Nintendo Switch

Various Video Game Developers Share Their Thoughts On The Nintendo Switch

Games Radar have produced a rather interesting feature which has seen them assemble a variety of video game makers and ask them to share their thoughts on Nintendo’s latest platform, the Nintendo Switch. There’s a number of developers interviewed so if you are interested in their opinions of working with the console then read the feature here.

Yacht Club Games

“I think the big story here is how much better it is than their previous consoles,” David D’Angelo, a programmer at Yacht Club Games, says.

The process for getting its Switch releases over to the platform was, according to D’Angelo, quite easy. “It was one of the easiest consoles in a long, long time I think that we’ve had to bring our stuff over to. They’re doing everything [right under] the hood: the SDK and stuff is really clean and nice and simple and up-to-date. It’s modern like you’d expect. I think a lot of old Nintendo systems maybe didn’t follow that line of thinking,” D’Angelo says.

He adds that most consoles can be spotty at release, but that wasn’t the case for Nintendo’s newest system. “Sometimes you get the development kits, and you can’t even run the demos that they send you. This was like, ‘Oh, everything just works! How is that possible?'”

Ghost Town Games

From our perspective the big advantage is how it handles local multiplayer and how accessible it is to a broad audience as a system,” Duncan says. “I think we all know the Switch is a different proposition to PS4/XB1 – Nintendo rarely fights on the same front as those other platforms. The portability on the other hand, is a big deal for us. We’re really keen on the experience of people playing together, and [portability] just opens up so many opportunities for that.”

Overcooked was the team’s first Switch title, which meant that there were a few hitches along the way. However, Duncan thinks the normal parts that take time to port – such as saving and player IDs – were more straightforward than other systems.

“I think Nintendo [has] made big efforts to make working on their consoles a lot easier for small teams such as us,” Duncan says. “I’m hoping we’re going to see a lot of indie games appear on Switch as a result of this.”

NIS

“In Disgaea’s case, there are only a handful of areas where the hardware’s specs might cause a bottleneck,” Matsuda says. “We expected everything to work okay like it did on the PS4, and when we actually ran the tests, as expected, it ran without any problems.”

“We knew that there would be some issues (such as animations that relied heavily on the PS4’s specs) but we knew this would be an issue from past porting projects, so we just accepted it as fact and planned to optimize these areas little by little,” he says.

And while Matsuda didn’t give any specifics, it sounds like Nippon Ichi fans will have other titles to look forward to in the future. “I cannot disclose if we have any ports planned, but we do have plans of releasing more Switch titles,” he says.

Panic Button

“We have a long history developing for Nintendo hardware, and the Nintendo Switch has far better development tools than previous generations,” Adam Creighton, Studio GM & Director of Development, says. “The tools are integrated with Visual Studio, which is new for this generation of hardware, and being able to write and debug code through VS is an enormous improvement.”

And as for Doom, its scalable technology made it “more straightforward than maybe it could have been,” but that’s not to say that bringing Doom to the Switch has been a walk in the bloody park.

“It’s been hard,” Creighton says. “Wicked hard. But I would expect it to be. This is a title that is so frenetic and action-packed and gameplay-pure that getting it to work correctly on the hardware is really important to us, and we spend a lot of time trying to make sure it measures up from the lens of ‘does it feel like Doom?’”

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13 comments

    1. Ubisoft is the only third party that really supported the Nintendo Switch even with an original title in the first 6 months of the console after its launch. You are pretty unjust with them. If those ‘biggies’ don’t release anything big in 2018 they would have definitely no excuses.

      Liked by 4 people

      1. Bull-fucking-shit. There’s only 2 games which one is a Wii U port that serves as a bad memory of their last supposed “support” and some random crossover nobody remotely asked for but still no big games like Rainbow Six, Watchdogs 2, Tom Clancy or anything else. Just the same old Rayman Rabbids crap.

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      2. I don’t say Just Dance because it’s “Just A Waste Of Time”. Rayman Legends is okay as a whole but god help me, porting it on Switch is just a painful reminder of the Wii U debacle and fuck Rabbids. They weren’t even funny at all.

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      3. Not everyone shares your taste. I don’t generally like Ubisoft games, though they released more games than anyone else until now.
        If they can’t port some games they should not be blamed for that. Anyway we will see what they will do in 2018. If you expect original in the launch window you are just a dreamer. It takes time to develop software, and they aren’t Nintendo (that plan ahead to develop for their own new console).

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  1. I bought my Switch at launch, and I absolutely haven’t regretted it. Its portability has been such a great thing for me, as someone who doesn’t have as much time to game as he used to. It’s awesome to play something on TV, and then move to the bed. I plop on a podcast, and I continue playing. No fuss.

    Contrast this to my PS4 – where I’m STILL struggling to finish FFXII. I tried linking my console to my Vita… but it refuses to work. Nintendo have made things utterly painless. The Switch’s OS is lightning fast, its games have surprisingly small files sizes, and its features are so seamless… IMO, the trade-off in ‘raw’ power was worth it – especially considering we’re still getting amazing games like Mario Odyssey, DOOM, Wolfenstein 2, Xenoblade Chronicles 2, Dragon Quest XI, Pokemon and Metroid Prime 4.

    On top of that, the smaller games are really suitable for the format. I’ve already immensely enjoyed Axiom Verge, Oceanhorn, Project Octopath, Rogue Trooper, Snipperclips, etc. I honestly think the indies are the future of third parties – and Nintendo knows this. There’s very little from the big, AAA publishers that interests me these days (though there’s some I still love, like Injustice 2, FFXV and Resident Evil 7).

    I think, above all – I’m glad that Nintendo still focuses on FUN. It seems like they’re the only company that isn’t ashamed that they make videoagmes, nor do they force in hamfisted political propaganda (which has ruined so many titles for me). People constantly criticise them for not ‘getting with the times’ – but I say to hell with that. Nintendo should stay in its own creative bubble. So much of the gaming industry is TERRIBLE in 2017, and it seems like the House of Mario is the very last holdover from the golden age of videogames. Them becoming the same as everybody else is the absolutely worst thing that could ever happen.

    Liked by 2 people

  2. I just miss Netflix. As for big AAA games I play them on Steam when there is a big discount so it’s a no problem for me to miss them out on Switch (still I already spent 240 euro on 4 games on Switch: Zelda, Mario Kart, Arms, Splatoon 2, but I divided those expenses with my children -gifts for all of us-! ^^). Nintendo Switch is actually my focus for money spending (but I do spend more for the children than for me obviously).
    I’m glad it’s easy to develop for, they have been clever to let developers a good environment.
    It’s a perfect system. It does miss Netflix and above all cloud saves. We need Cloud saves, especially since it’s portable too, period.

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