Nintendo Switch

UK: Nintendo Switch Has Sold 700k Since Launch And Has Exceeded Wii U Total Sales

The Nintendo Switch has performed exceptionally well in major gaming markets and another one of those is the UK market which has proved slightly troublesome for Nintendo in the past. Nintendo Switch has now sold 700K units in the United Kingdom and has now exceeded Wii U total sales. Games Industry reports that the consoles three biggest titles Mario Kart 8 Deluxe, Super Mario Odyssey and The Legend of Zelda: Breath of the Wild have sold more than one million copies between them. However, the console hasn’t broken any records as of yet. The fastest-selling games console in the UK is the Wii followed by the PlayStation 4.

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21 comments

      1. Now you’re just passionate the other way around which is just as dumb. Both the Switch and Wii U have advantages and disadvantages but you’re too busy drinking the Switch cool-aid to see that. So now you’re being just as ignorant as you ever were.

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      2. I already answered this. Remember, you said dumb shit like mentioning it the gamepad having a range?

        Wii backwards compatibility (and GameCube with a soft mod). The Wii U can do this because it had hardware compatibility while the Switch would have to software emulation. This wouldn’t be an issue if it weren’t for the fact that the Switch is not powerful enough to emulate either system. There best bet is if they add a mode where Core 0 gets over clocked to 2Ghz and even then, there can be issues.

        Second screen gameplay which is what allowed it to play DS games through the virtual console. It’s also what allows games like Pacman Versus to be played with only one console instead of 2-5.

        Because it supports Wii Remotes and Wii Remote Pluses, it has some form of absolute pointer and absolute depth sensing functionality. Joycons can only do relative positioning and pointing because it has no sensor bar. They do pointing via relative changes in orientation which allows them to get around line of site issues but because they don’t have a magnetometer, there’s drift along the azimuth.

        Because there’s a sensor bar in the Wii U GamePad, the Wii Remote can track track its position relative to the gamepads screen.

        Of screen gameplay, while limited in its range and only 720p, has consistany performance with TV mode. You always get a supersampled 480p image and you never have to worry about resolution going down to 368p like Xenoblade Chronicles 2 sometimes does or having the frame rate halved like in Dragon Quest builders. Also off-screen gameplay lasts just as long for all games. No sub-3-hour battery life.

        On the flip side, the Switch obviously has a better CPU and GPU, is completely portable, has HD rumble, and has a more flexible IR camera.

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      3. Is that why aiming in Zelda: BotW on Switch is so fucking horrible during that horseback archery mini-game that I spent hours on and even broke a Joy-Con over? If so, maybe motion controls for Metroid Prime games on Switch isn’t such a great idea, after all. @.@ Please correct me if I’m wrong so my fears will be assuaged. D:

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      4. How… how did you break the JoyCon?

        But yea, the motion controls on the Switch and Wii Remote Plus and really anything with only an accelerometer and gyroscope have drift which you’ll have to fight against. Basically, any accelerometer knows the direction of gravity so a gyroscope can use that data to counteract any drift on the pitch axis. But without a magnetometer to tell it which direction is north, it will still drift along the yaw axis).

        That’s the reason why Skyward Sword had a dedicated re-centering button (it didn’t use the sensor bar at all for pointing and had no magnetometer) and it’s the reason why Google Daydream VR apps have horizontal drift (they don’t use the magnetometer for calibration because Daydream VR headsets use a magnet for input).

        Weirdly enough, while the Wii U gamepad did have a magnetometer, the JoyCons do not. So Breath of the Wild’s motion controls do not have drift on the Wii U but they do on the Switch. The lack of magnetometer in the JoyCons was confirmed by people writing PC drivers for them.

        https://github.com/Looking-Glass/JoyconLib/releases/tag/0.5

        You’re completely right about Metroid Prime on Switch though and I think it’s the reason why Bethesda didn’t use motion controlled-aiming in Doom. You’d wouldn’t have the annoying jittery pointer issues that the Wii had when the sensor bar wasn’t in site of the Wii Remote but you WOULD have to do things to re-center it the pointer.

        That being said, pointing and orientation sensing are do different things. Even if the Joy-Cons controls DID have magnetometers, all that would do is help it compensate for gyroscopic drift. Without have absolute position tracking or without having something like a sensor bar, it still won’t know where the TV is so you could still easily offset the pointer.

        For example, my living room TV’s remote uses gyro pointing but no sensor bar. It also won’t let the pointer go off screen. So if I rotate the remote to the left, the pointer will move to the left. Once it get to the left-most point on the screen, the pointer will stop. On one hand, that’s kind of a good thing because I can’t lose the pointer off-screen. However, I can obviously still continue to rotate the controller to the left in real life so the more I do that the more it’ll offset the pointer’s position. When I eventually rotate it to the right again, there’s no waiting to align before the pointer moves right because there’s nothing for it to align with. As a result, it’ll just move right away even if the controllers pointing way to the left of the screen. Like I said, that’s fine for TV especially because I can re-center it again by just pushing the pointer against the right side of the screen, but that would be fiddly during a first person shooter with a lot going on on-screen.

        Last thing I’ll mention is that a gyro pointer might look like it knows exactly what you’re pointing at but it’s not. Screen size and your distance from the screen will all affect how accurate it appears to be. Since the sensor bar has two LED arrays, the camera in the Wii Remote can detect how far away from the screen it is by looking at how near or far apart those two points of light are so it’s far less prone to the problem.

        GameXplain actually has a video demonstrating the differences between the Wii Remote and JoyCons using World of Goo.

        Hopefully I did a decent job explaining everything. It’s really easier to do with demonstrations and such and I can go into way more detail but I’ll just end this post here incase you have any questions :-)

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      5. In that case, a direct port of Metroid Prime Trilogy from Wii won’t be such a great idea after all. :/

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      6. I suppose they could release a USB sensor bar for the Switch that can work in conjunction with the camera in the JoyCon R. Then they could get the best of both worlds with gyroscope just filling in the gaps when it can’t see the bar. A 3 LED array sensor bar arranged in a weird triangle would be even better because newer games would be able to let newer games triangulate absolute position and orientation… within the sensors line of site obviously lol

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  1. uk gaming is chavs in council houses with 90 inch tvs on welfare playing cod and fifa FACT

    but any form of gyro mouse in there hand and they become completely confused LOW IQ CHAV STATION FANBOYS

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  2. I live in the UK and the majority of people think Nintendo is a joke. It’s all about Call of duty, FIFA and Fortnight here. It’s ok to like them, but when you bash Nintendo for being kiddie, it means you aren’t a true gamer.

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