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Sakurai Is Completely Hooked On Stardew Valley For Nintendo Switch

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In his latest Famitsu column, which has been translated by the team at Source Gaming, Super Smash Bros creator Masahiro Sakurai has revealed that he is completely hooked on the charming Stardew Valley on the Nintendo Switch. Sakurai says that he finds the game very relaxing and engaging but says that it is extremely addictive.

“A while back, I bought Stardew Valley on Steam before there was a Japanese translation, and to be honest, I stopped playing during the early stages. It felt like a game one could get hooked on, but the pace was slow, the stamina system keeps you from working as much as you want, and my efforts didn’t yield much reward. I was also busy during that time period, but I had a suspicion that I was misunderstanding how to play, so the game was put on hold.

However, when I bought the game on the Switch and gave it another try… My points of contention when playing the PC version were actually the system, not misunderstanding how to play. The inconveniences shifted and I was completely hooked. This game is so hard to stop playing! The Switch and the light gameplay go so well together and I’m itching to play it.”



12 thoughts on “Sakurai Is Completely Hooked On Stardew Valley For Nintendo Switch”

    1. Why do you restrain yourself only to the physical editions? You’re missing on some great games. I also prefer physical editions, but when I see a great game, especially this small of size, I’ll just buy it and enjoy it, instead of waiting for something that may not even happen. You may also get the physical edition on the other system, but every single game is better if you have the option of portability and handheld play.

      1. With MY way of thinking (and many others), a digital game doesn’t really exist. You never really, truly own it. You’re only paying to play it. And that (to me) is a total waste. Not to mention, you can never sell it, trade it, let someone borrow it, or display a digital game. I’m actually surprised that I have to explain all of that to anyone.

        Heck, I won’t even download DLC unless it’s extremely irresistible (unless it’s free). And that’s only happened twice.

      2. Matthew Hutchinson

        I compare digital gaming to going to the movies. You don’t own the film, but you do own the experience you had watching it. Much of the time the experience alone is worth the price of admission, and if it was particularly worthwhile, you can always stream it online (assuming you can find a decent version) or pick up the DVD later to experience it again.

      3. Well, by that logic, you also never fully own a mutliplayer game, since the servers shut down sooner or later, and you’ll end up with the rest of the game only. You also don’t own any music that you don’t physically own. By the way, physical distribution is not only financially wasteful, but also environmentally bad. It’s the same reason why we’re not having paper manuals included with games. I agree that it’s a nice feeling to have a physical game, I’m also a collector, but I hate redundant restrictions that only cause rastraining.

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  2. This. There aren’t really any benefits to buying physical for me except that it will take up less space in my console’s storage. I’ve never traded back any games to GameStop or whatever company I’ve bought them from, and the only time I’ve sold games is when I am selling a console away with the games to increase the value. I buy big AAA games physical, and buy indie games and smaller games digital.

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