Nintendo Nintendo Switch

The Xenoblade 2 Nintendo Switch Pro Controller Apparently Fixes D-Pad

Xenoblade Chronicles 2 launched yesterday and with it came the Xenoblade Chronicles 2 Pro Controller. According to those who purchased it, it feels a little different compared to the standard Pro Controller on offer. It seems that Nintendo has tweaked the d-pad a little. Reddit member Howwy23 purchased one and had this to say about the differences:

“Some people have mentioned here that the dpad on the xeno controller feels different to older pro controllers, so I opened up my xeno controller and an older one to take a look.

I found that nintendo have infact redesigned the dpad a little in the xeno controller.

The first difference, which I hope you will see in the pictures in the link, is that the pole in the xeno controller is longer than the old controllers, yes despite what everyone thought the old controllers do have a pole on the dpads.

The second difference can’t really be shown, but the rubber membrane for the switch dpad has a tube in the center that the pole sits in. In the old controllers this tube is made of a hard rigid rubber while the new one is softer and less rigid.

This means the xeno dpad now rocks around and it’s now impossible to press left and right, and up and down at the same time, while making it less likely to do accidental triggers of other directions too.

This new design will probably be introduced into all controllers, but nintendo will likely have surplus stock of the old design they will sell through, meaning both old and new will be on the shelves at the same time, so the xeno controller is the only way to guarantee getting the new design for now.”



  1. My Pro Controller had that problem back in August. I sent it to repairs and they quickly fixed it.
    But I’m still a bit worried since then. For instance the R button got stuck the other day but nothing major.
    I might pick up that controller then. If I can find one that is.

    1. It’s been shown that issues exist depending on how you use the d-pad. Bad design still, but it varies for everybody due to their play style.

  2. Eh, there was no issue to begin with. People are just imprecise, it’s really that simple.
    Coincidentally the change mentioned here will benefit imprecise people, while hurting the controller’s application for fighting games.
    For the greater good, I suppose.

      1. He writes it’s less prone to accidentally hitting a diagonal when you mean to hold a given direction.
        This also means it’ll be harder to roll through them for quarter- or halfcircle motions, say you wanted to do a fireball, uppercut or command grab – that would take more doing.

        Curiously though it’ll make it easier to do a Tiger Knee…

  3. To be honest they need to make the ZR and ZR triggers sensible like the ps4, the way it is now makes it feel like a toy. Just saying.

    1. Analog triggers are great for driving games but not much else.
      They’re pretty bad when used as though they were buttons, timing the press gets hard when you don’t have tactile feedback.

      1. That’s true, great point.
        Furthermore, the GameCube analog triggers in particular do not have the drawback I mentioned because
        they literally have a button at the end of the analog range. Having the cake and eating it too.

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