Sensor Tower has released some new data on Dragalia Lost. It has been a month since the game released, and according to Sensor Tower, the game “has grossed an estimated $28 million, including approximately $23.5 million in the United States and Japan, making it the publisher’s second largest mobile launch in those two countries behind Fire Emblem Heroes”.
Sensor Tower also compared Dragalia Lost’s revenue to other Nintendo mobile titles. They revealed that Dragalia Lost “made just under half as much as Fire Emblem Heroes, but about $3.2 million or 16 percent more than the publisher’s late 2016 release Super Mario Run did in its first 30 days on iOS in both countries”. As for Animal Crossing: Pocket Camp, Sensor Tower says that Dragalia Lost “grossed approximately $10.5 million or 81 percent more in the U.S. and Japan”. If you want to get a better look at this data, Sensor Tower released a chart that can be seen down below.
Just think how much more it would have gotten if it wasn’t a limited country release lmao
Man, I need to make a good (well decent at least) mobile game ASAP.
Do eeeet!
There’s some video that talks about how you can make fun, simple addictive mobile games easily somewhere
Glad to see this.
Personally, I couldn’t get into it. Felt really clunky and the music, well, I didn’t like it.
It was good, but I didn’t want to be an addict to the daily events, so I uninstalled. Fun game though.