are both hardcore and casual players, and much like we have options for both in the Fire Emblem series, we also offer [a hardcore mode] in this game. You can choose a more difficult mode where you have to think strategically or else you’ll lose characters or a more casual mode where you will not lose characters.
Hayashi: Maybe not in the same way as the main Fire Emblem games, but in a way that might make more sense for a Warriors game.
On appealing to fans of the series when choosing characters:
Hayashi: We really wanted to choose characters from around three games that make sense from a fan perspective. That’s why we chose Shadow Dragon, Awakening, and Fates to focus on.
On Shadows of Valentia’s release and remaking older games:
Higuchi: We don’t have concrete plans for any more remakes, but if the opportunity arises, I’d love to do a remake of Famicom Wars.
Will you be picking this one up at launch?