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Digital Foundry Examines Payday 2 On Nintendo Switch

The video gaming technology enthusiasts over at Digital Foundry have taken a look at the recently released Payday 2 port for the Nintendo Switch. It’s been a slightly controversial release as it’s apparently missing features from other formats. If you can’t watch the video then Reset Era member TeamLeftMatch has produced a summary. Enjoy!

  • Switch runs at a native 1600×900 docked and he mentions a strong post process AA on it but softer than the other version Handheld is 720p
  • Texture Quality is low similar to ps4 (trilenear) Xbox has a better texture quality out of the 3 (16x anisotropic filtering) .
  • Textures run at a significantly cut resolutions on switch (fine in handheld but not docked)
  • Shadows have a lower preset, but less noticeable when in combat.
  • Object draw distance is very close to Ps4/Xbox one.
  • Framework is intact (geometric layout and NPCs perceptibly the same).
  • Chromatic aberration and light bloom is removed.
  • Switch release is a lot in common with other versions even down to the same limitations (lowered frame rate on characters past a certain point).
  • Frame rate dips a lot, from their runs it can stay in 30 fps for some time in some stages, there are other stages that drop down to 20fps and will stay there for long stretches (character heavy areas, geometry and many areas with breakable glass could be the cause of the dips.), fluctuates between 30-20 fps.
  • Game speed is tied to FPS so drops makes the game much slower. (they mention that if the game drops to 20 fps for example it will run at 66% speed)
  • Frame time will also spike occasionally by 16.7ms (small issue but on top of the frame pacing issue doesn’t make the game run smoothly)
  • No differences in settings from docked and handheld except in resolution (they mention the draw backs are better in handheld because of the smaller screen) but handheld is said to run worse.

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9 thoughts on “Digital Foundry Examines Payday 2 On Nintendo Switch”

    1. So you praise them for doing something right and then shoot them down for “poor console support” even though it’s still there and came in eventually. Also, I’m kinda glad they went out of their way to give the Switch port timed exclusive contents as an apology for unable to include the rest until they have the time. Also, dude, you gotta keep in mind that they’re working with FOUR PLATFORMS at once on this one game. It’s not easy to just port shit overnight and be done with it. We wish that were the case but in game design, it takes hard work and testing to ensure shit is running properly.

  1. Game Developers sometimes launch their games in a hurry… I’m sure that later in the year the game will receive a performance update, just like Rocket League, Doom, Zelda and so on.

    1. I’m glad the game works which is a miracle when it comes to “rushed” launch. Also, I have to agree that there is some signs (other than content) that it shows rushed development. For example, WTF is the shadow of the characters and why the animation/model looks weird?

  2. i love how digital foundry blame the switch and nt the developers this game doesnt even touch the switch power ffs

    anther cheap asss port AND AGAIN A FPS WITH OUT GYRO MOUSE ON A CUTTING EDGE FPS SYSTEM IN THE YEAR 2018

    is this some kind of global PRACTICAL JOKE being played on REAL GAMERs by the dip stic shit lick industry

    old ass game running shit on switch and with 20 yr old controls NEVER DESIGNED FOR FPS ANOTHER TURD ARTY FAIL

    BACK TO NINTENDO EXCLUSIVES I GO

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