US publication GamesBeat recently chatted with Treasure founder Masato Maegawa via email to find out a number of things about the highly regarding developer. One of the things touched on was why the company struggles with the idea of creating sequels to their acclaimed back catalogue. Here’s what Mr. Maegawa told the site:
GamesBeat: Treasure has a stable of games that have never gotten a sequel that are ripe for iteration like Silhouette Mirage and Mischief Makers. What game in your catalog would you like to develop a new sequel for?
Maegawa: We’ve considered various sequels, but the wall is high. For instance, Gunstar Heroes is known for Seven Force, a boss that can transform into seven unique forms, but that wouldn’t have much impact if we were to create something similar to that in a modern sequel. At the time, it had a lot of impact because it featured a large-scale boss that was lively and moving around on game hardware with limited functionality. Now, the hardware is much more advanced, so that sort of thing wouldn’t make as big of an impression. We don’t have a strict policy of not creating sequels, but it’s a difficult decision to make.