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Sonic Team Talks Sonic Forces And Developing For Nintendo Switch

Sonic Forces is one of the big hitters coming later this year to the Nintendo Switch courtesy of the Sonic Team. Nintendo UK had the opportunity to talk to Sonic Team head Takashi Iizuka and producer Shun Nakamura all about the title. The interview discusses the concept, the new custom character option, as well as the teams opinion of the Nintendo Switch system. You can read the full interview, here.

NUK: Speaking of Nintendo Switch. This is your first game for the new console. What do you make of it?

TI: In the past we have created Sonic games for handheld consoles, but the graphics weren’t as high quality as on console. But since the Nintendo Switch can be played in handheld mode as well, I think there has never been a Sonic game in which players can enjoy such high quality graphics in a handheld experience. That’s all thanks to Nintendo Switch’s power.


9 thoughts on “Sonic Team Talks Sonic Forces And Developing For Nintendo Switch”

    1. King Kalas X3 {Greatness Awaits at Sony PlayStation 4; Awaiting Greatness on Nintendo Switch!}

      A portable home console that’s also trying to be affordable had to make some sacrifices. Contrary to what many were led to believe because of Snake Pass, the Switch is not on the PS4 or Xbox One’s level. It’s the price Nintendo was happy to pay to give everyone an affordable portable home console for their 1st party & 2nd party games, for 3rd party exclusives, & for any big triple A 3rd party that doesn’t mind putting up the time, money, & effort to downgrade their multi-platform games for Switch. Enjoy the bed Nintendo happily made for you all. With that, I say you should just be happy with what Nintendo gave you. If you don’t like what Nintendo is giving you, oh well. It’s not Nintendo’s problem; it’s yours.

        1. King Kalas X3 {Greatness Awaits at Sony PlayStation 4; Awaiting Greatness on Nintendo Switch!}

          True but I’ll be surprised if they manage to make it equal the final build of the other systems.

      1. No, it’s not “Oh well”. Stupid argument.

        In this age, console gimmicks are unnecessary (the Switch is less-powerful because it’s a system you can take with you on the go, but can’t backup for squat), especially when they have limitations that compromise the full intended package of the game. I’m still pissed that we got the butchered version of Sonic Unleashed for the Wii, and all we got for Sonic Generations was the inferior 3DS port. Maybe SEGA can finally give us Sonic Unleashed HD or Sonic Generations+, since the Switch is around the same class as the PS3/XBox 360.

        Hopefully, we’re not losing too much from the Switch port of this game, especially after Tails & co. shoved to the sidelines in favor of blank-slate custom characters, and Graff worming his pen (and possible dense jokes) into the plot.

        1. King Kalas X3 {Greatness Awaits at Sony PlayStation 4; Awaiting Greatness on Nintendo Switch!}

          I know. I want more, too. I was mostly just trying to give Brandon a taste of his own little medicine with the fanboy crap.

  1. Hopefully, we can still get a AA, handheld variant that uses a different art style &/or gameplay genre. Similar to Sonic Rush, or even Colors DS. Hopefully, we can still have a varied library, & devs a varied catalog (albeit usually w/ the same franchises). & despite the quote emphasizing graphics on a “handheld”, devs hopefully still have insentives to focus more on gameplay than graphics.

    Switch hasn’t offed any of that, right? We’ll still be able to switch on new 2D Zeldas w/ a more classic formula, still switch on something like PoP: The Fallen King but new, still switch on those special multiplats like Colors DS or those variant titles like Sonic Rush. Right?

    Of course, I got handhelds for exclusives, franchise alternatives, more ” retro” gameplay/genres, & their hardware quirks, not for portability or super-duper graphics. I also got consoles for much of the same reason, though for different games & slightly different styles/genres, a bigger, richer experience. I certainly played both handheld & console in a more focused, hours-long manner, rarely if ever buying thumb-twiddling games or mere time-killers. Seems Switch will still be offering only one side, sort of. & aside from Switch’s “handheld” failings (as I see them), it’s still not very portable anyway, least compared to, uh, an actual handheld. Whatever… Switch: a jack of all trades but a master of none, except maybe 1st & 2nd party games, perhaps even indie games. Not that the industry and general consumer are interested in actual consoles anymore.

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