Super Mario Sunshine director Yoshiaki Koizumi has revealed to Retro Gamer that the original concept for the game was that it was intended to be a disaster recovery mission-style game and that “In an early prototype, the player wasn’t searching for Shine Sprites.” However, as we know, the final product shaped up fairly differently.
“The idea was that you’d wash the pollution away with FLUDD and also use it to defeat the boss enemy, the source of the pollution.” When the decision was made to make the game into more of a typical 3D platformer, some of these abilities were removed with just four remaining in-game such as cleaning off graffiti to defeat enemies and save people.

||Super Mario Sunshine Deluxe confirmed…||
I wish. That’s what I thought this was about at first. I got excited before I read anything. This is one of my favorite 3D Mario games.
||It’s only a matter of time before they do something with it…||
I hope so, commander.
Interesting.
Sunshine is definitely not my favorite Mario game, but it had some creative ideas.
I wonder if it would’ve been better had it not been changed so drastically.
Or maybe it was worse, who knows.
So sunshine was actually going to be a 2d game
Sprites is written upper case, so it was the name of the stars, I guess.
Yeah that’s what they’re called! :)
Oh
huh
Sounds like de Blob.