Metroid producer Yoshio Sakamoto recently sat down with Game Informer to talk about Metroid: Samus Returns and the franchise as a whole. Although he didn’t say much, there were some interesting remarks he made about why he decided to to Metroid: Samus Returns in the first place. It turns out he’s wanted to do a 2D Metroid for a good while now. Here’s what Sakamoto had to say:
I have been wanting to make a 2D Metroid game for four or five years. Compared to the rest of the Metroid franchise, Metroid II has a unique game design and its characteristics really stand out. I didn’t make the original, but I have huge respect for the original game. It tells the story of an important event in the Metroid series, which is Samus meeting the big Metroid, so I wanted players to have the opportunity to experience this very important event in the franchise.