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Here’s Some Of The Changes Coming To Project Octopath Traveler

Japanese publication Famitsu recently published a lengthy interview all about the upcoming Nintendo Switch exclusive, Project Octopath Traveler. The magazine interviewed producer Masashi Takahashi from Square Enix and director Keisuke Miyauchi from Acquire. They spoke at length about some of the changes coming to the game, which is set for a 2018 release on Nintendo Switch. Here’s all the details:

  • The eight protagonists won’t have similar stories to each other because the team wants players to enjoy different experiences
  • The other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)
  • Orberic and Primrose were chosen for the demo because their starting points are closer to other party members
  • Each protagonist will have different starting points, so there may be a gap in the progress difficulty
  • The team is trying to even things out, but they don’t want every character to have the same difficulty, as that would be boring
  • The demo has surpassed 1 million downloads worldwide
  • A demo was released because they thought simply publishing screenshots and trailers wouldn’t convey this game’s fun factor
  • More than 80% of the overseas player base found the game interesting
  • There was one player who won against a high-leveled NPC in a Duel, and another who defeated all bar customers
  • The team had expected the former, they didn’t expect the latter
  • The music was received very well, which comes from composer Yasunori Nishiki
  • Overseas players complained of hard-to-read text, because the UI was based on the Japanese version, which will be adjusted
  • The biggest complaints were about slow map movement, and the lack of fast-travel
  • Both of these features have been implemented, with faster movement and fast-travel between cities
  • Players also found the screen too dark, so devs are adding waypoints for paths and also bigger roads
  • There will be an Event Skip feature, as well as the ability to freely watch events that have been already seen.
  • Some found the battle system monotonous with a slow tempo, so devs are shortening the character turn change time
  • The plan is to release the game sometime in 2018

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8 thoughts on “Here’s Some Of The Changes Coming To Project Octopath Traveler”

  1. “There was one player who won against a high-leveled NPC in a Duel, and another who defeated all bar customers”. Pretty sure there were plenty of people who defeated all the NPCs in Duels, myself included…

    1. That’s the point, though. It’s meant to pay homage to classic JRPG’s by featuring 2D sprites in a 3D environment.

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