Kongregate, a leading publisher of mobile, PC, and web games, reteams with 22cans to launch The Trail: Frontier Challengeon the Nintendo Switch! Imagined by industry legend Peter Molyneux, creator of Black & White and the “God Game” genre, 22cans is bringing the popular PC game, with touch controls, to console for the first time.
The Trail: Frontier Challenge is an innovative and exploration-driven simulation game – taking players on a massive journey through the beautiful and expansive American wilderness. After choosing a character, players will throw on a backpack and embark on a stunning adventure through mountains and forests, collecting items to craft and trade with, while avoiding exhaustion from their travels. As they amass fortune and notoriety, they will work with others around the globe to build a thriving community and ultimately become the leader of the most successful town in the new American frontier.
“The Nintendo Switch is a fantastic platform and one that is perfectly suited for The Trail: Frontier Challenge,” said Peter Molyneux, Creative Director, 22cans. “Whether players are relaxing at home, or off on their own travels, there’s a completely immersive and beautiful experience to pick up and play.”
The Trail: Frontier Challenge includes more strategy and challenges than ever before. Weather affects player progress in challenging and sometimes unpredictable ways. Extreme cold requires additional food, while muddy terrain can slow progress, but players can craft improved clothing & gear to receive various buffs to help counteract these effects. After reaching Eden Falls, travelers will have the opportunity to build a home as one of 5 professions: Explorer, Hunter, Lumberjack, Cook, or Tailor. Each profession has its own skill tree to progress through and can only be truly mastered when every skill is unlocked. Touch controls in portable mode have been added exclusively for the Switch release.
“Developing for the Switch has been a new and exciting process for our team,” said Emily Greer, co-founder and CEO of Kongregate. “The Trail is a perfect debut Switch title for us; it’s family-friendly and easy to put down and pick back up again. We think Switch players will really enjoy being able to take their cinematic adventure with them anywhere they go.”
Players can embark on their epic journey along an unexplored frontier in The Trail: Frontier Challenge beginning today in Europe and starting March 8 in the Americas on the Nintendo Switch ($14.99), rated E for Everyone.
Oh Geese… Larry Bundy Jr is going to have a heart attack…
Peter Molyneux… That name sounds familiar…
Peter Molyneux, a browser game developer and a $15 price tag. I know nothing about this game but it seems fishy.
I guess I’m about the only one who really loved Godus on mobile and absolutely appreciated what 22cans achieved with that game despite all the bad press (which to some part had every right to be bad as well. for instance how they treated their backers just wasn’t cool just like how molyneux jumped off board afterwards).
I’m observing Molyneux’ creations for nearly 2 decades now and while his visions often just are bigger than their execution, there often really is some nice, snappy, fresh feeling to them. For instance when Godus launched on my phone, it really elevated the possibilities of how to play something on a mobile device, how complex this can be and how it can consume me and my time onto another level. When he created Black & White, it brought so much intuitive interaction with 3D worlds, which was pretty revolutionary back then. Too bad the actual game wasn’t that interesting, but in terms of how everything worked and how accessible it felt, it really achieved something. And before that I can remember spending quite some nights with Popolous 3, which also just felt so fresh and innovative and thinking about it, I wish there was some HD remake of this or Dungeon Keeper coming to the eShop at some point.
There are quite some reasons to hate this guy and I can understand them. He’s just a master in blowing a hype balloon just to create enough buzz to carry an idea, no matter if he’s nearly able to deliver at least the half of it.
But in the end, he’s one of the last big visionaries who’s actually interested in delivering ideas. The one-man-show games are kinda extinct these days and I do think that’s a sad thing.
“The one-man-show games are kinda extinct these days and I do think that’s a sad thing.”
Just wait for Richard Garriot’s Tabula Rasa 2, it’ll blow everyone away.